OFman 0 Posted October 22, 2006 Hi, I relased my next island for OFP - Saria. I hope you will enjoy it http://www.armazpl.nazwa.pl/saria.rar [19MB] Authors: saria.pbo - OFman saria_obj.pbo - OFman, Raddar Wies.pbo - Reyhard More screens: ADDONS & MODS: DISCUSSION Share this post Link to post Share on other sites
imutep 0 Posted October 22, 2006 Wow...good looking Island. I download it now and make a news about it Ähm...no needed addons? Edit: new Mirror from Ofp.4players Here you go: Saria Island / 19.3 MB RAR Have fun Share this post Link to post Share on other sites
cozza 24 Posted October 22, 2006 First RHS hinds and now this. And its only the morning, Can my day get any better Well if I do this it will Share this post Link to post Share on other sites
Commando84 0 Posted October 22, 2006 oh i've been waiting for this island, remember when it first saw daylight in the addon & mods discussion Downlading now, haha yeah i'll get to fly around in one of the new Rhs hinds too, 2 X the happiness! Share this post Link to post Share on other sites
olemissrebel 0 Posted October 22, 2006 No offense, but I don't see what was the cause of all of the hype for this island. Aside from the road textures, the bridge, and a couple of new objects, it's not unlike any other nogovaesq island that's been released over the years for resistance. You could have spent a lot more time working on the towns! Share this post Link to post Share on other sites
Commando84 0 Posted October 22, 2006 ok tested the island, i like the way the island is split up into smaller sections and that it doesn't lag down my comp so much. Just as olemissrebel said some of the towns are pretty low detail. But i think its good sometimes to test out a larger mission with a.i script in and lots of addons without fps dropping down heavy as soon as you have put out 4 squads of soldiers love the bridge, just maybe it should have some lights at night. More testing on sunday night good night! Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 22, 2006 it's not unlike any other nogovaesq island that's been released over the years for resistance. Â You could have spent a lot more time working on the towns! No offense, but B*llsh*t. This is definitely a different style and look. I like it a lot. Took me 20 mins in a chopper just to skim a look of the place. Lots of interesting locations. Sure, towns aren't big, but I dont see that as a negitive, it more about the landscape. Nice work OFman, you can see you have spend DAYS on this. And to the addon makers Only a couple of items for specific comment. - Got a missing green_braracke04.p3d error (another addon?) - Island Anim file doesnt loop (nice music choice but) - The zig-zag coast is not the best look. - And a pet hate ..... Hangers too close to Airstrips. But, Cheers, Gnat Share this post Link to post Share on other sites
m@ster 0 Posted October 22, 2006 Nice Island OFman Mirror: http://www.ofp-arma.cznhl.com/downloads/addons_islands.php Share this post Link to post Share on other sites
squeeze 22 Posted October 22, 2006 Very nice island ....But...bridge at cc-49 killed me when i tried to cross it in a buggy, not level. Share this post Link to post Share on other sites
Commando84 0 Posted October 22, 2006 ok more indeepth testing now, oh man really love the special custom sidewalks you and your team made hehe nice screen shoot gnat! Share this post Link to post Share on other sites
rellikki 7 Posted October 22, 2006 Nice job! Mirror by OFP.info: Saria Island (19,3mb) Share this post Link to post Share on other sites
Serclaes 0 Posted October 22, 2006 Gnat @ Oct. 22 2006,04:54)]- Got a missing green_braracke04.p3d error (another addon?) Thats Mapfact's Barracken -> Here I'll try it later but it looks nice on the screenshots  Share this post Link to post Share on other sites
POPKA 0 Posted October 22, 2006 Great map, just what I was looking for good new road textures and extra objects. My only beef is that some of the buildings need to have their lod's checked over, and there are a few missing faces here and there. Share this post Link to post Share on other sites
loony 0 Posted October 22, 2006 Great work OFman! tez sobie posta nabije :P Share this post Link to post Share on other sites
jasono 0 Posted October 22, 2006 I love the island but there was a few bugs I found. When driving along the bridges i found they was slightly diffrent heights, causing me to hit the edge of the bridge and killing myself I was testing on mp with someone else who got the island. Share this post Link to post Share on other sites
rundll.exe 12 Posted October 22, 2006 Try setting your landscape quality to normal. This fixes most times bridge problems. Downloading If its good I make a CTI on it. Share this post Link to post Share on other sites
wolfflight 0 Posted October 22, 2006 I don't know if anyone else will have this problem AI will not drive over bridges even on SAFE mode they want to drive under the bridge... Share this post Link to post Share on other sites
fasad 1 Posted October 23, 2006 Hey. I like the vertical nature of the island, quite different. BUGS - there is a custom addon of a "lean-to" shed over a pile of wood. The sides of this shed are only visable from one direction. - bridge errors - uneven and ai unfriendly - custom windmill has missing/invisible faces. Looks crude compared to rest of the custom buildings. - large gap in mis-matched road at Fc41 FEEDBACK - personal opinion. sorry, i'm a civil engineer (and a harsh bastard! - the custom road texture is too sharp. The edge lines do not meet around corners. A bit of blur and alpha would improve this. End pieces and junctions could be improved. - love the crash barrier! Although you've left it off of some sharp blind corners and places where leaving the road would be fatal. Keep gaps to let the stupid AI get through. - roads are very rough, very steep and very angled. Maybe smoothing out the terrain. I know the OFP engine is a major restriction in this regard, especially with interesting terrain. At least try not to place sharp corners immediately after crests (without any warning signs). - at Dd22 there is a road that runs along the top of a long straight cliff. This cliff appears to be very square, change the base heights around a bit. The bottom of many of the coastal cliffs show obvious zig-zags (caused by OFP engine, i know, but this effect can be reduced). - The island seems to have a very sparse civil population. More barracks than houses? A few more towns and villages would be great! - The vegetation placement is superb! Nice work in this department. - Crater on road at Ah48. This is a bad band-aid solution to joining road segments. - communications tower directly adjacent to tall apartment block at Ba48. Not very plausible. I hope you continue work on this island. I apologise if any of this seems unduly harsh, please accept that it is meant to be taken contructively : ) Share this post Link to post Share on other sites
punishment 1 Posted October 24, 2006 yeh i found the a bit of the bridge stands to high over the rest and stops vehicles dead Share this post Link to post Share on other sites
OFman 0 Posted October 24, 2006 Try setting your landscape quality to normal. This fixes most times bridge problems. Share this post Link to post Share on other sites
kuIoodporny 45 Posted October 24, 2006 Nice work, OFman ^^ Naprawdę spoko wyspa Share this post Link to post Share on other sites