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itim_tuko

Conflict Zone Mindanao

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They remind of the gun trucks used in Vietnam

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wow, i just fell in love with those gun trucks!  inlove.gif

plz make more of them, maybe also some improvised types with m113´s slung on the back biggrin_o.gif

I think he has his work more than cut out for him already

doing his Filipino items. We don't want to delay that for the

sake of yet more American stuff.

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Unusual vehicles and some unique paint schemes. Is the "Dogs of War" emblem your own invention?

No its actually a real design, even if its not the philippine standard design.

Original pic of the DOGS OF WAR

Different kinds of philippine guntrucks

wow, i just fell in love with those gun trucks! inlove.gif

plz make more of them, maybe also some improvised types with m113´s slung on the back biggrin_o.gif

Most of these guntrucks are based on the M54 which is a bigger version of the M35 do I cant say if they will be done at all.

But the good news is for you is that we have a cooperation with VTE and in exchange they get some things from us. We are in work of writing the configs now and make the testing of getting rid of the major bugs before they will be send to our betatesters.

They will get some guntrucks based on the M35:

VTE-Killers.jpg

The KILLER is a fictional guntruck which basicly is for testing multiturrets on trucks.

normal M35 will look like this:

VTE_M35_3.jpg

I think he has his work more than cut out for him already

doing his Filipino items. We don't want to delay that for the

sake of yet more American stuff.

Nice to see that you are waiting for our AFP. But you are right we have a unch of work and we are still looking for members to help.

The only other thing we are making beside the work for VTE is a version of the M35 for the RACS as they need a bigger transport then the Landrovers.

M35-Racs-3.jpg

Like you can see the shadow is missing and there are some other bugs we are working on for now.

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Became tired of the fixing the damn config so I worked on some more models for two of the campaigns as a little relaxing.

For the Spratly campaign the Cannon Class Frigate "Rajah Humabon"

RajahHumabon.jpg

and for the main campaign a fast attack boat used bz the Philippine Marine Corps:

PMC-attack-ship.jpg

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Are you going to have any troops in that cool urban camo pattern made of black, white, and gray squares?!

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Are you going to have any troops in that cool urban camo pattern made of black, white, and gray squares?!

The uniform I think you mean must be this one PSG urban camo

Its only used by the Philippine Presidental Security Group so it has lower priority for now as we are concentrating on the armed forces and the PNP (Philippine National Police). If Sander finds time it can be that we are making it too as it would fit into one of our campaign settings.

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I hope somebody can help me, as I got some problems with the config. The damn wheels and the steering wheel just wont turn arround and I cant find that damn reason where I made the fault.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define VSoft 0

#define VArmor 1

#define VAir 2

#define LockNo 0

#define LockCadet 1

#define LockYes 2

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

class CfgPatches

{

class CZM_M35_BASIC

{

units[]={CZM_M35_PMC_1};

weapons[]={};

requiredVersion = 1.00;

};

};

class CfgSkeletons

{

class Default{};

class Car : Default{};

class CZM_M35_BASIC

{

isDiscrete=1;

skeletonInherit="";

skeletonBones[]=

{

"wheel_lf","",

"wheel_rf","",

"wheel_lm","",

"wheel_rm","",

"wheel_lb","",

"wheel_rb","",

"steering_wheel","",

};

};

class CZM_M35_PMC_1 {};

};

class CfGVehicleClasses

{

class CZM_Wheeled

{

displayName="CZM Wheeled"

};

};

class CfgModels

{

class Default

{

sections[]={""};

sectionsInherit="";

};

class Car:Default{};

class CZM_M35_BASIC

{

//class temp

sectionsInherit="Car";

sections[]=

{

"wheel_lf","",

"wheel_rf","",

"wheel_lm","",

"wheel_rm","",

"wheel_lb","",

"wheel_rb","",

"steering_wheel","",

"brake_lights","",

"light_l","",

"light_r","",

};

skeletonName="CZM_M35_BASIC";

class Animations

{

//start of wheel rotating part

class Wheel_lf

{

type="rotationX";

source="wheel";

selection="wheel_lf";

axis="";

memory=1;

sourceAddress="loop";

minValue=0;

maxValue=1;

angle0=0;

angle1="rad -360";

};

class Wheel_rf

{

selection="wheel_rf";

};

class Wheel_lm

{

selection="wheel_lm";

};

class Wheel_rm

{

selection="wheel_rm";

};

class Wheel_lb

{

selection="wheel_lb";

};

class Wheel_rb

{

selection="wheel_rb";

};

//end of wheel rotating part

//start of steering

class Wheel_lf_steering

{

type="rotationY";

source="driving_wheel";

selection="wheel_lf";

axis="";

memory=1;

sourceAddress="clamp";

minValue=-1;

maxValue=1;

angle0="rad +30";

angle1="rad -30";

};

class Wheel_rf_steering:Wheel_lf_steering

{

selection="wheel_rf";

};

class SteeringWheel:Wheel_lf_steering

{

type="rotationY";

selection="steering_wheel";

axis="axis_steeringwheel";

angle0="rad +180";

angle1="rad -180";

};

};

//end of animation

};

class CZM_M35_PMC_1:CZM_M35_BASIC{};

};

//class temp

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class LandVehicle:Land

{

//class NewTurret;

//class ViewOptics;

};

class Car:Landvehicle{};

class CZM_M35_PMC_1

{

scope = 2;

model = "\CZM-wheel\CZM_M35_MAR";

displayName = "PMC M35 Open ";

picture = "\CZM-wheel\data2\M35truck.paa";

Icon="\CZM-wheel\data2\M35_ICO.paa";

mapSize = 10;

weapons[] = {"TruckHorn"};

maxSpeed= 90;

magazines[] = {};

side=TWest;

crew = "SoldierWB";

soundEngine[]={\ca\wheeled\Data\Sound\Truck_loop_3b,db0,1};

soundGetIn[]={\ca\wheeled\Data\Sound\V3S_door_v2,db-20,1};

soundGetOut[]={\ca\wheeled\Data\Sound\V3S_door_v2,db-20,1};

soundServo[]={\ca\wheeled\Data\Sound\servo3, db-95, 1.0};

getInAction=GetInHigh;

getOutAction = GetOutHigh;

driverIsCommander = 0;

hasGunner = 0;

hasDriver = 1;

hasCommander = 0;

DriverIsCommander = true;

vehicleClass = "CZM_Wheeled";

driverAction = "Truck_Driver";

cargoAction[] =

{

Truck_Cargo02, Truck_Cargo04, Truck_Cargo04, Truck_Cargo02, Truck_Cargo03,

Truck_Cargo04, Truck_Cargo02, Truck_Cargo04, Truck_Cargo04, Truck_Cargo04,

};

transportSoldier = 11;

threat[] = {0.5, 0.5, 0.8};

memoryPointsGetInDriver = "pos driver";

memoryPointsGetInDriverDir = "pos driver dir";

class Library

{

libTextDesc = "M35 truck"

};

};

};

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Working on some air units now we got allowance to use from VTE. Thanks a lot for it guys.

CZM-Huey-2.jpg

CZM-Huey-1.jpg

CZM-Huey-3.jpg

CZM-F5-camo-2.jpg

CZM-F5-camo-1.jpg

Further Im working on the textures for a C130 and grey textures for the F-5

For the campaign which is set in the in a future conflict Im still searching for some possible planes.

Any suggestions ion what you would like to see?

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The uniform I think you mean must be this one PSG urban camo

Yeah, that's the stuff!

If Filipinos want to make some money, they should market that pattern for clothing here in the U.S.! Wearing various "loud" (bright) camo patterns is popular fashion in the U.S. with people going for a unique look.

Not to mention this stuff has the weird effect of actually making the person seem to blur out. It's like our computer-trained eyes see 8-bit looking graphics as something less "in focus" than a higher-resolution graphic.

Please make this uniform pattern for your mod. I think that lots of people use various mods because they want a unique and different experience in OFP/ArmA, so having troops running around in this stuff would really provide that "foreign" feel.

Except maybe for Joint Operations, I don't remember a tactical shooter that has given the Philipines a good representation.

By the way, I would like to buy a set of these, myself. Are they available for purchase over there?

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I suspect that camouflage pattern is strongly influenced by

the Berlin Brigade colour scheme. Some of the Filipino marines

vehicles are actually painted in that scheme (though it was

originally designed by 4/7 Royal Dragoon Guards in the early

1980s and used by the Berlin Brigade of BAOR - and a few

imitators - for AFVs operating in built-up areas). I can attest

that it works remarkably well for hiding Chieftain tanks in

Berlin streets.

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Please make this uniform pattern for your mod. I think that lots of people use various mods because they want a unique and different experience in OFP/ArmA, so having troops running around in this stuff would really provide that "foreign" feel.

We planned to make following characters in the final release (hopefully):

- some "main" player characters for the campaigns and special missions

- different army units

- different marine units

- one navy soldier and one navy officer

- 2-3 PNP units in different camo

- some SF units of the army and marines

- pilots

- one regular police character

- several civilians

- different rebellious soldiers

- different enemies

- some PSG characters (when you like them so much)

Except maybe for Joint Operations, I don't remember a tactical shooter that has given the Philipines a good representation.

Hmm, there are some films like "the Great Raid" (based on a real event in WWII) and "the hunt for eagle one" and its second part. But I must agree that most other films arent giving the Philippines a good reputation. Well most of them are made in the US and Hollywood love to make their own people heroes.

By the way, I would like to buy a set of these, myself. Are they available for purchase over there?

There are surplus shops in the big cities where it shoudl be possible to buy such things as used. Unfortunatly I newer had time to go to one when I was there yet.

I can attest that it works remarkably well for hiding Chieftain tanks in Berlin streets.

Very true. There are pics from the latest "small" rebelion where vehicles with the camo where in the streets and you could see they where quite effective in such enviroment.

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Snake Man from VTE did find the major bug why the wheels didnt spin, so Ill post some pics for the US trucks first while Im reworking some last textures and will get the guns to work.

Convoy-1.jpg

Convoy-4.jpg

DAUGOOG-1-flag-small.jpg

DOGS_OF_WAR-flag.jpg

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Working on a ARVN truck now but I could need help from a animator for making some new animations for the trucks ARVN and Philippine Army trucks.

So far Im trying (very porly as you can see) to adjust some enimations so they fit

ARVN-M35-1.jpg

ARVN-M35-2.jpg

I wanted to make this as I have seen many videos and pics where ARVN trucks are fully crowded with soldiers like on this youtube video:

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A little crowded ARVN truck for VTE.

VTE-arvn-m35-2-2.jpg

VTE-arvn-m35-1-2.jpg

The anims are ICP_anims so far until I find somebody who can help me make som new ones. This one is only for a concept to see how it looks like.

Ho Chi Min's Hearse - is made after a original guntruck of the 1st generation. Time should be about 1968/69

VTE-Ho-Chi-Min-2.jpg

VTE-Ho-Chi-Min-1.jpg

The textures needs some work done before I will send you the new file Snake Man

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Just some progress pics of the trucks ingame.

The beta testing has started and Im about to erase the last major bugs of the trucks. After that the trucks will be release for public betatesting.

One AFP sniper watches the road as a convoy with the guntruck Daugoog passes by.

CZM_M35-1.jpg

The same convoy of M35 passes a patrol in a village.

CZM_M35-2.jpg

And some pics of different camos in progress for ACE.

M35 in Carc camo.

CZM_M35_US_CARC.jpg

And some desert versions

CZM_M35_US_DES.jpg

CZM_M35_US_DES_Gun.jpg

The MERDC camo is a bit harder to make but its planned too.

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Status so far is that most bugs have been erased from the trucks only the guntrucks and some problems with the steering wheel and some shadows need to be fixed.

I will try to add one more vehicle to the demo and the soldiers need to be done as driving around without Philippine soldiers isnt what I like.

The demo will only cower the Marines so far - nothing against the Army but I just hadnt time to work on the textures and I didnt had any ideas for how I could make them different beside other textures. And they are taking the main loads of the battles so I have to make them special. Im open for suggestions.

Here are some of the soldiers we are working on for the beta.

The first concept for our vehicle crews

CZM_AFP_Crew-1.jpg

Marines with helmet. This is actually the soldier who will not wear a ballistic west, but Im having trouble with making correct textures for him. Who can provide close up pics of the front and back?

CZM_AFP_Mar-1.jpg

Marine soldier with cab and ballistic west

CZM_AFP_Mar-2.jpg

Marine soldier with hat

CZM_AFP_Mar-3.jpg

Sniper with fully camouflage

CZM_AFP_sniper_Mar-1.jpg

Not to forget the women serving

CZM_AFP_Female_Mar-1.jpg

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Those pics look great, but you shouldt make the vest smaller for the woman, as the interceptor vest has only one size. smile_o.gif

It still should be little larger from the vaist wink_o.gif

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Those pics look great, but you shouldt make the vest smaller for the woman, as the interceptor vest has only one size.  smile_o.gif

It still should be little larger from the vaist   wink_o.gif

Thanks for the tip, didnt recognize that. There arent many pics of female AFP soldiers with balistic wests around. wink_o.gif

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as my friend owns a copy of OTV interceptor vest (the vest that ur feale uses) I know abit of is behaviour when worn. smile_o.gif I wot go as tiny as that, but instead it makes you look like fat when you wear it, so I'd suggest shapes like these:

nainencc6.jpg BTW: I love your trucks! theyre just awesome and I like the way you put the cargo-anims wink_o.gif

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cool, those faces look awesome m8, keep up the good work wink_o.gifinlove.gif

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i dont think the plate inside the interceptor vest would conform to her that well. wink_o.gif do you plan to eventually remove the vests all together?

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