Jump to content
Sign in to follow this  
Jahve

Scratch Modworks: US Army MPs

Recommended Posts

Heres some pics:

7t.jpg 8t.jpg

9t.jpg 10t.jpg

11t.jpg 12t.jpg

A small upcoming pre-tool release addon from Scratch Modworks.

Share this post


Link to post
Share on other sites

Looking good,

Scratch Modworks is on my must-have download list pretty much since I found out about it smile_o.gif

Share this post


Link to post
Share on other sites

So, a little side Project by myself smile_o.gif

marinesHUAH.jpg

another one:

USMPUSMC.jpg

USMP and USMC smile_o.gif

Marines with desert helmcover and tan flightsuit. But because of no mod tools, let's say they wear tan BDUs wink_o.gif

more from the pmcs soon wink_o.gif

Share this post


Link to post
Share on other sites

jahve, i thought you had a pair of ACU's? the pockets are slanted towards the front, and the velcro is not grey, it's green. also, those MP patches you see are the IR ones, and are shiny in tone, as well as the subdued IR flag. remember, the flag covers up the entire upper flap of the pocket, so no edges should be showing. A glossier looking flag and patch would be ideal, but good work so far.

Share this post


Link to post
Share on other sites

Yea, but thats subject to change wink_o.gif

The flag i put on there is a subdued regular FoliageGreen flag. I have that on mine. It doesnt cover all of the velcro panel on the fold of the pocket either.

Velcro isnt green either. its Foliage Green, but im going to make new ones.

fgcopycm3.th.jpg

Share this post


Link to post
Share on other sites

v1.1

Changes:

* New patches

* Velcro is now properly Foliage green

* New UCP texture for the IBA

* 5.56 Mag pouches now in UCP

* Camelbak is now Foliage green

13t.jpg 14t.jpg 15t.jpg

Due to the ArmA unit models being what they are, I cant seem to be able to make the RAID pockets sit correctly without being fuxored by the model.

Share this post


Link to post
Share on other sites

Heh... beautiful. Too bad I can't fool around with them yet. sad_o.gif

Once the modding tools are released, will you do some additional stuff, like different Army units (setobjecttexture or something?) and MP personel with different gear, such as Interceptors, or maybe even DCUs?

Guess you've seen these, but...

http://www4.army.mil/armyima....nge=all

And well... my fav. MP images I've seen so far. icon_rolleyes.gif

http://www4.army.mil/armyimages/armyimage.php?photo=9455

http://www4.army.mil/armyimages/armyimage.php?photo=8075

http://www4.army.mil/armyimages/armyimage.php?photo=9208

thumbs-up.gif

Share this post


Link to post
Share on other sites
v1.1

Changes:

* New patches

* Velcro is now properly Foliage green

* New UCP texture for the IBA

* 5.56 Mag pouches now in UCP

* Camelbak is now Foliage green

a> <a  href=http://scratch.armamods.net/images/photoalbum/14t.jpg http://scratch.armamods.net/images/photoalbum/15t.jpg

Due to the ArmA unit models being what they are, I cant seem to be able to make the RAID pockets sit correctly without being fuxored by the model.

Looks better, the 18th MP patch jumped out at me too. The pockets look better than the first pictures and I udnerstand what happens when things aren't placed just perfect on the right arm http://forums.bistudio.com/oldsmileys/crazy_o.gif' alt='crazy_o.gif'>

One thing, when this is out, can I snag your pockets for my own use if I credit you?

Share this post


Link to post
Share on other sites

Well nothing much to say here aside from excellent! The patches look as if they are naturally part of the uniform..may sound odd but I'v seen some people make patches for clothing on games and it just didn't look right...I'll be giving these guys a try once I get the game.

Share this post


Link to post
Share on other sites

What is that supposed to be?  @ Jahve, the flag looks good,  Tilt the pockets a bit more to the front, as well as make them a tad bit larger.  I believe it would be a good idea to also make a version with no patches, that could be used as normal infantry units for those of us that prefer infantry over MP, seeing as we always get called on to bail them out over there.

our camelbacks are also ACU, with the plastic opening in a desert tannish color. the straps are ACU greyish

Share this post


Link to post
Share on other sites
Guest Ti0n3r

Stunning. You've sure got some major talent. So it makes me very glad to see you're part of the CWR team smile_o.gif

Share this post


Link to post
Share on other sites

Looking very good Sgt_Eversmann

BTW. Have you tried changing the path of the _smdi file to the _smdi-file of the pilot model? The lightning changes then and it may "overblend" the part where the shirt and the pants meet so it appears more to be the shape of the flightsuit.

I wanted to try it out but I'm a little tired of hex-editing the .p3d file to change paths (I usually screw them up at the first try anyway smile_o.gif )

Share this post


Link to post
Share on other sites
What is that supposed to be?  @ Jahve, the flag looks good,  Tilt the pockets a bit more to the front, as well as make them a tad bit larger.  I believe it would be a good idea to also make a version with no patches, that could be used as normal infantry units for those of us that prefer infantry over MP, seeing as we always get called on to bail them out over there.

our camelbacks are also ACU, with the plastic opening in a desert tannish color.  the straps are ACU greyish

You can't make patches and things too large on the right arm, otherwise the model distorts it too much and the texture gets stretched. The right arm is fairly difficult to get everything right on it. It probably has more to do with the way the model stretches the texture when holding weapons.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×