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HDlaeppli

Switzerland-Mod

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Semi-officially i can say we planned to release 3 addons for the end of this month :

The new enhanced re-textured swiss infantry pack, the weapons addons, and an updated and enhanced version of the face pack.

Our goal is to offer a maximum of features and quality.. that's why you must wait.

The mod structure with new interface, missions, .. will come later... same for the vehicles (we will certainly wait the officials tools for the vehicle part)

HD_Laeppli will communicate officially about that at the appropriate time smile_o.gif

Thank for your support

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Looking very nice indeed, especially that P226. Any chance you could tell us the cfgmaterials/whatever settings that make the laser and the tritium sight inserts actually glow at night time? It would certainly come in handy for aimpoint dots and similar.

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Looking very nice indeed, especially that P226. Any chance you could tell us the cfgmaterials/whatever settings that make the laser and the tritium sight inserts actually glow at night time? It would certainly come in handy for aimpoint dots and similar.

Hello,

Yes of course.. no problem... i've no secret for the community smile_o.gif

Here the values :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class amberdot {

ambient[] = {10.0, 10.0, 10.0, 10.0};

diffuse[] = {1.0, 1.0, 1.0, 10.0};

forcedDiffuse[] = {0.005, 0.005, 0.005, 10.0};

emmisive[] = {0.5, 0.5, 0.5, 1.0};

specular[] = {0.0, 0.0, 0.0, 0.0};

specularPower = 0.0;

renderFlags[] = {"AddBlend"};

PixelShaderID = "Normal";

VertexShaderID = "Basic";

};

class tritium {

ambient[] = {1.0, 1.0, 1.0, 5.0};

diffuse[] = {1.0, 1.0, 1.0, 1.0};

forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0};

emmisive[] = {0.5, 0.5, 0.5, 1.0};

specular[] = {0.0, 0.0, 0.0, 0.0};

specularPower = 0.0;

renderFlags[] = {"AddBlend"};

PixelShaderID = "Normal";

VertexShaderID = "Basic";

};

class laser {

ambient[] = {1.0, 1.0, 1.0, 1.0};

diffuse[] = {0.5, 0.5, 0.5, 0.5};

forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0};

emmisive[] = {0.5, 0.5, 0.5, 1.0};

specular[] = {0.0, 0.0, 0.0, 0.0};

specularPower = 0.0;

renderFlags[] = {"AddBlend","NoAlphaWrite"};

PixelShaderID = "Normal";

VertexShaderID = "Basic";

};

The amberdot is used for Reflex reticle.. the tritium for p22x night sights.. and the laser is for the laser smile_o.gif using an alpha red gradient.

And useful to simulate the acog sight too :

new_acog.jpg

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Someone asked a silenced snipe rifle.. so.. here the SAKO TRG42 equiped with the T8M REFLEX suppressor from the Finnish firm BR-Tuote :

trg42_brt8m_512.jpg

And here the specs of the silencer :

Manufacturer: BR-Tuote Oy - Finland

Mounting: Muzzle Thread (standard and custom avail)

Weight: 23.8 oz (675 g)

Length: 12.0†(30.5 cm)

Length past Muzzle: 4.2" (10.7 cm)

Diameter: 1.96†(5.0 cm)

Degree of Suppression:

Approximately 20-25 dB depending on ammunition and

climate conditions.

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That 226 is fantastic! One little suggestion that I have with the pistols is to model them with the hammer cocked. It looks weird viewing down the irons with an uncocked hammer after you've sent a few rounds downrange.

I can't wait to play this mod, looks awesome.

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Brilliant! The artwork so far looks incredible, I'll try this out tomorrow.  smile_o.gif

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Here more details about the version 1.0 of Switzerland-mod.

It includes 3 main addons in separate .pbo :

- SWM_SwissArms (all the weapons, including the ammo/weapon box and a swiss flag)

- SWM_Infantery (all the soldiers in 3 groups)

- SWM_CamoFacePack (the 36 faces)

SWM_SwissArms

----------------

Weapons :

- sg550

- sg550_lg97

- sg550_sniper

- sg551

- sg551_lg97

- sg551_acog

- sg551_acog_lg97

- sg552

- sg552_reflex

- sg552sd_reflex

- sg552_commando

- sg552_commando_sd

- p220

- p226

- p226_sd

- p226sf

- p226sf_sd

- mp5a5n

- mp5a5_reflex

- mp5sd6

- mp5sd6_reflex

- trg42

- trg42_t8m

- panzerfaust3

Ammo :

- 20Rnd_56x45_GP90

- 30Rnd_56x45_GP90

- 30Rnd_56x45SD_GP90

- 9Rnd_9x19_LUGER

- 9Rnd_9x19SD_LUGER

- 15Rnd_9x19_LUGER

- 15Rnd_9x19SD_LUGER

- 30Rnd_9x19_LUGER

- 30Rnd_9x19SD_LUGER

- 10Rnd_86x70_LAPUA

- 10Rnd_86x70SD_LAPUA

Ammo LG97 (Granatwerfer)

- FlareWhite_M203

- FlareGreen_M203

- FlareRed_M203

- FlareYellow_M203

- 1Rnd_HE_M203

Ammo Panzerfaust

- PZF3_HLPAT_MAG

Detailed list here : http://switzerland-mod.darkgiver.ch

SWM_Infantery

---------------

CH Fusiliers :

- CH Fus Officer (p220)

- CH Fus Sergeant (p220)

- CH Fus (sg550)

- CH Fus (sg550 LG97)

- CH Fus Machinegunner (M240)

- CH Fus AT (Panzerfaust)

- CH Fus AA (Stinger)

- CH Medic (p220)

- CH Fus Sniper (sg550 sniper)

- CH Crew (sg552)

- CH Pilot (p220)

CH Grenadiers :

- CH Gren Officer (sg551 acog)

- CH Gren Sergeant (sg551)

- CH Gren (sg551)

- CH Gren GL (sg551 LG97)

- CH Gren AT (Panzerfaust)

- CH Gren AA (Stinger)

- CH Recon Day (sg552 reflex)

- CH Recon Night (sg552 reflex sd)

- CH Gren Sniper (TRG42)

- CH Gren Miner (sg551 + Mine)

- CH Gren MG (M249)

- CH Gren Hvy MG (M240)

CH Special Forces :

- CH SF Officer (sg552 commando)

- CH SF Assaut (sg551 acog lg97)

- CH SF AT (Panzerfaust)

- CH SF AA (stinger)

- CH SF Day (sg552_commando)

- CH SF Night (sg552_commando_sd)

- CH SF Urban Day (mp5a5_reflex)

- CH SF Urban Night (mp5sd6_reflex)

- CH SF PARA (sg552 commando)

- CH SF Sniper (TRG42 T8M)

- CH SF BlackOps-D (sg552_commando_sd)

- CH SF BlackOps-N (sg552_commando_sd)

Groups are available too...

SWM_CamoFacePack

--------------------

It include 36 faces to use in arma.. and the jpeg version (~20k) are also included for multiplayer custom face.

Missions

--------

The mod also includes 3 bonus mission...

But this part will be more developped in the nexts releases...

And we of course hope a lots of feedbacks.. here or in our forum at http://switzerland-mod.ch

Enjoy our first release of Arma Switzerland-mod smile_o.gif

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HI ALL

Here 2 screens of the Switzerland Mod V1.0. more will follow soon…

swm1.0para-sfbis.jpg

arma-2007-05bis.jpg

REGARDS

HD_Laeppli

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Hi ALL

there is new picure material of the Switzerland - Mod.

The soldiers are made ready for the coming update SWM V.1.1.

(The weapons are likewise in work for version v.1.1)

many improvements on the textures.

New tactical west`s, Camo Face `s and it will give few new soldiers for the Swiss SF and Paras. (work in progress). smile_o.gif

REGARDS

HD_Laeppli

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looks great guys!

will you be able to get around to sorting the sound issue highlighted HERE?

thanks, and i look forward to your next release.

andy.

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looks great guys!

will you be able to get around to sorting the sound issue highlighted HERE?

thanks, and i look forward to your next release.

andy.

Yes the issue is resolved.. and everything will be included in the 1.1 release... smile_o.gif you just have to be patient...

sg550_kern.jpg

SG550 with Kern scope (4x24)

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Yes the issue is resolved.. and everything will be included in the 1.1 release... smile_o.gif you just have to be patient...

that's excellent news.

and i wasn't trying to sound impatient, i used to be part of a mod team, so i understand the complexities behind a release.

andy.

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Hi All

new pictures for the coming update SWM V1.1

I completely again revised the camouflage suit (TAZ 90).

new texture for the camouflage

new zipper

new, breast pocket integrates

TAZ90-V.1.0-600.jpg

TAZ90-V.1.1-600.jpg

taz90neu-600.jpg

left, new. right, old

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until we have our own vehicle of models finished, there are some Reskins of vehicles in the Swiss Army style in the next update.

Vehicles reskins by Redfish

striker-crew-600.jpg

medic-armor-600.jpg

m113-crew.jpg

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HI ALL

some changes, innovations into the infantry formations for the comming update SWM v1.1

Paratrooper: An own group.

arma-fschKp17-700.jpg

Grenadiers

inf11.jpg

and the Mil Sich = Militärische Sicherheit (military security)

arma-milsich500.jpg

Regards Hd_Läppli

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News from the front...  here a few shots of the last additions concerning the weapons added to the future 1.1 version of Switzerland-mod :

SG552 Machine Gun version... with drum ammo box and reinforced barrel :

sg552_mg_new.jpg

New model for the trijicon reflex :

new_reflex.jpg

And finally.. the MG51 ! Swiss version of the german MG3... and of course fully animated :

mg51_field.jpg

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Thank all smile_o.gif

And i also added a mp5k as secondary weapon.. very useful for sniper and machine gunner...

mp5k_secondary_small.jpg

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This add on gets better and better with every passing day!

Great work guys!

Anyone know if it will be possible to adjust hand positioning?

in OFP it killed me to see guys holding weapons through the mags, and through the rifle stock, anyone know about being able to change that in the near future? That was always one of my worries.

Anyways, great work! I'm downloading now!

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This add on gets better and better with every passing day!

Great work guys!

Anyone know if it will be possible to adjust hand positioning?

in OFP it killed me to see guys holding weapons through the mags, and through the rifle stock, anyone know about being able to change that in the near future? That was always one of my worries.

Anyways, great work! I'm downloading now!

Unfortunaly actually we cannot change hand position... so we must do with that :P

And another pix .. the actual list of finished weapons included in our next update :

SWM_WEAPONS.jpg

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