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HePCaT

Marpat soldiers WIP

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USMCRP3 please watch your filesizes in future and if you want to add to a post edit it rather than making a double post.

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I've got one too tounge2.gif

Problem is that you can never seem to get the "natural" look of MARPAT.

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Guest RKSL-Rock
[mg]http://www.semper-fi.org/VBS2/Pics/Kevlar.jpg[/img]

<img src="http://www.semper-fi.org/VBS2/Pics/eight point cover.jpg" border="0">

Heres what my kevlar and eight point cover looks like......

1.46mb and a 2.6mb pic .... Placebo is going to love you! The limit for pic size is 100kb each. You might want to edit those...

Re the odd kit mix.  i have to admit i was hoping for an explanation in the storyline but there just isnt one!

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I've got one too tounge2.gif

Problem is that you can never seem to get the "natural" look of MARPAT.

If anything I would mostly put forth a guess that the digital patterns are too small in their appearence,but this could just be me.

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Watch your file sizes, HePCat. Your pic was 4x of what is allowed.

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Personally I liked this colour scheme for the IBA (and pouches). Looks more 'worn' that way. Perhaps change the camelbak texture into DCU or marpat. I could be wrong here, but perhaps it’s possible to include several (texture)versions of certain items (e.g. the camelback). Although I did hear HePCaT talking about all the textures being shared between the models.

In any case, nice work. To both of you.

Arch.

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Guest

Impressive work, looks very good indeed!

Keep up the good work smile_o.gif

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To watch my file size? They are in gif format i don't know how can i compress them more!

I'm still workin on the marpat soldier, If Wilco finish quickly we can make a USMC pack!

Now I just need to find which file is for the M240 machine gunner helmet!!!grrrr crazy_o.gif

For the multicam soldiers there is a problem, all soldiers, SF and regular, share some texture parts. I'm new in arma/opf and I don't know how can i change that!

A small update

[im]http://img103.imageshack.us/img103/4138/updatelr8.gif[/img]>100kb

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Use optimized .jpg. If I'm not wrong (which, as I haven't followed the ArmA section that much, might be possible) the 100 kB rule is still in effect. The rule is per single picture and no "compensation" is allowed; otherwise you could post a 600 kB image since you're allowed to post 6 images per post. Slicing images into many parts under 100 kB, as Parvus usually does, can be used for big, high quality pics. Just take a look at the pics at OFP General's Combat Photography thread or the pics Wilco has posted. All under 100 kB but yet of good quality.

If you have PS, you should have a "save for web" option, which is really useful. Or if you really want to post big pics, link them. Or use thumbnails (which, in effect, is just a link that shows as a pic). As for the PS thing, here's the pic above in .jpg, quality rate at 55 or 60.

http://img234.imageshack.us/img234/1471/armapicsizeproofmr5.jpg

Anyways, despite the size (my connection can handle even the biggest pics in about half a second anyways), awesome pics. Can't wait to get to use them once I get my copy of the game.

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My personal pet peeve is bad blood textures.

I dont have the game yet but in the screens, the BIS blood looks like MS paint.

How's yours look? I'm just curious.

The unit retexes themselves look great. smile_o.gif

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Well guys, me and HePCaT have decided to "team up". He has planned a release sooner than I can get mine so his may come first but we'll be helping each other out getting mine and new projects ready.

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Nice job guys. Can't wait to get some P3D tools so we can actually differentiate my ACU-clad grunts from your leathernecks, it annoys me seeing my guys standing around with Marine helmets, headsets and caps on. I must say though, that MARPAT you've got going whoops.

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I'm going to go ahead and use the same IBA texture as HePCaT so we can have one addon that looks like it should be together. I'll give my own added touches like dirt and whatnot but overall I think it will be a succesful retexture and make you guys happy.

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NY Times Special

scroll down abit and click on "2nd Battalion, Eighth Marines",

really interesting I have to say...

and good reference too I think.

btw:

nice work on the Marines, can't wait to have the retex in my ArmA smile_o.gif

thumbs-up.gif

Evers

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Hi, those Marpat D & W BDU's look great; i hope that the units be released as a independent addon file and not as a textures pack for stomp the original ACU units on the game. Now we just need some M16's A4, M1A Socom I & II, some M1911 some SIG P226, some M21/M25 & M40A1/A3 & we're ready; plus make the "cat eyes" on the helmets straps to shine by night.

Something that looks a bit weird to me is that the sleeves textures seem as wrong oriented; as if the "stripes" inside the camo patter were heading from upside down instead heading from left to rigth. But i hope to be wrong on this. Good job on those Marines. Let's C ya

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wipman as you may know we just need the modtools to make them standalone (if I'm wrong correct me).

ye also looking forward for realistic marines gear 'n stuff thumbs-up.gif

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