Journeyman 0 Posted February 20, 2007 Sry, I've been away for a while & will be getting the UK version as soon as I see one in the stores! I hear there will be another patch (1.05) for all versions. Does anyone know if this will add more wildlife to the game? There was talk a while back of BIS releasing deer, sheep and rabbits in future updates. I'de just like to know in case I need to dust off my Remington! Â .... Also useful for those interested in making dino and monster mods I'm sure! Â Share this post Link to post Share on other sites
SHWiiNG 0 Posted February 20, 2007 i think it comes with the UK Release, and im afraid i havent seen anything to do with any of the animals described, also theres been no sign in vertical Landing and take off Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 20, 2007 There are leftovers of some animals (rabbits..) in some .pbo's so BI probably planned them but they were never finished, probably because of a lack of time. Share this post Link to post Share on other sites
JdB 151 Posted February 20, 2007 I'd rather see fixes to alot of the serious issues that exist, rather than worrying about a few additional animals or addons. Share this post Link to post Share on other sites
Jack-UK 0 Posted February 20, 2007 I'm sure i read somewhere that BIS were considering adding wildlife in later patches but they had much more pressing matters at hand first. (which is what i'd expect them to do anyway) Not really necessary, would be fun to slaughter some animals tho (if i see an 'Animal Conservation' mod i may just quit ArmA hehehe). VTOL is going to be in patch 1.05 (expected release date by the end of Feb ) Share this post Link to post Share on other sites
icebreakr 3159 Posted February 21, 2007 ArmA.si: Can we expect new wildlife (mammals etc.) roaming around the island in one of future patches? Maruk: We´re working on more wildlife but I can´t tell you at the moment when and how we will release it as it is still work in progress. Share this post Link to post Share on other sites
Rofflecopter 0 Posted February 21, 2007 I'm sure it would add a bit more tension to some night missions. Imagine sneaking through a wood then all of a sudden you spook a deer, it runs away with allot of noise alerting the enemy of your presence. Share this post Link to post Share on other sites
Fred DM 0 Posted February 21, 2007 i'm not as sick as to want to slaughter helpless animals with military hardware, so why put them in? a few birds are enough, maybe some crows that fly out of the trees when you get too close, and some sharks off the coast. funny, how the official website advertises the game environment as "full of flora & fauna"; the occasional seagull can hardly be considered making the world full of fauna... Share this post Link to post Share on other sites
Bad Pilot 0 Posted February 21, 2007 It's got plenty of insect life and the environment is full of the buzz and motion we want. Â Having larger examples of fauna would just enhance it. The original idea was to make an environment where the old rule of "if it moves, shoot it" no longer applies: it adds to the realism and adds tension. What they've already done in the programming achieves that. Â Many of us look forward to a time when this can be extended to other life AI. Â Remember though if there're herds if wildebeast roaming, the server is going to take a hit . What I'd like to see first is the cockerels and (guard?) dogs that you hear. Â At the moment I have to pretend that they're within locked doors. I noticed yesterday that the flight of the seagulls (not that I ever die, mind you! is well animated with flaring of wings during descent and stuff. -Fenix out. Share this post Link to post Share on other sites
Bad Pilot 0 Posted February 21, 2007 And while I'm on about cocks and dogs, I must mention those church bells. Every time they go off, I check my watch (in-game) and think 'why have they rung the bell now?'. -Fenix out. Share this post Link to post Share on other sites
december 0 Posted February 21, 2007 We had lots of wildlife in VBS1, don't know why they can't just port it over Share this post Link to post Share on other sites
walker 0 Posted February 21, 2007 Hi all All wild Life on Saharini is protected it is illegal to shoot wildlife. Any one shooting wild life will be prosecuted by the SSPCA. Planning or conspiring to plan to shoot wild life on Saharini is also a crime. The current trend of butterfly collecting is also illegal and is having a terrible effect on the diversity of the many rare flowers such as the Clovehip Frotilery in Saharini. Saharini is a World Heritage site for rarely seen wild life such as the Saharini bunny which only survives on the rare Sahrini Clovehip Frotilery Voses stultus flowers. Attacks on wild life while performing support operations in the current war in Saharini probably constitutes a international war crime for which you can be prosecuted in the Haig. You have been warned! Regards walker Share this post Link to post Share on other sites
SHWiiNG 0 Posted February 21, 2007 haha that was a great read.. What if we find Poachers on our Travels? But seriously, Animals would add advantages to the Ambience of Saharini adn again about the church bells, first of all it sounds a bit crummy and second it strikes at random times Share this post Link to post Share on other sites
somebloke 0 Posted February 21, 2007 Looks like the SSPCA will be dealing with me then, RACS Vulcan 20,000 Seagulls 0 Share this post Link to post Share on other sites
the unknown 0 Posted February 21, 2007 Yep to bad I was planning on organizing weekly hunting events. And if they are gonna put it in I wonder how they will do it. For example let them spawn on the island by default or that you need to place a logic or the animal its self in the editor. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted February 21, 2007 Where the heck is "Saharini"? On Sahrani, in contrast, hunting is a national institution and is controlled by the SGFC (Sahrani Game and Fish Commission). A non-resident Annual All Game license, for example, costs 300 Sahrani dollars. Aboriginal Subsistence Whaling of a limited number of Humpback whales by Sahranis is also permitted by the International Whaling Commission. Probably... So there! Â Edit: Blast! I forgot to mention that all monies for SGFC hunting licenses must be forwarded to my paypal account! Share this post Link to post Share on other sites
Killerwatt 0 Posted February 21, 2007 Where there's animals, there's poachers and where there's poachers, there's traps. Imagine sneaking through the undergrowth and suddenly a trap springs shut of your foot. the noise of the trap and your subsequent scream of pain alerts everyone for miles around! ...."Aaaargh!.....MEDIC!". Pray you werent to well hidden at the time or the medic will never find you stuck in the trap. Share this post Link to post Share on other sites
Journeyman 0 Posted February 22, 2007 It's really about immersion and having unexpected fleeing of wild deer or foxes or birds in a forest for example could add hugely to the tension of sneaking up on enemy positions and such, and as someone said these things can give you away IRL so why not stick them in a sim like ArmA? There was already lots of talk about animals last year before the initial releases so I'm hoping that BIS has not shelved it! Â Â Share this post Link to post Share on other sites
Zarkan 0 Posted March 18, 2007 hehe i just thing "if" will bee in 1.06 patch more animals ,boot sure not. Share this post Link to post Share on other sites
Millenium7 0 Posted March 18, 2007 hopefully we'll see some wildlife soon and I really hope you don't have to manually place them (but with the option to for missions that require it). Having 10, 20 or even 50 animals doing their own thing is not going to strain the server much, all they have to do is move a bit at random times and have a chance of being spooked when the player is near. AI soldiers have to calculate a lot more and theres missions with hundreds of them and the server handles that fine I'd like to see a lot more features that add to the depth of the game as well, such as blood trails, blood loss and the affects of it, rare traps could be interesting, proper haze and lighting in forests and so on. Bug fixes are good but getting patch after patch of them is just boring you need real game improvements, freelook in crosshair mode and much more aggressive AI were a nice improvement Share this post Link to post Share on other sites
Bingo 0 Posted March 18, 2007 It's not just about shooting the poor things, it would allow players that extra edge if need be... There you are, guarding the fuel dump, watching the sheep in the field... something spooks them... was it random? Or was it someone else moving amongst the foliage? Anything that adds a bit of edge-of-seat stuff to the game is a plus. The fact that one could shoot a baa-baa is neither here nor there (although cow-tipping could be amusing...) Share this post Link to post Share on other sites
Zarkan 0 Posted March 18, 2007 hehe so we just need to wait a litll end see when will BIS put somn animals in next patch Share this post Link to post Share on other sites
Jack-UK 0 Posted March 18, 2007 remember though.. for flocks of animals etc its gonna eat up a bit of CPU probably... it means AI will have to exist all around the map, then soldiers/vehicles/war on top of that :P Share this post Link to post Share on other sites
causticwindow911 0 Posted March 18, 2007 domesticated animals would be a nice bonus, although the probability of bumping into a deer or a bear would be astronomical in real life, especially a combat setting Share this post Link to post Share on other sites
bootleg soldier 2 Posted March 18, 2007 Well i do agree animals in some capacity are a must (although as soon as the modding tools come out it won't take long to see them). So if were gonna discuss it, which animals do we want..... Dog Deer Cow Horses Maybe Rabbit (but they would have to exist only a short distace of player just a waste of CPU otherwise) Anyone got anymore (didn't want to add animals that could attack you as thats going a bit to far) I'm also not taking into account where the island is set so if you can think of any more suitable please be my guest. Bootleg Share this post Link to post Share on other sites