froggyluv 2133 Posted March 22, 2007 OOOPS! Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed. Yes m8, so still wrong thread ^^ This is my EditorUpdate Thread. Follow This link to my Mod Anyway. I have no idea yet what they are, but its possible that the models are simply disabled because of incompatibility with ArmA Damn your a busy guy Sickboy! Thanks for the clarification, thats a thread I've been looking for for a long time Share this post Link to post Share on other sites
wipman 1 Posted May 25, 2007 Hi, this editor looks pimp, but i've a problem with the czech names. There isn't a way of translate the objects names to the english so we could know what we're placing in the map, instead but the object and then enter in the editor, look & choose the next one and like that until find what we need?. Let's C ya Share this post Link to post Share on other sites
ArmaVidz 0 Posted May 26, 2007 After seeying the Germany 1985's release of an editor addon, I couldn't resist to make a cleaner one This baby ... is only needed for Editors... Those that do not make or edit missions do not need this addon; Missions created with this addon work flawlessly on those system aswell, simply because this editor addon only enables classes that are already available in ArmA, they were just hidden! Nobody needs to have an extra addon now to just display what was already in ArmA available! The Objects & Units Made available are findable in the editor classes: Men, #Buildings and #Ruins. (~400) <span style='font-size:12pt;line-height:100%'><span style='color:RED'>1.05 COMPATIBLE VERSION (v0.5) RELEASED</span></span> Links: [*]6thSense.eu EditorUpdate Wiki [*]6thSense.eu Mod Wiki <span style='color:red'>As of now, all information (incl. Downloads) regarding 6thSense.eu is to be found in our: [*]6th Sense Community Wiki [*]ArmA Trac/Wiki Development Area</span> You guys are awesome Sickboy! Thank you very much Share this post Link to post Share on other sites
R3MF 0 Posted May 26, 2007 Quote[/b] ]Oops… Trac detected an internal error: If you think this really should work and you can reproduce it, you should consider reporting this problem to the Trac team. Go to http://trac.edgewall.org/ and create a new ticket where you describe the problem, how to reproduce it. Don't forget to include the Python traceback found below. TracGuide — The Trac User and Administration Guide Python Traceback Traceback (most recent call last): File "C:\Python24\lib\site-packages\trac\web\main.py", line 387, in dispatch_request dispatcher.dispatch(req) File "C:\Python24\lib\site-packages\trac\web\main.py", line 237, in dispatch resp = chosen_handler.process_request(req) File "build\bdist.win32\egg\tractags\web_ui.py", line 64, in process_request File "C:\Python24\lib\site-packages\trac\wiki\web_ui.py", line 97, in process_request page = WikiPage(self.env, pagename, version, db) File "C:\Python24\lib\site-packages\trac\wiki\model.py", line 32, in self._fetch(name, version, db) File "C:\Python24\lib\site-packages\trac\wiki\model.py", line 53, in _fetch (name,)) File "C:\Python24\lib\site-packages\trac\db\util.py", line 50, in execute return self.cursor.execute(sql_escape_percent(sql), args) File "C:\Python24\lib\site-packages\trac\db\util.py", line 50, in execute return self.cursor.execute(sql_escape_percent(sql), args) File "C:\Python24\lib\site-packages\MySQLdb\cursors.py", line 163, in execute self.errorhandler(self, exc, value) File "C:\Python24\lib\site-packages\MySQLdb\connections.py", line 35, in defaulterrorhandler raise errorclass, errorvalue UnicodeDecodeError: 'utf8' codec can't decode byte 0x92 in position 397: unexpected code byte don't seem to be able to download it.......... will this excellent mod be updated for: > the 1.07 patch > english translations cheers Share this post Link to post Share on other sites
wipman 1 Posted May 26, 2007 Hi, the last of the objects in the: #Objects list, gives me a CTD when i try to place it in the editor (in SP), im on the 1.05 EU ArmA version; english display names will help alot in czech the editor upgrade is not that usefull. Let's C ya Share this post Link to post Share on other sites
sickboy 13 Posted May 27, 2007 Download links work fine atm, prolly my TRAC had some issues when reported :P Ty for report of last object = crasher. There is a link posted with pictures to every object name, this can be used as reference. (Arghh, I just see that that link/book is down/gone... Anyone else knows where to find the list+pictures of the houses in ArmA?) If anyone in the mean time want's to label/name the houses by English Names etc, please unpbo the editorUpdate, change the displayName's and send me the files, i'll include them in a new Release. At this moment it's the only editorUpdate around that doesn't require the addon to be present at everyone's computer, it's the only power of the Addon... Share this post Link to post Share on other sites
R3MF 0 Posted May 27, 2007 Download links work fine atm, prolly my TRAC had some issues when reported :PTy for report of last object = crasher. There is a link posted with pictures to every object name, this can be used as reference. (Arghh, I just see that that link/book is down/gone... Anyone else knows where to find the list+pictures of the houses in ArmA?) If anyone in the mean time want's to label/name the houses by English Names etc, please unpbo the editorUpdate, change the displayName's and send me the files, i'll include them in a new Release. At this moment it's the only editorUpdate around that doesn't require the addon to be present at everyone's computer, it's the only power of the Addon... cheers, works great Share this post Link to post Share on other sites
R3MF 0 Posted May 27, 2007 in the absence of the list+pictures could you tell me the filename for the chainlink fence please? i am having no luck trying to find it by random chance. Share this post Link to post Share on other sites
wipman 1 Posted May 27, 2007 Hi, the last object is not the only one that gives me a CTD running on the 1.05 EU; at least other two objects makes my computer crash to desktop and there's a house that asks for a missing .paa texture or a script, i don't remember, is one of those with arcs that in the OFP(RES) we used/it was used as a kind of police station building; mostly white and in L form. Let's C ya Share this post Link to post Share on other sites
william1 0 Posted May 28, 2007 the hiddien building "HANGAR" gives CTD it's the only one i was looking for , damn ! Share this post Link to post Share on other sites
R3MF 0 Posted May 30, 2007 in the absence of the list+pictures could you tell me the filename for the chainlink fence please?i am having no luck trying to find it by random chance. bump Share this post Link to post Share on other sites
sickboy 13 Posted May 31, 2007 in the absence of the list+pictures could you tell me the filename for the chainlink fence please?i am having no luck trying to find it by random chance. bump http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=56616;st=15 There yeh go. Share this post Link to post Share on other sites
Balschoiw 0 Posted June 25, 2007 Got a problem installing and/or executing Arma with the mod. I have a shortcut on desktop for starting Arma. This is the line: F:\ArmA\arma.exe –mod=@6thSenseEU -nosplash -maxmem 768 -world=empty I can´t insert " " marks. They show up when I insert them but as soon as I hit the button to confirm changes they are removed again. Needless to say that the mod doesn´t work Share this post Link to post Share on other sites
mattxr 9 Posted June 25, 2007 F:\ArmA\arma.exe –mod=@6thSenseEU -nosplash -maxmem 768 -world=empty Change too F:\ArmA\arma.exe –mod=@6thSenseEU -nosplash -maxmem=768 -world=empty Share this post Link to post Share on other sites
Daniel 0 Posted June 25, 2007 What does the 256 actually refer to? Share this post Link to post Share on other sites
sickboy 13 Posted June 25, 2007 Heya Balschiow, I just checked with v1.08 and the -mod=@6thSense.eu after placing a player unit on the map, the Empty side 'unlocks', and there should be #buildings and #ruins etc: http://www.6thsense.eu/vbullet....nal.jpg btw to post some code with quotes etc, try using without the spaces Share this post Link to post Share on other sites
Daniel 0 Posted June 25, 2007 Yep, I see buildings and ruins, works fine. Scattering the hotel ruin though the Rahamdi village and whacking the fog up during a storm makes for some awesome WW2 style shoot outs. Are there any editors that don't require addons like this one, that add big rocks? Share this post Link to post Share on other sites
sickboy 13 Posted June 25, 2007 Daniel @ June 25 2007,19:02)]Are there any editors that don't require addons like this one, that add big rocks? Nope, afaik, the rocks do not have classes by itself, so an addon must add them, and as such the addon will be required on all machines that wish to play the mission. Share this post Link to post Share on other sites
Daniel 0 Posted June 25, 2007 Ok, thanks for the quick reply. Share this post Link to post Share on other sites
Balschoiw 0 Posted June 25, 2007 I´m not exactly a noob when it comes to editing sickboy Problem is: I can´t insert quotation marks in my shortcut. I place them like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"F:\ArmA\arma.exe" –mod=@6thSenseEU -nosplash -maxmem 768 -world=empty And they get instantly removed when hitting apply button. The string then looks like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">F:\ArmA\arma.exe –mod=@6thSenseEU -nosplash -maxmem 768 -world=empty and the editor update doesn´t work. Using WinXP SP2 Share this post Link to post Share on other sites
Balschoiw 0 Posted June 25, 2007 Damn, forum has hickups Share this post Link to post Share on other sites
sickboy 13 Posted June 25, 2007 Damn, forum has hickups I knows you know your way around Balschiow, nevertheless better safe than sorry... It's a weird thing as it's working over here, @Daniel and more.. ATM i have little clue whats up. I guess you dont have other addons laying around whats the size of the six_editorupdate.pbo you got in @6thSenseEU\Addons ? Share this post Link to post Share on other sites
Balschoiw 0 Posted June 25, 2007 52 KB and definately no other addons installed Share this post Link to post Share on other sites
Darkfall 0 Posted July 15, 2007 Hey Sickboy, any chance you could update the EditorUpdate to be v1.08 compatible. I was editing away a mission and added an object under #Buildings that caused a CTD. This is a problem for over confident mission editors who don't believe in the save every change routine. I know you know this CTD is occurring because of a few of the classes within your config not matching what is in the updated BIS file. It would be awesome if you could do an english translation of the object names too. With those changes, your EditorUpdate would be the best. Share this post Link to post Share on other sites