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CouchMonkey

Maximum Number of Players

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Sorry if this has been brought up before. I did a search and couldn’t find anything (BTW BIS figure out a way to go to the specific page of the post of the search result and not the whole post, those things get to like 190 pages).

Anywho, I was wondering if anyone knows how to surpass the 65 player limit. I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20.

If someone could either let me know how to increase the number or point me to the correct post, I would appreciate it. For a game that touts 100+, there has to be a way: http://www.armedassault.com/multiplayer.html

Thanks,

CM

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100 PLayers 45 Euros for the Game

Where are Servers with 100 Players ?

There are NO official Servers ?

Why ?

Sys.specs are a not true..Even on a high End PC you cant run this game smooth...

Everything that count is MONEY.

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I would be more than happy to set up a server with 100+ players if it wsa technically possible. In fact our whole tournament is based off of it. To say I am dissapointed is an understatement.

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Sys.specs are a not true..Even on a high End PC you cant run this game smooth...

i'm getting sick of wankers like you

the game runs fine on a high spec system

e6600 @ 3.2Ghz

2GB ram

8800GTX 768Mb video ram

raptor HD

X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don't come saying that it doesn't run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing

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from my experiences regarding arma server hosting, 24 players are currently maximum for a lag-free gaming. the hardware is not the problem but the synchronisation of information between server and players. i am very surprised that the network-traffic is very low. (too low in comparision to ofp).

i believe that more than 100 players can play against each other in future, the unit-handling is very good but the netcode seems to need some further improvements.

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I am afraid I dissagree. We have had over 50 on our server with little to no lag.

The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.

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Sys.specs are a not true..Even on a high End PC you cant run this game smooth...

i'm getting sick of wankers like you

the game runs fine on a high spec system

e6600 @ 3.2Ghz

2GB ram

8800GTX 768Mb video ram

raptor HD

X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don't come saying that it doesn't run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing

but yet you overclocked the CPU by 800 mhz... whistle.gif

this is game poorly optimised and you shouldn't need a 8800gtx to run it smooth...

icon_rolleyes.gif

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The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.

Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.

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Sys.specs are a not true..Even on a high End PC you cant run this game smooth...

i'm getting sick of wankers like you

the game runs fine on a high spec system

e6600 @ 3.2Ghz

2GB ram

8800GTX 768Mb video ram

raptor HD

X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don't come saying that it doesn't run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing

Highend system. Lowborn user. confused_o.gif

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The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.

Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.

Yes, I can prove it.

1. Start up a dedicated server.

2. Edit the server config file to reflect maxusers = 99

3. Start the server

4. Note that in gamespay, it will say 65 players.

The 66th cannot join. We just tried it.

Please read the inital post for more details. It is not panic, it is fact.

Also, please keep the other kid crap out of this post please, I want to keep this thread productive.

Thanks

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The problem as I see it is that it is impossible to even allow more than 65 people.  Even though you can add more than that when creating missions.  

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame.  I hope this is addressed.

Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.

Yes, I can prove it.  

1.  Start up a dedicated server.  

2.  Edit the server config file to reflect maxusers = 99

3.  Start the server

4.  Note that in gamespay, it will say 65 players.  

The 66th cannot join.  We just tried it.  

Please read the inital post for more details.  It is not panic, it is fact.

Also, please keep the other kid crap out of this post please, I want to keep this thread productive.

Thanks

Couch Monkey -

Was this in the full version or demo? I noticed in the demo, when the server (dedicated) is sitting idle I show the same - 65 players max. I thought maybe this was a "demo only" limit. However when a map starts in the demo, we seem to be stuck with the map limits COOP - 8 / CTF - 16 which I think are just the limits (I hope this is the case) they put on the demo maps.

Heck I can get 64 players on a BF2142 server and if I tweak with the BF2 server we have I can break the 64 limit on that one. I believe those two games are more bandwidth intensive then ArmA.

That's why we liked the idea of 100+ players...

s/ ASU

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Unfortunately it is the full version bud. I agree though. You would think that if you have that much terrain to work with you would allow for more than 65 players. Heck, even with BF2, you had 64 players in a much tighter area.

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Unfortunately it is the full version bud. I agree though. You would think that if you have that much terrain to work with you would allow for more than 65 players. Heck, even with BF2, you had 64 players in a much tighter area.

To be clear:

1. You created a mission for the retail game with more than 65 slots.

2. You managed to get 66 no-kidding real people to try to connect to it.

3. The 66th person could not connect.

What the server browser says, and what can actually happen, are two different things. If you are assuming that it will not work based upon what the server says, but not actually getting 66 people on the server to test it, you can't actually confirm that it's anything more than a display bug.

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Confirmed bug. Will be fixed in the next server release (I do not have any time estimate when this can be).

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After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)

2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)

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but yet you overclocked the CPU by 800 mhz...  whistle.gif

this is game poorly optimised and you shouldn't need a 8800gtx to run it smooth...

icon_rolleyes.gif

yeah

whats that got to with anything???

if u can get free performance and more memmory bandwidth and not spend extra cash for it, why wouldn't you?

do u want to spend extra money and not gain the benefit of extra bandwidth?

as it stands i got a faster CPU that intel currently sell.

just cause u can't do it doesn't mean its not worth doing

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After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)

2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)

This thread is going offtopic in places.. :\

But @ Maruk... i think people have tried with >60 player maps but when they try to increase the number of players for the server to a certain amount theres a bug which does not allow them to increase it above about 65.. and the higher the number of players specified in the config.. the lower it ACTUALLY becomes...

Strange :S

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After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)

2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)

Maruk

1. The server had more than enough playable slots. In fact we had over 120.

2. Please read the original post:

...I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20...

I dont know if the problem is with the game or gamespy, but there is indeed a problem. At the very least it wont recognize 3 digit numbers for the maxplayers.

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After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)

2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)

Maruk

1. The server had more than enough playable slots. In fact we had over 120.

2. Please read the original post:

...I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20...

I dont know if the problem is with the game or gamespy, but there is indeed a problem. At the very least it wont recognize 3 digit numbers for the maxplayers.

You still have not clearly stated that you actually had more than 65 human players try to connect to the server.

Please understand that when it comes to reporting bugs, being able to answer the critical questions is very, very, very important, and thus far you have NOT given the proper confirmation. What it SAYS and what it DOES are two different things, and you have NOT made it clear that you have actually had 66 live human players try to connect to the server.

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