Mr Sarkey 0 Posted November 12, 2006 Nice video shadak, the AI are crouching and intelligent . Share this post Link to post Share on other sites
Kirq 0 Posted November 12, 2006 Thx for this vid Shadak, it looks realy good I like the AI behaviour, it also shows AI using a nade Shadak could you please create few very short vids, showing some small features like : smoke nades, sniper scope ( please take down someone from long distance) etc... Thx once more for Your Time Mate. PS. there is an old polish proverb : If you give someone your finger, he will try to take your arm Share this post Link to post Share on other sites
oneoff 0 Posted November 12, 2006 pooh ,what the hell is that doppler noise about,it sounds like an old rolf harris stylophone . bring on ecp 1.0 arma ver Share this post Link to post Share on other sites
martinovic 0 Posted November 12, 2006 AIs pretty good, don't know why the reviewers were complaining, they work better together then most humans. O.o Share this post Link to post Share on other sites
Ra-cal 0 Posted November 12, 2006 Community will fix that sound problem im sure  Share this post Link to post Share on other sites
simulacra 0 Posted November 12, 2006 One thing I'd like to know is if every object only can use 0ne audio channel or several, in that case it should be possible to add the sound of the air rushing over the airplane aswell as having the engine sound present... Unless you can have an event use several channels there are NO way you can do anything else but change the sound itself, which present a whole lot of problems when it comes to quality. Share this post Link to post Share on other sites
Kirq 0 Posted November 12, 2006 Community will fix that sound problem im sure The list of things to be fixed by community is dangerously increasing Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 12, 2006 Its like OFP 1.00. Patches will come Share this post Link to post Share on other sites
dmitri 0 Posted November 12, 2006 Community will fix that sound problem im sure The list of things to be fixed by community is dangerously increasing Not to be outdone by the volume of smileys used on this forum.. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 12, 2006 lol^^ Â Â Â more videos please shadak. Urban combat would be nice to see Share this post Link to post Share on other sites
buddhiraja73 0 Posted November 12, 2006 From the Ambush video The AI seems much improved over OFP - They are moving with a purpose, objectively and stealthily. - They are working as a team, covering different sectors and scanning the area for targets. - I am very glad to see them not running around. - The animations look good. My only doubt is -- are they using cover properly ? I haven't seen sufficient evidence in this video and some are moving in the open. Maybe another video will show us this facet. The visuals are looking stunning. Share this post Link to post Share on other sites
mickuzy 0 Posted November 12, 2006 oh my im starting wish i was smart as that AI in OFPR Share this post Link to post Share on other sites
Murmur2k 0 Posted November 12, 2006 Nice video Shadak - thanks Mirrored @ www.armedassault.eu Share this post Link to post Share on other sites
Cannon Fodder 0 Posted November 12, 2006 Anyone notice in that video that the enemy appear to be on 'careless'? They are patrolling in single file through the centre of that village. The player's team are in plain sight. When no.2 opens up on his first target, there is no return fire - all rounds fired are from the US. 2 proceeds to fire with impunity at the various targets in front of him, and even manages to get a grenade thrown without reply (any fire you see come past him are tracers from the soldier to his rear, on the left of the player). Further into the video, through the gap in the fence, you notice the rest of the enemy unit STILL patrolling with their weapons in a safe position and walking as if nothing has happened - who are promptly cut down by the player's squad. I strongly suspect that video was set up to showcase the movements of the player's AI against a soft target, and does not demonstrate how the enemy AI would react against such a threat. Share this post Link to post Share on other sites
WhoCares 0 Posted November 12, 2006 Nice video indeed, I like the way the squad advances slowly and covering the area. But unfortunatly it also shows some bad AI behaviour with the two enemy soldiers coming from 2o'clock along the street. Despite the firing and grenade explosion they are just trotting 'at ease' along the road. The first one is killed by the guy left behind Shadak ( ~0:27, got you scared so you turned around, no  ). And still the second one keeps standing still not reacting to the death of his mates and not seeing any enemies - until he got killed ~20secs later. Edit: Bah, Cannon Fodder was faster... Share this post Link to post Share on other sites
buddhiraja73 0 Posted November 12, 2006 Anyone notice in that video that the enemy appear to be on 'careless'? They are patrolling in single file through the centre of that village. The player's team are in plain sight. When no.2 opens up on his first target, there is no return fire - all rounds fired are from the US. 2 proceeds to fire with impunity at the various targets in front of him, and even manages to get a grenade thrown without reply (any fire you see come past him are tracers from the soldier to his rear, on the left of the player). Further into the video, through the gap in the fence, you notice the rest of the enemy unit STILL patrolling with their weapons in a safe position and walking as if nothing has happened - who are promptly cut down by the player's squad. I strongly suspect that video was set up to showcase the movements of the player's AI against a soft target, and does not demonstrate how the enemy AI would react against such a threat. It is a good observation and you are probably right. ( though, I think, one enemy to the right shot once.) Share this post Link to post Share on other sites
dreday 1 Posted November 12, 2006 Anyone notice in that video that the enemy appear to be on 'careless'? They are patrolling in single file through the centre of that village. The player's team are in plain sight. When no.2 opens up on his first target, there is no return fire - all rounds fired are from the US. 2 proceeds to fire with impunity at the various targets in front of him, and even manages to get a grenade thrown without reply (any fire you see come past him are tracers from the soldier to his rear, on the left of the player). Further into the video, through the gap in the fence, you notice the rest of the enemy unit STILL patrolling with their weapons in a safe position and walking as if nothing has happened - who are promptly cut down by the player's squad. I strongly suspect that video was set up to showcase the movements of the player's AI against a soft target, and does not demonstrate how the enemy AI would react against such a threat. I agree. Apparently the skill settings of the US squad were higher than that of the enemy. It is only logical to assume that the OPFOR units on higher skill levels are capable of the same actions that were performed by the US unit in that video. Peace, DreDay Share this post Link to post Share on other sites
buddhiraja73 0 Posted November 12, 2006 It is only logical to assume that the OPFOR units on higher skill levels are capable of the same actions that were performed by the US unit in that video. It would be nice to see how 2 such units, with equally high skill levels, fight in urban as well as open terrain. Share this post Link to post Share on other sites
Shadak 0 Posted November 12, 2006 Anyone notice in that video that the enemy appear to be on 'careless'? They are patrolling in single file through the centre of that village. The player's team are in plain sight. When no.2 opens up on his first target, there is no return fire - all rounds fired are from the US. 2 proceeds to fire with impunity at the various targets in front of him, and even manages to get a grenade thrown without reply (any fire you see come past him are tracers from the soldier to his rear, on the left of the player). Further into the video, through the gap in the fence, you notice the rest of the enemy unit STILL patrolling with their weapons in a safe position and walking as if nothing has happened - who are promptly cut down by the player's squad. I strongly suspect that video was set up to showcase the movements of the player's AI against a soft target, and does not demonstrate how the enemy AI would react against such a threat. It was on purpose as someone requested a vid of this type I made the enemy walk through the town and not to open fire. Share this post Link to post Share on other sites
Cannon Fodder 0 Posted November 12, 2006 Ok, thank you for providing confirmation. I just worry that someone might have seen that and thought the enemy AI to be unresponsive by default. It is nice to know that is not the case. Share this post Link to post Share on other sites
Caaahl 0 Posted November 12, 2006 It is only logical to assume that the OPFOR units on higher skill levels are capable of the same actions that were performed by the US unit in that video. It would be nice to see how 2 such units, with equally high skill levels, fight in urban as well as open terrain. I totally agree, that would be fantastic. (you could be the civilian cameraman ^^) Share this post Link to post Share on other sites
ebns72 0 Posted November 12, 2006 Is there magazine removal? Share this post Link to post Share on other sites
DEAD_RABBIT 0 Posted November 12, 2006 Is there magazine removal? Yes. I saw it in a video. Although I didn't see the magazine being held in the hand, it was removed from the gun. Share this post Link to post Share on other sites
Whip 0 Posted November 12, 2006 To Shadak and Cannon Fodder I requested that scenario, but actually meant that Shadak would have "filmed" the enemy reactions more closely and not his own squad. Were they set to "never fire" mode or just "safe" mode. In "safe" mode they should grab their weapons, take cover and/or shoot back. I just wanted to see how enemy AI would react to suprise attack. Maybe you can make another video. Thanks for that ambush video though, Shadak. Every clip from arma is welcome. Share this post Link to post Share on other sites