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vilas

horible memory usage

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on Polish forum there is a test , someone made test of memory and HDD and other devices after noticing horible performance of ARMA after some time of playing

many people playing ARMA even on fast and strong computers with 1 GB DDR found that after some time model and textures are lower quality

when you start playing all is on max, nice view

some minutes of playing, and for example shadow appears under object after half of second

more time playing - objects without textures, texture appears after closing to the object after 1 second

Poles made memory usage test

when ARMA was started it used 300 MB

after many minutes it took 700 MB of RAM

probably game engine doesn's clean unused textures, sometimes computer stops,

me - 1 GB DDR2 675 MGHZ - had few resets after 1 hour of playing

we know also that in game there is a lot of unused textures

i am making addons so i know that for example

every west soldier has its own texture, other grenadier, other gunner, other basic soldier

VGA, RAM has to deal with this problems

so question is :

will it be patched in future ?

there are people who have 4 GB of RAM and they have such problems too, after long time of playing

another 1 GB of DDR costs about 110-130 EURO

i earn in my country about 350 EU, people in Slovakia earn about 200

is there a chance to play normally ARMA ?

or ARMA is made only for people with double dualcores, 4 GB DDR2, dual VGA ? with supercomputers worthy 2000 EU ?

because this game is not acting as many other games which we can play without reset or LAGs

pictures from this article:

ARMA after start

http://img.photobucket.com/albums....st1.jpg

ARMA after some time of playing

http://img.photobucket.com/albums....st2.jpg

thanx to MIG25_Radek - his screens and analysis

He made test using Everest software at the end of test ARMA took 93% of RAM

Dont hotlink images larger than 100KB. Read the rules. -Shadow.

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<s>I guess the pictures should be the other way round</s>

sorry to say, the complaints about this are widely exaggerated

did you guys switch off vsync in the panel of your graphics card? please mention full specs as well

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I have NVIDIA 7900 where is v-sync parameter ?

all parameters i have default

also i saw options screen from other release of ARMA with "HDR options"

in my ARMA there is no such option in menu, for examle in Polish version there is double "shadow details" option "szczegoly cieni"

p.s.

about 300 MB of not used textures is a fact

nonsense of too much textures to soldier is also fact

for example when i was making addon i found that one soldier has texture for example "something_co" other has "somethingother_co.paa" althought in game soldiers look similar, only difference is one pouch for magazine

but this bug with broken wheel is annoying

in OFP it was better, in ARMA rusty rubber smile_o.gif hahaha

rustywheel.jpg

in ARMA also vest not work, one sniper bullet kills even in arm or leg, nonsense, i though there won't be such problems as in OFP - two shots in leg, AI dead, who saw iit in real life, sometimes people get few shots and they are alive and can move untill they lost blood (sometimes many minutes)

also i found another bug - i shot one civilian in leg but texture of blood was in both arms not left leg

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it's not rust but burned rubber and metal... you see when stuff burns, it goes through a chemical reaction with the surrounding atmosphere, usually oxidation... oxidation like rust in the case of metal... kthnx.

And what exactly is the point of your thread? Like... can you stay on topic or what? All of this stuff has been mentioned before.

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also i found another bug - i shot one civilian in leg but texture of   blood was in both arms not left leg

This often happens, i don't think the point of impact makes any differance where the blood texture shows up. I've often been shot while prone in the head or body and thoses blood textures show up along with the legs. It all depends how hurt your character is.

If you set a soldier in the mission editor and make him dead from the start, you'll see blood textures all over his body.

The burnt tires and in general the damage model has always been a shitty part of flashpoint/ArmA. It's a shame a game that is supposed to be a simulation of combat has one of the worst damage models for vehicles and soldiers.

I'm not technically minded so i can't comment on the memory usage problem.

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I'm wating for a 400MB patch (i think its the only large file that can help :P )

The game is in early beta, there is no question about it...

I'm also amking some missions and this bug (also while playing SP/MP is just killing all the fun... sorry but when i see that soldier looks like cut out from a paper i sit still for about 10s and wonder "was this game ever beta tested?". i think ArmA is just something like a testing poligon for BIS before they relase Game2.

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From the screenshot it looks like you have the texture detail set too high for your video card.

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yes KEG all on high, but it happens when you move in ARMA for few minutes, thats why on this screen texture is not loaded fully it appears after 0.5 sec., before shot it looked better

p.s.

my comp is : AMD X2 3800, 1 GB DDR2, Nvidia 7900, very expensive and brand new computer as in my country and this specification is much better than ARMA needs in documentation from my DVD game book

other thing is PLEASE BIS TURN THIS HDR OFF

HDR is one big mistake, I am inside of vehicle, building - everything is so bright

i am geting out or leaving - everything is so dark, when i am turning around brightness changes so much, that it is completly not real

i think that there shoul be brighter outtside than inside !

p.s.

i test my mission for 4 times:

armalag.jpg

what happens after 45 minutes of play, at the first 20 minutes all was okay, after 40-50 you see

what guarantee i have that if i will buy another Corsair 1024 MB DDR2 675 for 120 euro problem will erase ?

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People, the "problem" with the game is not your RAM, cpu graphics card or drivers. It is the simple fact that the game renders directly from your hard drive. Your hard drives are the bottlenecks. Even with a SATA II drive, performance will still be lacking because of the hard drive subsystem bandwidth. This game was written for the Xbox, where the game is streamed from the optical drive. Porting this method directly to a pc is simply not the most efficient way to do things. Streaming the game from the hard drive sub system guarantees non-optimal performance and low fps. Some might say that the game is "hard drive thrashing", or excessively reading/writing to the hard drive. But the game is written this way. The game is not optimized to utilize the increased bandwidth of the system memory subsystem or the pci graphics subsystem.

Unfortunately, this game will never reach it's fullest potential for the pc if left to stream from the hard drive.

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i think this HDR problem you experiencing is related to videocard / drivers ...

way better than "terrible" on X1xxx ATI cards

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People, the "problem" with the game is not your RAM, cpu graphics card or drivers.  It is the simple fact that the game renders directly from your hard drive.  Your hard drives are the bottlenecks.  Even with a SATA II drive, performance will still be lacking because of the hard drive subsystem bandwidth.  This game was written for the Xbox, where the game is streamed from the optical drive.  Porting this method directly to a pc is simply not the most efficient way to do things.  Streaming the game from the hard drive sub system guarantees non-optimal performance and low fps.  Some might say that the game is "hard drive thrashing", or excessively reading/writing to the hard drive.  But the game is written this way.  The game is not optimized to utilize the increased bandwidth of the system memory subsystem or the pci graphics subsystem.  

Unfortunately, this game will never reach it's fullest potential for the pc if left to stream from the hard drive.

Oh god... please.. not this discussion again..

We had a 5 page discussion about this somewhere, in the end a developer popped in that told us that its 'highly unlikely' that the HD is the limiting factor in your PC, and if it is there is probably something wrong with your PC.

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than it's ***

XBOX

i live in country where people earn from 200-400 euro per month (but we are not cheap, electronics, cars are more exp. than EU, only food cheaper)

to buy myself such computer i had to save money for over half of year (ca. 50 EU /month) and now i have credit in bank for 250 EU

i spent on PC over 700 EU which is very big money here and WTF , i cannot play, if someone told us this before , we would have buy this ***

now on EU you have demo and you can see problems

we had game in shops 15 of december, we haven't know it

F***, F***, Sh**, Hell, Mo*******

how can i play without textures on models after 45 minutes of gameplay !

my PC:

Nvidia 7900 GS 256 MB, AMD X2 3800, 1GB Corsair Extreme DDR2, SATA Barracuda HD, Asus M2N-E SLI

mainboard, what's wrong with such comp. ?

normal system, normal home software with many freeware, but i works wrong after 30-50 minutes

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As I said already the problem is most likely caused by having the texture detail too high. You said you have it on high, which is too much for, for example a 256MB card, with which you should use normal texture detail.

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on game box there is written:

recomended card 256 Nvidia 6800

call of duty2 works super without any problems

but tell me why problem appears after 30-50 minutes not from start ?

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Uhhhh.........Vilas........Why is it always the end users fault?

Vilas, I empathize with you greatly.

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but tell me why problem appears after 30-50 minutes not from start ?

The problem appears when the card runs out of memory.

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so why this memory is not cleaned by engine from unused textures ?

this is the problem

it should be cleaned by engine

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on game box there is written:

recomended card 256 Nvidia 6800

On the box there's also written that minimal requierments are GeForce FX series and 2GHz CPU and see, I've got texture lag, CTD too frequently for comfort and FPS about 15 in open terrain (3 in forrest) with AMD Athlon XP 2600+ GF FX 5700 (lowest FX card is 5200 - I really don't want to see the lags there...) everything on low or off, resolution 800x600 (tryed also 600x460 but couldn't read a single word with it) confused_o.gif .

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so why this memory is not cleaned by engine ?

Because you have the texture detail set too high? icon_rolleyes.gif

Have you tried it if it fixes the problem for you? If it does then I dont know what more you want.

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i have textures to high, but all now on low and problem is still (now i test my mission)

shadows on low, antialiasing, anisotrophy on low

but playing on low textures has no sense, than soldiers, trees look horible , worse than on OFP

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but playing on low textures has no sense, than soldiers, trees look horible , worse than on OFP

And size of textures is lower.

If your game crashes 'cos it runs out of videomemory this should solve it.

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This is stupid and Vilas, for the first time, I agree with you. How is it, that one needs a current workstation instead of regular home PC to run a game?

Fast HD solutions are found in the expensive workstations not in a boys' play room.

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not crushes: game works but without all textures after 40 minutes

so as someone on Polish forum wrote "it probably lefts textures from prevoius levels"

so it is a matter of engine

p.s. my friend from Poland has 16 MB cache, fast 10000 rpm HD

and he has problem too

but friend who have 4 GB of RAM and worse VGA than my has problem after long time, so it is a matter of RAM usage, RAMM usage was in Poland tested by special Software (ex. Everest) and RAM usage is higher with time !

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Say Vilas, does alt+tabbing in and out of the game solve this problem for a couple of minutes?

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yes alt+tab helps a little

p.s. i goto sleep

godnight

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