jono_retard 0 Posted November 18, 2006 I have searched the forums but coudlnt find the answer to my question. Does Armed assault have 3d clouds that you can fly through. Like in microsft flight sim or in nim's weather ofp mod. If you have AA then fly your to the heavens and give me an answer!!! Share this post Link to post Share on other sites
Big Ben 0 Posted November 18, 2006 I'd like to know as well. It's much more fun to have something that would limit the line of sight. Any info would be much appreciated. Share this post Link to post Share on other sites
Wafflespit 0 Posted November 18, 2006 As far as I can tell, the answers no. The engine has a dynamic day'n'night system but from what that looks like it's completely overhead. Volumetric clouds can be faked (if anyone wnats to put the time into it.) Real ones, like what was shown in Crytek however are not supported by the engine in its current state. For anyone that wants to read up on the subject http://www.markmark.net/ Share this post Link to post Share on other sites
Big Ben 0 Posted November 18, 2006 Thank you for the reply! I liked the ones found here: http://ofp.gamepark.cz/index.php?showthis=10007 I'd be happy with those if the engine won't support the really high definition clouds. Thank you again for the info too...I'll read up on this. Share this post Link to post Share on other sites
aus_twisted 0 Posted November 18, 2006 3D clouds are not needed as theres allready more then enough things for your CPU and Video card to render, the updated ArmA cloud textures on different layered heights look a lot better then the old OFP ones and even better then the modded layered ones for OFP. The more colors available now in textures helps a lot also. Anyway I think the dynamic lighting with the moving layered clouds works better then other FPS games with backdrops that display a photo of a sky. Share this post Link to post Share on other sites
mattxr 9 Posted November 18, 2006 i hope we can fly so high we go into space, or the edge of then maybe we can build a space shuttle addon and then fly all the way to that moon and have battles there, tht would be cool, being able to go anywhere in space :O Share this post Link to post Share on other sites
Maddmatt 1 Posted November 18, 2006 3D clouds are not needed as theres allready more then enough things for your CPU and Video card to render, the updated ArmA cloud textures on different layered heights look a lot better then the old OFP ones and even better then the modded layered ones for OFP. The more colors available now in textures helps a lot also.Anyway I think the dynamic lighting with the moving layered clouds works better then other FPS games with backdrops that display a photo of a sky. Simple 3D clouds like the ones in Flight Simulator X are not gonna kill your PC. They only need to be in high detail when you are near. Still, it's probably too late for them to be added. It's not too hard for a modder to fake them though. Share this post Link to post Share on other sites
Cpt Viper 0 Posted November 18, 2006 The NiMod already did. *Wink* Share this post Link to post Share on other sites
oneoff 0 Posted November 18, 2006 they certainly did and there fantastic with johnsmoke :0 take a looky or take another looky Share this post Link to post Share on other sites
Redkid Joker 0 Posted November 18, 2006 i hope we can fly so high we go into space, or the edge of then maybe we can build a space shuttle addon and then fly all the way to that moon and have battles there, tht would be cool, being able to go anywhere in space :O Well Matt, for that to happen we would first need the whole planet of earth. Otherwise sahrani would just be some square in the middle of nowhere. Share this post Link to post Share on other sites
shataan 1 Posted November 18, 2006 I hope it looks as good as the ol Hi Rez skies mod we had. Share this post Link to post Share on other sites
Commando84 0 Posted November 18, 2006 yeah about john smoke, what about modding the smoke fx from explosions the grey parts in to white m blue , redisch parts and voila you got clouds. and maybe make 'em movable slowly with waypoints or something setposing or flyinheight 'ing their height too Share this post Link to post Share on other sites
smiley nick 51 Posted November 18, 2006 Dispite the NIMOD being laid to rest, im sure me and sentinel will work on something to bring a better ranged weather system to Arm A, the possibilities are endless Nick Share this post Link to post Share on other sites
jono_retard 0 Posted November 19, 2006 just anothe quick question, when planes or helis crash do they stay as a solid object or do they disententergrate (i cant spell) into pieces? Like in ffur 2006 v2 the a10 blows into fragments, can this be implemented onto AA??? Thanks Share this post Link to post Share on other sites
llauma 0 Posted November 19, 2006 just anothe quick question, when planes or helis crash do they stay as a solid object or do they disententergrate (i cant spell) into pieces? Like in ffur 2006 v2 the a10 blows into fragments, can this be implemented onto AA??? Thanks Anything that's possible in OFP is possible in ArmA + many things which were previously impossible are now possible. Share this post Link to post Share on other sites
sniperuk02 0 Posted November 19, 2006 Dispite the NIMOD being laid to rest, im sure me and sentinel will work on something to bring a better ranged weather system to Arm A, the possibilities are endless Nick What he said, I'm sure sentinel can port or make a newer improved version of our old clouds. Share this post Link to post Share on other sites
Scrub 0 Posted November 19, 2006 If there's some alpha channel magic that is included, they can be very interesting. Here's hoping. Share this post Link to post Share on other sites
meyamoti 0 Posted November 19, 2006 I'm sure they will be included eventually Damn..only top of the line PC's will be able to run crysis Share this post Link to post Share on other sites
Big Ben 0 Posted November 19, 2006 they certainly did and there fantastic with johnsmoke :0 take a looky or take another looky Is this the 1.6 version of the clouds? How many cloud objects did you place in the editor? And yes this would be all I would want. Share this post Link to post Share on other sites
Big Ben 0 Posted November 19, 2006 3D clouds are not needed as theres allready more then enough things for your CPU and Video card to render, the updated ArmA cloud textures on different layered heights look a lot better then the old OFP ones and even better then the modded layered ones for OFP. The more colors available now in textures helps a lot also.Anyway I think the dynamic lighting with the moving layered clouds works better then other FPS games with backdrops that display a photo of a sky. I think it would look and feel a little bit more real with the clouds. Your right there is enough things that the pc would have to render, but thats why I upgrade my pc every 3-6 months to stay way ahead of the gaming industry lol. I don't know if the cloud layers are going to be better, or not. I think the colors that you mentioned will be a great help to those who can make the clouds. I like the modded clouds for OFP, and hope that the original modders, or new ones will continue thier work. Share this post Link to post Share on other sites