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vilas

horible memory usage

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read-only okay, now it doesn't change, looks like HDR is not so strong, HDR in ARMA was a very very big mistake

when you are in car, all is so bright

get out and all is so dark, that you are killed because you don't see enemy near the tree,

i am gonna test it more i hope i can turn off this annoying HDR

armamenu.jpg

you don't know polish language, but see:

double option "details of shadows" (detale cieni)

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for comparison here are the settings i use atm:

armaoptionsrc3.jpg

first thing i would try is lowering the view distance and see if that makes any difference.

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shading detail shadow detail ?

2 options for shadows ?

as i found when first option is on high it makes quality of models better and more objects - probably it should have other name, because it concerns leafs on trees, how many trees are visible on the mountain, how many other

second options is for shadows

but still we don't know why i have 319 MB VRAM in arma.cfg ?

and what is this second memory

my card is MSI 7900 GS with 256 DDR3 and silent pipe, now i turn on overclock, computer is very silent, processor EE smile_o.gif

hidden potential of VGA ?

my RAM is 675 Corsair extreme

other ARMA bugs reported on our forum(that cannot be fixed by addonmakers):

- 2 shots in leg or arm kill, from M24 1 shot in leg, arm, foot,no working vests

- grenades kill through the walls of builings,

- flying tanks,

- no jumping, sometimes low barricade, fence is a poroblem , ARMA and OFP are the only game that player cannot jump :/

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shading = quality of the shaders as i understand it. has nothing to do with the shadows but the shader programs used. wikipedia in polish wink_o.gif No idea what it says but it should be the same as it was for me in german and english smile_o.gif

as to why arma.cfg reports odd amounts of ram - no idea. i've changed mine but haven't not found it to have much if any impact. maybe someone from bis might chime in and let us in on the secret smile_o.gif

how's your lod problem now? any better since you've changed the cfg or did you find anything else?

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... avg, anitvira, legal norton internet security (off when i play) ...

Not good to run more than 1 anti-virus at same time, as it can cause false detections and even system unstability (and I don't see any reason, to use AVG Free, what is very crappy AV when you got legal NIS).

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NIS is OEM to mainboard for 3 months

so next month NIS is to erase, AVG is good - founds trojans

but when i play, and i am not in internet

i run MSCONFIG and turn off av

after reboot i play on system without av programs, so any actions due to them is impossible because they are switched off in restart

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You are playing with very high visibility Vilas (4KM) crazy_o.gif .

Your system should be good, just turn shadows to low, textures to normal, HDR to low and set visibility to 1200M.

1 gig of ram is not as much as it used to be wink_o.gif .

If you want more visibility you might have to turn down the graphics details smile_o.gif .

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AVG is good - founds trojans

A bit off-topic: AVG Free (and even paid version) ain't good compared to other AV's, believe me - I've got some experience with viruses (advanced removal with HijackThis and stuff).

If you want to use free antivirus use Avast! Home.

Back on topic: You haven't mentioned, if playing with settings changed something.

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okay but why arma see 60 MB VRAM more than on VGA ?

i have MSI 7900 GS 256

also

what is nonlocal ?

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system was new all was new

read my previous posts

i bought completly new computer

i set up new system XP SP2 , system FAT32

all was clean installation in december

You might want to consider a fresh format. you said you formatted in FAT32, that in fact may contribute to a supposed HDD issue such as transfer/caching.

BTW Lethal I have the same HDD, mine's in a top 10 list of HD Tach benches on another site beating RAID arrays in some cases. This HDD should be the last thing to looks at as a culprit if it is set up correctly

HD Tach Thread

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in HD Tach i have on 8mb test:

- burst speed 134 mb/s

- average read 58 mb/s

- random acccea 19.2 ms

32 mb test

- burst 134 mb/s

- av read 61.8 mb/s

- random acces 16.7 ms

i don't know how to judge those results

but as someone said before this is game it should run on home pc not workstation

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I think it's a bug with the streaming terrain system.

I have noticed the exact same problem when 'teleported' to different areas on a map that wasn't loaded a second ago. Although when teleporting it is not a bug, it is still the same symptom, and it is probably because the engine is too slow to realise your movement, and doesn't find it nessecary to load in the textures of your position.

It could be because it is loading those textures into your last 60 megs on ya videocard (which doesn't exist), but if that was the issue, I would find a CTD more likely than just 'missing textures'.

It might be, that the game engine simply misunderstands what LOD to load, or is simply to slow loading it.

Question for BI:

When a new object appeer on screen, will the engine automatically load the lowest LOD and work it's way up to the highest LOD? This would explain this weird behavior i'm having, and a fix could be, that the game checks distance to the new object and loads the correct LOD up right away.

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in HD Tach i have on 8mb test:

- burst speed 134 mb/s

- average read 58 mb/s

- random acccea 19.2 ms

32 mb test

- burst 134 mb/s

- av read 61.8 mb/s

- random acces 16.7 ms

i don't know how to judge those results

but as someone said before this is game it should run on home pc not workstation

Vilas, your SATA drive results are right in line with a properly running hard drive disk. The burst rate essentially gives you how fast the drive is, average read is the amount of data read over the course of the test, then averaged, random access is how the time it takes your drive to retrieve the data.

I don't understand your comment about work station pc's. As long as your pc does not have a nVidia Quadro card and you are running a consumer Dx9 or Dx10 vid card, you should have no problems. If I recall properly, you are using a nVidia 7900 type vid card. A true work station pc will use a Quadro video card for running programs like Maya or other CAD programs.

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Here's the answer that explains memory utilization for this game. OFPforum answered in response to my observations that I posted in my thread. Here's OFPforum's summary:

Quote[/b] ]EDIT: Ok you people just dont seem to get the point..

The engine is based on the OFPE (xbox) engine (which was based on the CWC engine), the xbox only has 64mb ram, so BIS had to optimize the game so much that it would use as few RAM as possible (CWC:res had 128mb ram as minimum specs IIRC), all these optimizations are still in ArmA, so the game only loads the stuff into the memery it really needs, so only the parts of the map around the player, etc etc. However, this does NOT mean that it loads everything constantly from the HD, hell, even when flying around the island any HD can easily load the needed parts of the island from the HD to the ram without any significant performance drop.

Edited by ofpforum on Jan. 13 2007,21:50

That's your answer to this thread and my thread. We have tried to explain to the dev's to the best of our ability the performance of the game. It's up to SUMA and his group.

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Quote[/b] ]

I don't understand your comment about work station pc's.  As long as your pc does not have a nVidia Quadro card and you are running a consumer Dx9 or Dx10 vid card, you should have no problems.  If I recall properly, you are using a nVidia 7900 type vid card.  A true work station pc will use a Quadro video card for running programs like Maya or other CAD programs.

What I meant for workstation is not a pro GPU card which in itself doesn't make it a workstation but data utilisation, which requires very fast HD with proper controlers.

Let's say 25k sas scsi drives on 2x or 4x Xeon CPUs + some pci ram disc. Let's not forget a decent OS cause we will not talk about XP here for sure.

clicky

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Quote[/b] ]Let's not forget a decent OS cause we will not talk about XP here for sure.

LOL......then you surely will love VISTA!

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read-only okay, now it doesn't change, looks like HDR is not so strong, HDR in ARMA was a very very big mistake

when you are in car, all is so bright

get out and all is so dark, that you are killed because you don't see enemy near the tree,

i am gonna test it more i hope i can turn off this annoying HDR

http://ofp.gamepark.cz/_hosted/vilas/arma/armamenu.jpg

The HDR shouldn't do that. Set your brightness and gamma to 1.0, then the HDR should work fine. It is sensitive to those settings.

I have posted that alot icon_rolleyes.gif .

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yes, yes, yes but why arma see 60 MB VGA ram extra ?

and if textures problem is after reloading game, switching to map, than it is bad engine and thats all

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yes, yes, yes but why arma see 60 MB VGA ram extra ?

well... we don't know where, if and how those numbers are actually used. as you might have seen from my post some time ago here, it reports the wrong amount of vram for me, too, although in my case it's less than i actually have.

we can only guess here; for all we know it may be just some obsolete variable that's not even used anymore in which case it wouldn't make any sense for them to try and solve any bugs left in it.

Anyway, unless someone from bis takes the time to clear this up nobody here can know for certain.

what you have not answered yet is if setting this number to the amount of vram actually available on your vga card has solved the problem of screwed lod's for you. i would be very interested if it really proved to be a solution - if not then i wouldn't really worry about this if i were you...

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I don't have this problem, my v-sync is off and settings for performance.. I have 1.2 gb sd-ddr ram and i played for around 4 hours by driving around for sightseeing.. had fraps running aswell so i could see the fps, my ram was used up at around 80-90% all of the time but i never had any ugly rendering of the models and textures.

Could it be your drivers you are using is old ones?

Do a trick and install some old ones, then apply some later ones but not in the last class of the newest.. make a last one as the newest driver for your videocard and try play it.. i have problems if i install the newest on a clean installation when i play videos it lock up and restarts the computer.

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I've got AMD 4000+ with 2GB of RAM and a X1950XTX, normal settings give me the same problem, missing textures, reloading textures I've just looked at, etc. HD seems to be loading most of the time. This seems to happen mainly in cities, it's all fine in forests and places with just few buildings. Using the maxmem command I was able to get rid of it to some extend though.

Just wanted to comment to Vilas that I have 2GB instead of your 1GB and experience the same problems, with texture settings on normal. I'm not very into all the technical details so I'm not sure what is going on here... all other games run just fine though.

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@vilas: (czesc rodaku!wink_o.gif

There is definitely an issue with the game engine.

My specs:

AMD Athlon 64 X2 4800+

GeForce 7950GT (512MB)

4GB RAM (Kingston)

Asus A8N-E (1013)

Seagate Barracuda SATA

Although the game is playable overall, I too experience the texture loading bug. Sometimes when I look at a car, then turn to the other side and look at a house right in front of me, I have to wait for several seconds to load the textures. When I turn back to the car that is behind me, the game has to load the textures again and I have to wait again about 5-10 seconds until all textures are loaded. This cannot be because of bad hardware (since I upgraded my hardware already 3 time since ArmA is out, with all the latest drivers, defrag, tweaks on this forum, SystemBooster, V-Sync off, maxmem...) it's simply the game engine that doesn't fit PC's.

I think it has a lot to do with loading textures from the HDD. That's why I'm gonna upgrade my system the 4th time to 2x Western Digital HDD's SATA II and RAID 0 with a clean install of XP.

But honestly I don't believe it will run smooth until BIS does something about it.

Vilas, wspolczuje ci chlopie! Ale nie wydawaj jeszcze wiecej forsy, bo to duzo ci nie pomoze! Poczekaj az BIS wyciagnie palce z tylka i poprawi program.

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@vilas:  (czesc rodaku!wink_o.gif

There is definitely an issue with the game engine.

My specs:

AMD Athlon 64 X2 4800+

GeForce 7950GT (512MB)

4GB RAM (Kingston)

Asus A8N-E (1013)

Seagate Barracuda SATA

Although the game is playable overall, I too experience the texture loading bug. Sometimes when I look at a car, then turn to the other side and look at a house right in front of me, I have to wait for several seconds to load the textures. When I turn back to the car that is behind me, the game has to load the textures again and I have to wait again about 5-10 seconds until all textures are loaded. This cannot be because of bad hardware (since I upgraded my hardware already 3 time since ArmA is out, with all the latest drivers, defrag, tweaks on this forum, SystemBooster, V-Sync off, maxmem...) it's simply the game engine that doesn't fit PC's.

I think it has a lot to do with loading textures from the HDD. That's why I'm gonna upgrade my system the 4th time to 2x Western Digital HDD's SATA II and RAID 0 with a clean install of XP.

But honestly I don't believe it will run smooth until BIS does something about it.

Vilas, wspolczuje ci chlopie! Ale nie wydawaj jeszcze wiecej forsy, bo to duzo ci nie pomoze! Poczekaj az BIS wyciagnie palce z tylka i poprawi program.

rodaki same,

Install 64 OS and the system will use your 4GB of RAM. It uses 1.5 GB unless you'll use a so called 3GB switch, which will allow address more ram. It also unstable at times.

You can use a 32 bit compatibility mode to run Arma.

BTW,

You'd better buy a "Serial Attached SCSI (SAS)" drive which is a lot faster. Unfortunatelly it is also more expensive.

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This is stupid and Vilas, for the first time, I agree with you. How is it, that one needs a current workstation instead of regular home PC to run a game?

Fast HD solutions are found in the expensive workstations not in a boys' play room.

I agree with him as well!  They should have tested this game before they let out the demo!  We are test pigs for them, that's not right.

I can't get my dedicated server to work?  The demo is jerky, I run 3.2Ghz Petium 4, 2Ghz of DDR400 ram, 9800XT video card and the demo runs like caca?  All on low, which is terrible! banghead.gif

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Its strange.. im running it on near max settings on my spec (see my sig)

And my FPS is always 20 or greater... Strange...

BIS are tweaking away though smile_o.gif

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