dan9of9 0 Posted January 19, 2007 Where do i post this cheat i found for a bug list. i notice if you sprint (using something like shift) you eventually run out of breath and stop sprinting and revert to just normal running. however. if you hold right or left with forward and the sprint key, you run faster than sprint,4 ever. :/ needs to be addressed. tbh,i found this in ofp,it never got addressed then :/ i tried it in arma,and it works still. Share this post Link to post Share on other sites
dan9of9 0 Posted January 19, 2007 edit,found it http://community.bistudio.com/wiki/Help:ArmA:_Bug_List feel free mods to delete this now i reported it Share this post Link to post Share on other sites
ade_mcc 0 Posted January 19, 2007 The speed thing is an issue with many games and is down to Pythagoras. Press forward and you move one unit forward. Press to the side and you move one unit to the side. Press forward and to the side simultaneously and both actions are carried out simultaneously (one unit forward and to the side) Root of the square of the sum of the other two sides etc.etc... In essence, moving diagonally moves you 1.41 times faster than simply moving forward or sideways. Hence in a lot of the Half-Life speed runs and similar, guys are bunny hopping diagonally down the corridors. Hooray for maths! (doesn't explain the not running out of breath bit though...) Share this post Link to post Share on other sites
wamingo 1 Posted January 19, 2007 I posted that here yesterday: demo troubleshooting thread and yeah it's a phenomenon that occurs in a lot of games. it's a ridiculous issue though because it's very simple to fix as you should be moving with vectors and not by a distance applied by a key. Share this post Link to post Share on other sites
fasad 1 Posted January 19, 2007 OFP is somewhat better than most games, because a straight forward sprint is actually faster than strafe running for ~15 seconds, then diagonal is faster. Not sure about ArmA cause I only have the demo. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 19, 2007 yeah its there for quite time good thing on multiple reports is that we may get it fixed sooner Share this post Link to post Share on other sites
PainDealer 0 Posted January 19, 2007 you can also run up steep hills that way instead of being forced to crawl Share this post Link to post Share on other sites
Metal Heart 0 Posted January 19, 2007 Quote[/b] ]The speed thing is an issue with many games and is down to Pythagoras. Press forward and you move one unit forward. Press to the side and you move one unit to the side. Press forward and to the side simultaneously and both actions are carried out simultaneously (one unit forward and to the side) No, that's not how it works in OFP. Here are the numbers I got with the default animations: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">run = 4.92393 right = 2.47937 left = 2.72901 run + right = 3.42408 run + left = 2.94736 sprint + right = 6.13367 sprint + left = 6.03099 normal sprint start = approx 7.2 normal sprint after 30s = 5.10247 values as meters per second Sprint + sideways just doesn't take stamina into account. Share this post Link to post Share on other sites
ade_mcc 0 Posted January 19, 2007 I deliberately left OFP/ArmA/Stamina/actual values out to keep things simple and was referring to games in general. Was just making the point that running diagonally would not necessarily perform the way we would expect in many occasions. Share this post Link to post Share on other sites
celery 8 Posted January 19, 2007 you can also run up steep hills that way instead of being forced to crawl In OFP yes, in ArmA it doesn't work at least for me. Share this post Link to post Share on other sites
Maddmatt 1 Posted January 19, 2007 you can also run up steep hills that way instead of being forced to crawl In OFP yes, in ArmA it doesn't work at least for me. Yea, that old OFP bug was fixed. In the ArmA demo I find myself using the sprint cheat alot . Hopefully it will get fixed. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 19, 2007 Quote[/b] ]The speed thing is an issue with many games and is down to Pythagoras. Â Press forward and you move one unit forward. Â Press to the side and you move one unit to the side. Â Press forward and to the side simultaneously and both actions are carried out simultaneously (one unit forward and to the side) No, that's not how it works in OFP. Yea Metal Heart's right, OFP/ArmA doesn't use such a method for character movement, but (in keeping with the spirit of OFP realism) rather the speed is determined by the animation (just like many other things, to keep it lifelike of course). You're right that in most other games it's set up so that forward, backwards, left strafe, and right strafe all use the same speed, and that diagonal movement is just a resultant vector of X and Y components. But in OFP at least (and thus it should be the same in ArmA) the diagonal movement has it's own speed. And I think Metal Heart's explaination for the diagonal speed increase is correct. Share this post Link to post Share on other sites
general 0 Posted January 19, 2007 Sprint + sideways just doesn't take stamina into account. yes, indeed this the case. you can see that when the sprint animation slows down and the sidesprint does not. Share this post Link to post Share on other sites
Millenium7 0 Posted January 20, 2007 you do move at the same speed diagonally (if its programmed a little more complex than X+Y, say X/2+X/2 ) but the problem is just you don't run out of breath as stated. And if running/sprinting is the same in ArmA as in OFP then why do people hold the button down? sprinting out of breath is EXACTLY the same speed as running, AI is a little smarter than you think as they sprint in bursts which is much faster if you do it properly Share this post Link to post Share on other sites
Maciver 0 Posted January 20, 2007 Can someone enlighten me? i have the demo, and i don't see any fatigue at all. Correct me if im wrong, i can run, walk, and sit. How do you sprint? i cant find the key in the options, and i tried double tapping. I only see the walk and run keys Also about the fatigue. Does your player ever tire? what is the purpose of sitting? Are you forced to walk after a certain period? Sometimes i cant run, it seems to be a bug, but i cant tell. Share this post Link to post Share on other sites
fasad 1 Posted January 20, 2007 There are 3 movement speeds: walk, run, sprint Your character is in either walk or run mode (double left shift switches mode) You can move in the other method by holding the left shift and pushing forward. At any time and in any mode you may sprint by double tapping then hold forward key (W). Fatigue is a short-term issue, you can only sprint at full speed for a short burst (10~15 seconds) before your character starts slowing down. Fatigue also makes aiming a lot harder due to random movements. It is suggested in game by heavy breathing. In OFP fatigue would not reduce below a certain level when running, and would drop more quickly when standing still, and quicker again when crouching or lying down. Characters can run or walk indefinately. Sitting may reduce fatigue more quickly than standing, but since fatigue drops so quickly anyway there would be no point. Sitting is there to use in non-combat sequences and cutscenes. The slope of terrain can restrict your movement options. An annoying bug is that when trying to sprint up a slight hill, your character will drop back to whichever movement mode you are in rather than moving at the next fastest mode. The problem is that the strafe-sprinting animation is not slowed with fatigue, unlike the forward only sprint. So no matter how fatigued your character is, he will still be able to sprint. Strafe sprinting is slower than sprinting forward when unfatigued, but still faster than normal running. You can also overcome the effects of the slope of terrain be running up it sideways. Share this post Link to post Share on other sites
Maddmatt 1 Posted January 20, 2007 You can also overcome the effects of the slope of terrain be running up it sideways. Only in OFP, the ArmA demo doesn't have this bug. I don't know about the full version of ArmA. Share this post Link to post Share on other sites
Chris Death 0 Posted January 20, 2007 What an interesting discussion resulted out of a 'one thread too much' I don't want put BF2 on a higher level than ArmA or OFP but they seemed to have fixed this issue right from beginning by disabling the sidewalk function in sprinting mode. Maybe that's the way to go. ~S~ CD Share this post Link to post Share on other sites
Maddmatt 1 Posted January 20, 2007 What an interesting discussion resulted out of a'one thread too much' I don't want put BF2 on a higher level than ArmA or OFP but they seemed to have fixed this issue right from beginning by disabling the sidewalk function in sprinting mode. Maybe that's the way to go. ~S~ CD So the fact that you can't spring diagonally in BF2 is a better solution? Rather fix the diagonal sprinting than remove it. Share this post Link to post Share on other sites
Chris Death 0 Posted January 20, 2007 So the fact that you can't spring diagonally in BF2 is a better solution? Â Rather fix the diagonal sprinting than remove it. So what is so funny to rofl about my post? I can't understand. Â In real life everytime i tried diagonal sprinting, i've been: a) not faster than with forward sprinting and b) sometimes very hurt on the leg which were in direction i was heading to On one hand you want realism but on the the other you say fix the diagonal sprinting. Â ~S~ CD Share this post Link to post Share on other sites
Maddmatt 1 Posted January 20, 2007 So what is so funny to rofl about my post? I can't understand. In real life everytime i tried diagonal sprinting, i've been: a) not faster than with forward sprinting and b) sometimes very hurt on the leg which were in direction i was heading to On one hand you want realism but on the the other you say fix the diagonal sprinting. ~S~ CD Well if you watch the soldier in ArmA when he sprints diagonally, he still turns his body in the direction he is running, but looks in a different direction. At least that's how I remember it. In BF2 you can't look in a different direction while you are sprinting. Maybe ArmA would be fine if diagonal sprinting was removed, since you can still turn your head in another direction unlike other games. And I don't recall trying diagonal sprinting in real life myself, so I wouldn't know about the leg hurting . I do realise that I contradicted myself by the way . Share this post Link to post Share on other sites