DarkGiver 0 Posted April 17, 2007 Semi-officially i can say we planned to release 3 addons for the end of this month : The new enhanced re-textured swiss infantry pack, the weapons addons, and an updated and enhanced version of the face pack. Our goal is to offer a maximum of features and quality.. that's why you must wait. The mod structure with new interface, missions, .. will come later... same for the vehicles (we will certainly wait the officials tools for the vehicle part) HD_Laeppli will communicate officially about that at the appropriate time Thank for your support Share this post Link to post Share on other sites
Jackal326 1181 Posted April 19, 2007 Looking very nice indeed, especially that P226. Any chance you could tell us the cfgmaterials/whatever settings that make the laser and the tritium sight inserts actually glow at night time? It would certainly come in handy for aimpoint dots and similar. Share this post Link to post Share on other sites
DarkGiver 0 Posted April 19, 2007 Looking very nice indeed, especially that P226. Any chance you could tell us the cfgmaterials/whatever settings that make the laser and the tritium sight inserts actually glow at night time? It would certainly come in handy for aimpoint dots and similar. Hello, Yes of course.. no problem... i've no secret for the community Here the values : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class amberdot { ambient[] = {10.0, 10.0, 10.0, 10.0}; diffuse[] = {1.0, 1.0, 1.0, 10.0}; forcedDiffuse[] = {0.005, 0.005, 0.005, 10.0}; emmisive[] = {0.5, 0.5, 0.5, 1.0}; specular[] = {0.0, 0.0, 0.0, 0.0}; specularPower = 0.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic"; }; class tritium { ambient[] = {1.0, 1.0, 1.0, 5.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0}; emmisive[] = {0.5, 0.5, 0.5, 1.0}; specular[] = {0.0, 0.0, 0.0, 0.0}; specularPower = 0.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic"; }; class laser { ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {0.5, 0.5, 0.5, 0.5}; forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0}; emmisive[] = {0.5, 0.5, 0.5, 1.0}; specular[] = {0.0, 0.0, 0.0, 0.0}; specularPower = 0.0; renderFlags[] = {"AddBlend","NoAlphaWrite"}; PixelShaderID = "Normal"; VertexShaderID = "Basic"; }; The amberdot is used for Reflex reticle.. the tritium for p22x night sights.. and the laser is for the laser using an alpha red gradient. And useful to simulate the acog sight too : Share this post Link to post Share on other sites
DarkGiver 0 Posted April 20, 2007 Someone asked a silenced snipe rifle.. so.. here the SAKO TRG42 equiped with the T8M REFLEX suppressor from the Finnish firm BR-Tuote : And here the specs of the silencer : Manufacturer: BR-Tuote Oy - Finland Mounting: Muzzle Thread (standard and custom avail) Weight: 23.8 oz (675 g) Length: 12.0†(30.5 cm) Length past Muzzle: 4.2" (10.7 cm) Diameter: 1.96†(5.0 cm) Degree of Suppression: Approximately 20-25 dB depending on ammunition and climate conditions. Share this post Link to post Share on other sites
Biggus 0 Posted April 20, 2007 That 226 is fantastic! One little suggestion that I have with the pistols is to model them with the hammer cocked. It looks weird viewing down the irons with an uncocked hammer after you've sent a few rounds downrange. I can't wait to play this mod, looks awesome. Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 1, 2007 HI ALL detailed information comes directly… Download Switzerland-ModV1.0 Regards HD_Laeppli Share this post Link to post Share on other sites
Daniel 0 Posted May 1, 2007 Brilliant! The artwork so far looks incredible, I'll try this out tomorrow. Â Share this post Link to post Share on other sites
DarkGiver 0 Posted May 1, 2007 Here more details about the version 1.0 of Switzerland-mod. It includes 3 main addons in separate .pbo : - SWM_SwissArms (all the weapons, including the ammo/weapon box and a swiss flag) - SWM_Infantery (all the soldiers in 3 groups) - SWM_CamoFacePack (the 36 faces) SWM_SwissArms ---------------- Weapons : - sg550 - sg550_lg97 - sg550_sniper - sg551 - sg551_lg97 - sg551_acog - sg551_acog_lg97 - sg552 - sg552_reflex - sg552sd_reflex - sg552_commando - sg552_commando_sd - p220 - p226 - p226_sd - p226sf - p226sf_sd - mp5a5n - mp5a5_reflex - mp5sd6 - mp5sd6_reflex - trg42 - trg42_t8m - panzerfaust3 Ammo : - 20Rnd_56x45_GP90 - 30Rnd_56x45_GP90 - 30Rnd_56x45SD_GP90 - 9Rnd_9x19_LUGER - 9Rnd_9x19SD_LUGER - 15Rnd_9x19_LUGER - 15Rnd_9x19SD_LUGER - 30Rnd_9x19_LUGER - 30Rnd_9x19SD_LUGER - 10Rnd_86x70_LAPUA - 10Rnd_86x70SD_LAPUA Ammo LG97 (Granatwerfer) - FlareWhite_M203 - FlareGreen_M203 - FlareRed_M203 - FlareYellow_M203 - 1Rnd_HE_M203 Ammo Panzerfaust - PZF3_HLPAT_MAG Detailed list here : http://switzerland-mod.darkgiver.ch SWM_Infantery --------------- CH Fusiliers : - CH Fus Officer (p220) - CH Fus Sergeant (p220) - CH Fus (sg550) - CH Fus (sg550 LG97) - CH Fus Machinegunner (M240) - CH Fus AT (Panzerfaust) - CH Fus AA (Stinger) - CH Medic (p220) - CH Fus Sniper (sg550 sniper) - CH Crew (sg552) - CH Pilot (p220) CH Grenadiers : - CH Gren Officer (sg551 acog) - CH Gren Sergeant (sg551) - CH Gren (sg551) - CH Gren GL (sg551 LG97) - CH Gren AT (Panzerfaust) - CH Gren AA (Stinger) - CH Recon Day (sg552 reflex) - CH Recon Night (sg552 reflex sd) - CH Gren Sniper (TRG42) - CH Gren Miner (sg551 + Mine) - CH Gren MG (M249) - CH Gren Hvy MG (M240) CH Special Forces : - CH SF Officer (sg552 commando) - CH SF Assaut (sg551 acog lg97) - CH SF AT (Panzerfaust) - CH SF AA (stinger) - CH SF Day (sg552_commando) - CH SF Night (sg552_commando_sd) - CH SF Urban Day (mp5a5_reflex) - CH SF Urban Night (mp5sd6_reflex) - CH SF PARA (sg552 commando) - CH SF Sniper (TRG42 T8M) - CH SF BlackOps-D (sg552_commando_sd) - CH SF BlackOps-N (sg552_commando_sd) Groups are available too... SWM_CamoFacePack -------------------- It include 36 faces to use in arma.. and the jpeg version (~20k) are also included for multiplayer custom face. Missions -------- The mod also includes 3 bonus mission... But this part will be more developped in the nexts releases... And we of course hope a lots of feedbacks.. here or in our forum at http://switzerland-mod.ch Enjoy our first release of Arma Switzerland-mod Share this post Link to post Share on other sites
nastros 0 Posted May 2, 2007 This kicks ass well done Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 2, 2007 HI ALL Here 2 screens of the Switzerland Mod V1.0. more will follow soon… REGARDS HD_Laeppli Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 7, 2007 Hi ALL there is new picure material of the Switzerland - Mod. The soldiers are made ready for the coming update SWM V.1.1. (The weapons are likewise in work for version v.1.1) many improvements on the textures. New tactical west`s, Camo Face `s and it will give few new soldiers for the Swiss SF and Paras. (work in progress). REGARDS HD_Laeppli Share this post Link to post Share on other sites
andy-uk 0 Posted May 7, 2007 looks great guys! will you be able to get around to sorting the sound issue highlighted HERE? thanks, and i look forward to your next release. andy. Share this post Link to post Share on other sites
DarkGiver 0 Posted May 8, 2007 looks great guys!will you be able to get around to sorting the sound issue highlighted HERE? thanks, and i look forward to your next release. andy. Yes the issue is resolved.. and everything will be included in the 1.1 release... you just have to be patient... SG550 with Kern scope (4x24) Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 8, 2007 I remember the good old times....... Share this post Link to post Share on other sites
andy-uk 0 Posted May 8, 2007 Yes the issue is resolved.. and everything will be included in the 1.1 release... you just have to be patient... that's excellent news. and i wasn't trying to sound impatient, i used to be part of a mod team, so i understand the complexities behind a release. andy. Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 17, 2007 Hi All new pictures for the coming update SWM V1.1 I completely again revised the camouflage suit (TAZ 90). new texture for the camouflage new zipper new, breast pocket integrates left, new. right, old Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 17, 2007 until we have our own vehicle of models finished, there are some Reskins of vehicles in the Swiss Army style in the next update. Vehicles reskins by Redfish Share this post Link to post Share on other sites
HDlaeppli 0 Posted May 17, 2007 HI ALL some changes, innovations into the infantry formations for the comming update SWM v1.1 Paratrooper: An own group. Grenadiers and the Mil Sich = Militärische Sicherheit (military security) Regards Hd_Läppli Share this post Link to post Share on other sites
DarkGiver 0 Posted May 23, 2007 News from the front... Â here a few shots of the last additions concerning the weapons added to the future 1.1 version of Switzerland-mod : SG552 Machine Gun version... with drum ammo box and reinforced barrel : New model for the trijicon reflex : And finally.. the MG51 ! Swiss version of the german MG3... and of course fully animated : Share this post Link to post Share on other sites
Skaven 0 Posted May 23, 2007 Amazing job, congratulations Share this post Link to post Share on other sites
Sennacherib 0 Posted May 23, 2007 really impressive work. Share this post Link to post Share on other sites
DarkGiver 0 Posted May 24, 2007 Thank all And i also added a mp5k as secondary weapon.. very useful for sniper and machine gunner... Share this post Link to post Share on other sites
*actionhank* 1 Posted May 24, 2007 This add on gets better and better with every passing day! Great work guys! Anyone know if it will be possible to adjust hand positioning? in OFP it killed me to see guys holding weapons through the mags, and through the rifle stock, anyone know about being able to change that in the near future? That was always one of my worries. Anyways, great work! I'm downloading now! Share this post Link to post Share on other sites
DarkGiver 0 Posted May 24, 2007 This add on gets better and better with every passing day!Great work guys! Anyone know if it will be possible to adjust hand positioning? in OFP it killed me to see guys holding weapons through the mags, and through the rifle stock, anyone know about being able to change that in the near future? That was always one of my worries. Anyways, great work! I'm downloading now! Unfortunaly actually we cannot change hand position... so we must do with that :P And another pix .. the actual list of finished weapons included in our next update : Share this post Link to post Share on other sites