lukemax 0 Posted February 14, 2007 Couldnt find a definate answer but can u put OFP addons into ArmA? Thx Lukemax Share this post Link to post Share on other sites
My_Shortcoming 0 Posted February 14, 2007 Yes but not 100% and they look shitty until modding tools are released Share this post Link to post Share on other sites
the_shadow 0 Posted February 14, 2007 no, not withouth editing the configs.... and possibly some small changes in the model too. Share this post Link to post Share on other sites
lukemax 0 Posted February 14, 2007 Is it the same as OFP, just stick it in the addons folder and hope for the best? i was looking to get more Naval addons in there, Share this post Link to post Share on other sites
mr burns 131 Posted February 15, 2007 The config needs to be edited. Delete the required version line and re-pbo the addon with eliteness.exe You´ll then need some luck and it´ll work ingame, except for animations which have to be adjusted/rewritten or something like that. Share this post Link to post Share on other sites
olemissrebel 0 Posted February 15, 2007 What about islands, I know these islands use a different rendering, sat image, etc, but could the old ones work? Share this post Link to post Share on other sites
lukemax 0 Posted February 18, 2007 Wasnt BI going to release like a binarize tool where you could put OFP addons, into a program and the result was a working Armed assult PBO? Share this post Link to post Share on other sites
Sentry 0 Posted February 18, 2007 BI said much Objects like houses or other objects can you easily import from OFP to ArmA, just use an normal ArmA object config. It is working, and with the textures too. But with soldiers and vehicles you can get sometimes some troubles, like no animations, i have made the GDI Disruptor (from my mod) into arma, and it can drive, and it can shoot, but atm no anims have to wait for the tools, where we can see the selections and memory points. Would be cool if BI can release some free samples of LOD 0.000 and LOD Memory of a soldier/tracked/wheeled so we can take a look for the selections and the memory points. And that would work without the tools, just use O²Light. Sentry Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 7, 2007 Can someone tell me a userfriendly tool to repack the directories to a pbo file please! I tried eliteness but it crashes, even if I followed the steps. And I tried ConsolePboTool but it gives me a corrupt file and cpbo I dont understand how it works. A dos Window opens but closes again immediately. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 7, 2007 With cpbo installed, right click on a folder and pick create pbo. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 7, 2007 No, this option unfortunately cannot be found when right-clicking. Please excuse my stupidity! got it!! Instruction was missing that it has to be put into the arma Folder Share this post Link to post Share on other sites
csj 0 Posted March 17, 2007 Quote[/b] ]cpbo:Extracts and creates PBO files. Run from windows explorer to associate it with directories and PBO files, after which you can extract PBO files by double clicking, and create PBO files by right clicking a directory. Also can be used from console. The PBO path prefix is saved to and read from a special file called $PBOPREFIX$ in the directory. Ok I have been using this tool for creating PBO files and it great. I can not seem to get the Extract part to work. -cursor on pbo file -RMB submenu LMB cpbo -dos screen flash and nothing path C:\Program Files\Bohemia Interactive\ArmAtools if I put prog in C:\Program Files\Bohemia Interactive\ArmA\ArmAtools it does not work Extract nor Create. Could some one plz enlighten me as to where I FUPed. Share this post Link to post Share on other sites
surpher 1 Posted March 18, 2007 I had to remove a previous association to the *.pbo extension before I could get cpbo to work properly. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 18, 2007 Bad version 7 in p3d file .... Any idea? Share this post Link to post Share on other sites
Jackal326 1178 Posted March 18, 2007 The model you're trying to use is Binarized, and Binarized models don't work in ArmA, at least not using the version of Binarize for OFP. Conver the model to MLOD using ODOL EXPLORER, open it in O2, resave it using O2, and then try PBO'ing it again. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 18, 2007 Worked like a charm. Thanks Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 19, 2007 I just noticed i can move through the objects, is there something I have to do with the geometry lod? Share this post Link to post Share on other sites
csj 0 Posted March 20, 2007 in Geo Lod Structure \ Topology \ find components Structure \ Convexity \ Component Convex Hull anytime you alter the geo lod then redo these steps. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 20, 2007 Still can move through the walls (yep a box). Let's see if I did something wrong... Unpbo --> ODOL_Explorer (save MLOD) --> oxigen doble click on geometry lod, Structure \ Topology \ find components Structure \ Convexity \ Component Convex Hull save & repbo I'm using ODOL_Explorer_v2.0 and cpbo. Share this post Link to post Share on other sites
Messiah 2 Posted March 20, 2007 the objects have to be closed as well. Odol Explorer can cause some problems with objects getting extra vertexes, becoming non closed etc. use structure\topology\find non closed anything that is highlighted needs to be closed with a face properly (if there is an existing face, press D to remove it and then add new one) also before using the 'find components' action, delete all the exisiting 'component1, 2, 3 etc' in the names selection window. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted March 21, 2007 Thanks for the replies. Basically there was no problem, I sent the addon to a friend, he tested it in the editor and it was working perfectly. But when I do the same I can move through, and when I play a mission which uses the addon I can't move through. Share this post Link to post Share on other sites
mr burns 131 Posted March 21, 2007 Quote[/b] ]cpbo:Extracts and creates PBO files. Run from windows explorer to associate it with directories and PBO files, after which you can extract PBO files by double clicking, and create PBO files by right clicking a directory. Also can be used from console. The PBO path prefix is saved to and read from a special file called $PBOPREFIX$ in the directory. Ok I have been using this tool for creating PBO files and it great. I can not seem to get the Extract part to work. -cursor on pbo file -RMB submenu LMB cpbo -dos screen flash and nothing path C:\Program Files\Bohemia Interactive\ArmAtools if I put prog in C:\Program Files\Bohemia Interactive\ArmA\ArmAtools it does not work Extract nor Create. Could some one plz enlighten me as to where I FUPed. Same here. Any hints to get it working? atm i´m pretty much lost since many people use cpbo for their arma addons and all the other pbo tools refuse to open cpbo´ed files Share this post Link to post Share on other sites
csj 0 Posted March 21, 2007 At least I am not Robinson Crusoe on this one Share this post Link to post Share on other sites
granQ 293 Posted March 21, 2007 sounds like you guys forgot to apply some mass to the geo lod. Share this post Link to post Share on other sites