jammydodger 0 Posted January 2, 2007 Looking good djfrogstar, keep up it Share this post Link to post Share on other sites
Guest Posted January 2, 2007 more trash http://i40.photobucket.com/albums/e215/djfrogstar/trash.jpg Share this post Link to post Share on other sites
-HUNTER- 1 Posted January 2, 2007 Could also do collapsed houses and such for filling, spread the rooftiles, bricks, and stuff over the street so to speak... Or just piles or sand, burned out truck wreck... excellent work anyway! Share this post Link to post Share on other sites
Guest Posted January 2, 2007 Could also do collapsed houses and such for filling, spread the rooftiles, bricks, and stuff over the street so to speak... Or just piles or sand, burned out truck wreck... excellent work anyway! Â I have some rubble templates i made for vbs1 awhile ago.... never got around to putting them in o2 for all the arranging... here is a old screenshot http://i40.photobucket.com/albums/e215/djfrogstar/rubb2.jpg http://i40.photobucket.com/albums/e215/djfrogstar/rubb.jpg @Lasstmichdurch ---nice suggestions.... so here you are ......the last gates and doors set.... Lasstmichdurch had the comment to make a narrow and double door set for the larger gates.... Basically different ways to stack up your units when clearing the inner area of someones yard. Looks like im going to have fun in o2 setting all these up.... http://i40.photobucket.com/albums/e215/djfrogstar/alldoors.jpg Share this post Link to post Share on other sites
j w 0 Posted January 3, 2007 Looking awsome, hope someone can build it together on a nice island, to make some VBS-towns-style If I'm not mistaken, Smiley's on that right? Share this post Link to post Share on other sites
raedor 8 Posted January 3, 2007 djfrogstar watch the image file sizes. Share this post Link to post Share on other sites
Guest Posted January 3, 2007 djfrogstar watch the image file sizes. sorry about that.... but next time...even though there wont be one... please make the links functional so they can be clicked on. Now im having to go through and edit every single post which is a waste of time. Ive cleaned up the mess RAEDOR made by making all the links non functional Share this post Link to post Share on other sites
Serclaes 0 Posted January 3, 2007 How about a simple concrete texture for the walls? I mean those look excellent but, even though i was never in Irak, i think concrete or something similar is pretty common there, especially for walls. Share this post Link to post Share on other sites
raedor 8 Posted January 3, 2007 but next time...even though there wont be one... please make the links functional so they can be clicked on. Now im having to go through and edit every single post which is a waste of time. I don't have the time to make urls out of every image. The other choice would've been to delete all posts with too big images... better be happy that you didn't get any WL or PR for so many too big pics Share this post Link to post Share on other sites
Guest Posted January 3, 2007 How about a simple concrete texture for the walls? Â I mean those look excellent but, even though i was never in Irak, i think concrete or something similar is pretty common there, especially for walls. Concrete walls wont be a problem... I have 3 textures mods for the wall set already, a 4th one wont hurt. old crumbly walls fancy brickwork walls shot up walls and later this week Concrete walls thanks for the input Serclaes Share this post Link to post Share on other sites
Guest Posted January 3, 2007 but next time...even though there wont be one... please make the links functional so they can be clicked on. Now im having to go through and edit every single post which is a waste of time. I don't have the time to make urls out of every image. The other choice would've been to delete all posts with too big images... better be happy that you didn't get any WL or PR for so many too big pics no worries I wont bother you or anyone else here at these forums anymore with large pictures. you can close, lock, whatever you want with this thread.... I personally cannot be bothered with the time spent making sure every image is under 100kb.... my own fault for forgetting that this community is huge and servers must be really expensive nowadays to be able to handle so much data. INFO FOR THIS MOD VBS1/VBS2 Version Share this post Link to post Share on other sites
Serclaes 0 Posted January 3, 2007 No problem, glad to help. Ask if you need some more, or later, some betatesting Share this post Link to post Share on other sites
Monkey Lib Front 10 Posted January 3, 2007 It's 2007 not 2001 the 100kb limit is pretty lame in my opinion. Cheers for driving him out thats pretty cool of ya. Share this post Link to post Share on other sites
Abs_01 0 Posted January 4, 2007 info on this mod can be found at armamods.net You forgot to make that a working link. Abs Share this post Link to post Share on other sites
Guest Posted April 13, 2007 Well, this project has hit a wall as of lately... Forums are down due to the hack of ARMAMODS.net I apologize to anyone recently registering there for beta testing. The pretools ARMA version is pretty much finished. When the new tools come out i will add specular and Normal mapping to all objects. VBS1 users can PM me on the resources page and I can arrange to include you for beta testing if you want. The ARMA and VBS2 version will probally wait till the new tools are out.... For more information... unofficial home for the TCW addons iraqi roof combat building WIP shots... 40 percent complete http://i40.photobucket.com/albums/e215/djfrogstar/building10.jpg http://i40.photobucket.com/albums/e215/djfrogstar/building09.jpg http://i40.photobucket.com/albums/e215/djfrogstar/building08.jpg http://i40.photobucket.com/albums/e215/djfrogstar/building07.jpg http://i40.photobucket.com/albums/e215/djfrogstar/building01.jpg http://i40.photobucket.com/albums/e215/djfrogstar/building03.jpg Share this post Link to post Share on other sites
Rebel Man 431 Posted April 13, 2007 Cool djfrogstar, Can't wait ArmA  . http://img217.imageshack.us/img217/8168/reblbuildingswb3.jpg You buildings models very awesome . Share this post Link to post Share on other sites
-Puma- 2 Posted April 13, 2007 but next time...even though there wont be one... please make the links functional so they can be clicked on. Now im having to go through and edit every single post which is a waste of time. I don't have the time to make urls out of every image. The other choice would've been to delete all posts with too big images... better be happy that you didn't get any WL or PR for so many too big pics no worries I wont bother you or anyone else here at these forums anymore with large pictures. you can close, lock, whatever you want with this thread.... I personally cannot be bothered with the time spent making sure every image is under 100kb.... my own fault for forgetting that this community is huge and servers must be really expensive nowadays to be able to handle so much data. Exactly Maybe they like how the WL/PR looks in they're monitors Share this post Link to post Share on other sites
shadow 6 Posted April 13, 2007 Exactly    Maybe they like how the WL/PR looks in they're monitors  If you have something to say on how the board is moderated, do it in private. Back on topic please. Share this post Link to post Share on other sites
dr_eyeball 16 Posted April 14, 2007 Thanks for the update. It was disappointing to see that quiet period for the project. Looking forward to seeing this released in ArmA. It should produce some spectacular environments. Share this post Link to post Share on other sites
Guest Posted April 16, 2007 here is justa render of the same building repeated over and over again..... I may set it up so it can be randomized with versions with and without sat dish and mabey add one wilth lots of laundry hanging... And other versions with camo nets and lots of sandbags... The generic one can be placed all around the specific one you add in to your mission. Share this post Link to post Share on other sites
VXR 9 Posted April 16, 2007 That building looks great! Maybe it is also possible to randomize it by adding other colors of paint on places of the building or grafitti. Share this post Link to post Share on other sites
Guest Posted April 16, 2007 That building looks great!Maybe it is also possible to randomize it by adding other colors of paint on places of the building or grafitti. Im hoping to work with the details texture channel once the new tools come out... for now this will be the base texture... its still WIP atm. I have an IRAQI POLICE STATION version which will come after we test all the LODS and get that sorted out Share this post Link to post Share on other sites
Commando84 0 Posted April 16, 2007 can you have enterable and non enterable versions? Would be cool to have police station raids where some guys defend station and some guys attack it and it would have more tactical uses when you have windows and stuff to shoot from and rooms to hide in when the heat is on outside. Share this post Link to post Share on other sites
Guest Posted April 16, 2007 Well for the most part this building is not enterable....but there are halways between floors which access the balconies on the different floors. The other buildings I made are all enterable and have a iraqi police station with jailcell. The insurgent version also has a jailcell for hostages. Share this post Link to post Share on other sites
maatz 1 Posted April 17, 2007 your work looks top mate! really nice to see this progressing so well! let's wait for the tools... EDIT: maybe a chance of getting it that detailed somehow? :-) http://www.metavr.com/casestudies/baghdadviews.html Share this post Link to post Share on other sites