General Giap 0 Posted October 30, 2006 Hi all can someone help me to put japanese faces and voices i didn't understant how to. Thanks Share this post Link to post Share on other sites
NSX 8 Posted October 30, 2006 Domo arigato godzeimas... Nice work. However, some screenies would be highly appreciated. Share this post Link to post Share on other sites
Big-Rooney 5 Posted October 30, 2006 Excellent, I've been waiting for an update, Great work BOH team. Much love guys Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 30, 2006 Excellent update. The amount of stuff in here is awesome. Minor nitpick...lods. A lot of the units turn into boxes and lose any kind of detail at even short distances. Nothing terrible...just mentioning Share this post Link to post Share on other sites
mr. Duck 0 Posted October 30, 2006 Great stuff! Love the infantry, really great work on them. My nitpick is the firing sound of the Type 90. It's not really powerfull (it sounds too distant), too soft. It almost sound like an energy weapon . Maybe you guys can use the firing sound from Inq's Abrams? After all (correct me if I'm wrong) M256 smoothbore = L44 smoothbore. The rest of the sounds is great though (especially the infantry weapons) By the way, Hyk, check your PM please. Share this post Link to post Share on other sites
j w 0 Posted October 30, 2006 Now we just need some true Karate-Do anims GJ, will be testing tommorow if I have time Share this post Link to post Share on other sites
OFPCAT 0 Posted October 30, 2006 Could I use the addons outside of the demo Mod? I tried to copy the addons to the addon file of OFP directory and play them in other Mods. But very strange, some weapon or magazine missing in the missions of other Mods, such as magazine of type64, machine gun ... I also played such trick with the previous BOH addons and seemed okay. But for the new demo pack, it seems have got a problem. Could you guys help me on that? Share this post Link to post Share on other sites
chops 111 Posted November 1, 2006 Great work! Really good models, textures and sounds! Im really enjoying the missions and campaigns too, it's obvious a lot of hard work and has been put into them, judging by the amount of detail. Could you explain how the mortars work? Is there any special scripting needed? I played with them in the editor, but couldnt even see the rounds land Thanks! Share this post Link to post Share on other sites
Supernova 0 Posted November 1, 2006 Thank you all very much I enjoyed this mod especially the paratrooper mission. Share this post Link to post Share on other sites
low light 0 Posted November 1, 2006 This has always been a MOD with a high level of work going into it and I have thoroughly enjoyed playing with your units. I just have a few questions: Can a downed Pilot be rescued at sea using any of your Medium Helicopters? Do you plan on tweaking the ground based steering of your addon's? It's just that I have skidded and caused damage to my plane when turning on the taxi-way especially the C1. Are you planning on redoing the interiors of the Choppers as some don;t have roundels which makes flying them a little more challenging? Also a few of your wheeled vehicles seem to turn like they are on ice when you go hard to the left or right, there seems to be a loss of traction (I'm talking about at low speeds rather than at high speeds, when this happen normally in OFP:R)...the LAV is an example, the same with the CCV. Anyway I'm going back to playing with these fantastic addons. YOU GUYS ROCK! Thanks again for your hard work and dedication that brings out such quality addons. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted November 1, 2006 nice update to a great mod are you planning to have an actual Hokkaido island in the future with campaign? The brothers campaign is short but still one of the best released for OFP Share this post Link to post Share on other sites
BlackScorpion 0 Posted November 1, 2006 Just tried 1.4 the first time, Mechas and aircraft that is... very nice. Will need to see more. The aircraft fly well, sound powerful (well, like a fighter jet should) and are heavily enough armed. Also the Mechas are nice to battle when not using the missiles... BOING BOING BOING WOOOOOSH GRAAAAAAR! Share this post Link to post Share on other sites
OFPCAT 0 Posted November 2, 2006 Now, RHS's 85 VDV has got an enemy to stroke! Just enjoy in fighting against BOH's 85 japanese troops, killing those GUIZHI! But have to say the texture of those 85 japanese is nice, especially the realistic effect of clothes... Share this post Link to post Share on other sites
mr. Duck 0 Posted November 3, 2006 I got some more nitpicking (sorry), I hope you (BOH) guys see this too. It's about the apache (and maybe the cobra too, haven't flown that yet), specifically when you're shooting. As long as you stand still, it's fine but when you move and shoot, things are going wrong. It becomes kinda hard to aim (especially with rockets, from a long distance). Now, I haven't seen the config yet but from the first thing that pops in my head is, you guys might have a too high "initialspeedvalue" in the hellfire and zuni rockets. Share this post Link to post Share on other sites
bonko the sane 2 Posted November 3, 2006 I got some more nitpicking (sorry), I hope you (BOH) guys see this too.It's about the apache (and maybe the cobra too, haven't flown that yet), specifically when you're shooting. As long as you stand still, it's fine but when you move and shoot, things are going wrong. It becomes kinda hard to aim (especially with rockets, from a long distance). Now, I haven't seen the config yet but from the first thing that pops in my head is, you guys might have a too high "initialspeedvalue" in the hellfire and zuni rockets. funny, for me i find it easy to aim with these rockets, and the TOW is deadly, 1 hit, 1 kill. My problem is with the ASM 1 and 2, they generaly hit 20m away or more from target, regardless of the distance i fire the missile. but i dont care, beautiful mod, very complete and high quality. p.s: the cargo anims for the V107 are FUBAR. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted November 3, 2006 for some reason, the helos have a problem attacking VME soldiers ...they just fly over them and act like their about to fire but very rarely do..I'll keep testing to see I can see what causes it... Share this post Link to post Share on other sites
General Giap 0 Posted November 3, 2006 Can someone help me? I don't know if it's a bug but in the campaign "brothers" when we have to find our brother who was shot down in the forest, i can find the copilot but impossible to find the pilot! i've been everywhere in this damn forest. Please help! Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted November 3, 2006 Can someone help me?I don't know if it's a bug but in the campaign "brothers" when we have to find our brother who was shot down in the forest, i can find the copilot but impossible to find the pilot! i've been everywhere in this damn forest. Please help! he's there took me about an hour to find him but he's there... Share this post Link to post Share on other sites
rschaufus 1 Posted November 3, 2006 I love the Everon and Nogova missions! Great job overall. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted November 4, 2006 also noticed the FIM-92 guys won't engage air targets...even if given the order to "target" or "attack" only the other soldier mounted SAM units will Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted January 22, 2007 I wonder if, besides planning to mod for ArmA, the BOH team is considering still to release something for OFP, since it still seems some time off before everybody will be able to fully enjoy ArmA, be it due to lack of a more world-wide release, need of patches, and non-availability of modding tools... I hope as well that further BOH releases will keep incorporating "Front Mission" hardware - I wonder even if there is cooperation in any way between Ocrambass and the BOH team? Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted January 22, 2007 lets hope they continue working on ofp stuff...but fear like most of the other respectable mod groups..they'll jump on the "ArmA bandwagon" Share this post Link to post Share on other sites
laborj456 0 Posted January 23, 2007 hei hello, why BOH is a demo? Share this post Link to post Share on other sites
Wolfsburg 0 Posted January 30, 2007 hei hello, why BOH is a demo? I heard , It is japanese traditional style. But,we are aliving on OFP world. Please looking forward to next our release. Share this post Link to post Share on other sites
USMC NEEDER 0 Posted February 1, 2007 WOOT time to thank you so much!!!! Share this post Link to post Share on other sites