moricky 211 Posted December 23, 2006 I want to present you my debug console which I used in OFP and which made my missionmaking much easier. It's based on FDF debug console, I just added new features and new interface. In ArmA is in form of addon, so you don't need to modify description.ext of missions. It's working in missions, intros and outros not only in editor, but also in SP missions and in campaign (useful things for betatesters). Of course it's not working in multiplayer, because it's potential tool for cheaters. DOWNLOAD [5 kB] __ How to use In mission/intro/outro go to interrupt menu and press 'Enter' - debug console will appear. 1. Value check line (if you vant to check multiple values, put them into array - [value1,value2]) 2. Value result line 3. Button for checking value once 4. Button for checking value repeatedly (every 0.1 second) 5. Command line 6. Execute button for command line 7. Pause/Play buttons 8. Creates camera on players position with camera borders 9. Creates camera on players position without camera borders Share this post Link to post Share on other sites
sickboy 13 Posted December 23, 2006 Thank you very much m8! Gonna help a lot of us!! Share this post Link to post Share on other sites
BloodOmen 0 Posted December 23, 2006 Camera Scripting just became a whole lot easier ! Thankyou Share this post Link to post Share on other sites
moricky 211 Posted December 23, 2006 New version available on the same link, I fixed some camera creating bugs. Share this post Link to post Share on other sites
mattxr 9 Posted December 23, 2006 Interesting. I will give this a try Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 23, 2006 ftp://www.armedassault.info/armad/addons/stra_debug.rar Mirror. This can be very, very useful, thanks Share this post Link to post Share on other sites
sickboy 13 Posted December 23, 2006 Some feedback/visions/ideas: - Could you make 2 versions, 1 as it is now and 1 that is implementable directly in a mission instead of needing the addon? This way we can use it however and whenever we want, don't need the addon on the servers or other clients as etc, but still also debug while on deddy servers.. - The location of the dialog should be better to the right upper corner, imho, instead of left down, as radio messages come by there, left upper corner = hints, and right side down.. I dunno, I prefer up Just some thoughts! Share this post Link to post Share on other sites
Guest Posted December 23, 2006 This is a very nice tool, this will come in very handy for many mission makers! (including me ) We made it news on Armaholic.com and we also mirror the file here. [EDIT]Armaholic link updated to latest version. Share this post Link to post Share on other sites
moricky 211 Posted December 23, 2006 New version uploaded - now it's possible to move the console on screen. - The location of the dialog should be better to the right upper corner... I dunno, I prefer up And I prefer down - it's more ... natural I'll try to find a way how to customize it. - Could you make 2 versions, 1 as it is now and 1 that is implementable directly in a mission instead of needing the addon? This way we can use it however and whenever we want, don't need the addon on the servers or other clients as etc, but still also debug while on deddy servers.. Hmm, does it mean to change also MP interrupt menu? I didn't wanted to do it. But I'm not MP player and I'm SP mission-maker, so I don't know what is needed for create MP mission. BTW: When you want non-addon debug console, try the one made by Vektorboson: http://home.arcor.de/vektorboson/res/console2.0.zip (decumentation is here). Share this post Link to post Share on other sites
moricky 211 Posted December 23, 2006 And once again, new version is available. Now you can change cosnole position using stra_debug_x and stra_debug_y variables in your mission. Top right corner is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">stra_debug_x = 0.54; stra_debug_y = -0.68; Share this post Link to post Share on other sites
Serclaes 0 Posted December 23, 2006 Call me a noob but i dont see the use of this program. I got some clues by reading the explanation of the numbers but i'm not sure if i got this right. Could somebody enlighten me? Share this post Link to post Share on other sites
mr burns 132 Posted December 23, 2006 Call me a noob but i dont see the use of this program.I got some clues by reading the explanation of the numbers but i'm not sure if i got this right. Could somebody enlighten me? I´m even more a noob than you if it comes to mishun editing but the purpose of the tool seems to be enabling you passing commands over to various objects for testing w/o having to switch back to the editor all the time. e.g. you wanna test if you can set a fireplace aflame instead of going back you´d use the console to give it the "objectname inflame true" command Hopefully no BS Share this post Link to post Share on other sites
Serclaes 0 Posted December 23, 2006 Ah thanks, thats what i thought. But what is the value check for then xD Share this post Link to post Share on other sites
mr burns 132 Posted December 23, 2006 But what is the value check for then xD To see if waypoints/triggers got activated, or units know about others? I already see blackdog~ getting a stroke because of my pointless guessing Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 24, 2006 ftp://www.armedassault.info/armad/addons/stra_debug.rar Mirror updated Share this post Link to post Share on other sites
sickboy 13 Posted December 24, 2006 ... Thank you very much m8, I had the console, altough an older version. The movement features  of your new version are great I couldn't be bothered to port the CoC console by/for CoC, so I simply exported your console and used an addaction command If you wish I could share you the configuration. I wish we could hop you over to the MP though m8  Share this post Link to post Share on other sites
kutya 0 Posted December 25, 2006 As I stated in some old thread, I hoped that something like this will be a default feature of ArmA. Glad you made it! Share this post Link to post Share on other sites
RN Escobar 0 Posted December 28, 2006 nice work making this, but just to warn you fellows that this has now made it to a few cheat sites, expect some clever lil coder to alter this for MP and use it as the base for some cheats Share this post Link to post Share on other sites
5133p39 16 Posted January 1, 2007 This is nice and usable little thingie, thanks for that. I have just one suggestion: Could we have the "variable value" field to be multiline? Share this post Link to post Share on other sites
fuc847 0 Posted January 12, 2007 how do i know what commands there are to type and stuff? Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 13, 2007 Couple here; http://community.bistudio.com/wiki/Category:ArmA:_Scripting_Commands Share this post Link to post Share on other sites
fuc847 0 Posted January 13, 2007 thnx Gnat, can someone show me how to execute a script from this console? i've written a blah.sqs and put it into /addons (is this where i suppose to put it?) so how can i exec this fomr this console? thnx Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 14, 2007 Doesnt work in addons, scripts have to be within the mission PBO file being played at the time. ..... one of the ways to stop little kiddies executing there own "special" scripts during MP sessions. For SP, add your script to your mission folder before saving as a PBO mission. Then while playing that mission you can exec the script Share this post Link to post Share on other sites
moricky 211 Posted January 24, 2007 A few days ago I made MP version of debug console. I'm not going to release it free, but some MP missionmakers asked me if I could send it to them for personal use only. Here is list of them: <span style='font-size:13pt;line-height:100%'>List of MP Debug Console owners</span> All of them promised that they use it for developing missions only (and I trust them) and won't share it, but it will be better if their names will be known by public. Share this post Link to post Share on other sites