Jump to content
Sign in to follow this  
bravo 6

blood splash

Recommended Posts

As we all already have noticed in some "recent" videos there are blood spash when we get hit.

Im sorry my expression but... What the hell is that suppose to be? crazy_o.gif

That "lego", Arcadish splash does not fit in this realistc game.

Im almost 100% sure that BIS will change that stupid and freacking effect for Gold version.

Since i don't have 100% sure i would like to see if this thread helps to get and join some opinions about the hit/injury effect..

How could this be instead then?

Share this post


Link to post
Share on other sites

Yea, the puffy red clouds that seem to be outside the normal laws of gravity has bothered me for some time, I rather see NO splash when but a pool of blood growing under the body afterwards...

This because of 2 reasons, RL hits are often less dramatic than in the movies. The other reason is to make it harder to know if an enemy really is hit or not which would be you know ... cool smile_o.gif

Share this post


Link to post
Share on other sites
As we all already have noticed in some "recent" videos there are blood spash when we get hit.

Im sorry my expression but... What the hell is that suppose to be? crazy_o.gif

That "lego", Arcadish splash does not fit in this realistc game.

Im almost 100% sure that BIS will change that stupid and freacking effect for Gold version.

Since i don't have 100% sure i would like to see if this thread helps to get and join some opinions about the hit/injury effect..

How could this be instead then?

While I agree with you, in that the blood splash looks... odd... I can not see how you can make statements such as "Im almost 100% sure that BIS will change that stupid and freacking effect for Gold version."

Are you the lead designer at BIS? No? then how can you be sure that they will change this effect, which they have added to the new engine? (a basic red-filter was already present in OFP)

Whilst it isnt the greatest hit indicator, I'm not sure how else you could do it. I've not been shot, so I wouldnt know how best to simulate the effects.

Its certainly better than the arcadish "hit direction" indicators, which not only use this blood overlay, but use big on-screen arrows to tell you what direction the hit came from.

Oh, and I belive the word you want is "plastic" not "Lego" wink_o.gif

Share this post


Link to post
Share on other sites

I think I'll just replace that texture with another the same red and alpha level as the "whole screen" red overlay. Then it'll be just like OFP.

I don't mind though, like DM says, it's better than a massive arrow being like "wow you've correctly judged which direction that bullet came from - and you were shot at the same time!"

Share this post


Link to post
Share on other sites

The best "blood hit/splash" effect I've seen is in the recent Faces of War demo.

It can be argued that it's stylised but it does look very good and packs a punch.

*edit* Actually having tried the demo again, it's too exaggerated. The colour is good though.

There was a blood mod for OFP where the 'puff' was replaced by a small explosion of flecks and that looked much better.

Share this post


Link to post
Share on other sites

Id rather see white puffs when a bullet hits a body such as a 5.56 or a 7.62, and the blood to slowly seep from the body once its hit the deck, blood rarely "squirts" and a "red puff" is highly exaggerated for every single shot. Its when people get hit by high calibres and explosives is when the gore is to be expected. smile_o.gif

Share this post


Link to post
Share on other sites

Why white puffs?

And are we discussing on screen effects of being hit, or the blood spurt of hitting an enemy?

Personally I hate the puff of red smoke that seems to be perfectly round and hang in the air, I'd rather have a more subtle, realistic effect. Perhaps something like ECP but more subtle.

Share this post


Link to post
Share on other sites
While I agree with you, in that the blood splash looks... odd... I can not see how you can make statements such as "Im almost 100% sure that BIS will change that stupid and freacking effect for Gold version."

Are you the lead designer at BIS? No? then how can you be sure that they will change this effect, which they have added to the new engine? (a basic red-filter was already present in OFP)

i believe in the change because from what i read. Notice that BIS really want to make this game as realistic as possible. So what is so realistic on that crappy splash? I bet almost no one like it due to the level of realism, so why keep it?

Whilst it isnt the greatest hit indicator, I'm not sure how else you could do it. I've not been shot, so I wouldnt know how best to simulate the effects.

Some kinda faid effect would be more natural.

Some kinda shock impact (depending on the location)

Oh, and I belive the word you want is "plastic" not "Lego" wink_o.gif

hehe, this time i wanted to use the word lego indeed smile_o.gif

Share this post


Link to post
Share on other sites
Daniel @ Oct. 16 2006,00:05)]are we discussing on screen effects of being hit, or the blood spurt of hitting an enemy?

on screen effects for being hit.

i think its clear, no?

edit: double post :\

Share this post


Link to post
Share on other sites

Is there anything wrong with WGL's solution to this?

Your screen flashes white when your hit ("when you see the flash it's already too late" - sound familiar?), and when your bleeding, you start blacking out.

Share this post


Link to post
Share on other sites

First of all, i will take it as it comes. But i suppose we (the community) are this free to expresse our feelings and impressions about the latest sources (pictures/video). Why else would they provide it...?

I suppose it has been seen that some stuff has been redo/changed after there was a lot of discussion or arguments. Not sure if it was our (community) input that changed that, or it was BI themself that made those decissions.

Anyway, it is a forum so i guess i'm also free to give my input.

Ok, i'm also not a fan of the current hit indicator, like mentioned there isn't really a good way to simulate that. Since we aren't in the time area of body hit systems linked to the game whistle.gif , those effect will be simulated ingame.

I agree it is still a bit arcadish (blood splashes on screen) but like mentioned it can be worse...

My idea or concept to simulate 'hits' would be animations. It might not be the performence free idea, but i think that is the closest methode to simulate it. No experience (at beeing shot in RL), but from what i have seen...non hollywood...is that any shot (even on armor) has impact on the body. Meaning, a temp. immobility and depending on round type the lack of balance or even beeing knocked down. Afaik, roll doll (?) etc isn't in ArmA (correct me if wrong), so if BI wants it to take to the next level, they will need to play with animations imho.

Like for example: when you get shot in the right upper body from the front, you would loose your balance and have a 'step/fall left backwards' animation...shot in leg (once)->kneel, if only for a while untill you are brave enough to stand up again..limping the wounded leg (if you take it a level up etc). This offcourse means a lot of different effects/animations depending on direction, type of ammo, body armor type etc, so that could make it unpossible but imho it would give much more realisme then the blood splash...(i don't feel/act differently..lets continue the shooting effect).

Atm. OFP/VBS lacks this imho and hits doesn't really confuse or effect the body (balance). The wound impact, legs-> can't run, arms-> bad aiming, is fine (after effect), but that impact hasn't received proper actions imho.

Not sure if this is all possible and if it is the way to go (it will always have it pro's and con's).

But like i said, i will take it as it comes, just suggesting wink_o.gif .

Share this post


Link to post
Share on other sites
Daniel @ Oct. 15 2006,19:05)]Why white puffs?

And are we discussing on screen effects of being hit, or the blood spurt of hitting an enemy?

Personally I hate the puff of red smoke that seems to be perfectly round and hang in the air, I'd rather have a more subtle, realistic effect. Perhaps something like ECP but more subtle.

I think average joe gets these "white puffs" from Band of Brothers. For example the first guy shot in this clip.

http://www.youtube.com/watch?v=52Jd9LS-nyc

I don't know how realistic these "white puffs" could be as in ive never seen anyone get shot in realife. If you look at Battlefield 2 they have those non-red puffs for visaulization of hits and i believe the community refers to them as "Sandbag Soldiers." I don't care what kind of puffs Armed Assault has, although it would be nice to see a soldier react as to where he was hit like DaSqaude mentioned.

Share this post


Link to post
Share on other sites

I would prefer an explosion type of blood rather than smoke.

But the blood should only come out if the enemy is shot in the limbs or head, or with a sniper rifle. I'd think that the layers of clothing, armor, ect would soak up most of the blood before it comes out on the torso.

Share this post


Link to post
Share on other sites

The puffs in bf2 is an excuse to have no blood so they can market the game,soldiers that are shot several times never have ANY blood on them nor the ground unlike AA and OFP,no blood=younger ESRB rating.

Its also there for confirmation,no blood but there is something to tell you that you hit the enemy,however this is not always the case but it avoids alot of that "omg hax" stuff that is thrown around.

Share this post


Link to post
Share on other sites

I think the puffs of blood are fine as they are, at least, for now anyway.

The only way ArmA could really simulate the true effects of injuries would be by going ass what many people would called overboard, and too gory. Because, the fact is when somebody gets shot and an arterry is severed, it will be messy, a little human fountain icon_rolleyes.gif

IMO, simulating the visual effects of injuries would waste way too many system resources. If proper bleeding was simulated, then we would have die hard realists screaming for limb severage and decapitation, and then who knows.. proper physics on the falling guts? tounge2.gif

I saw, just leave it as it is. The puff of blood is realistic, but displayed in a much more conservative manner than the real life effects. So, imho, it's fine.

Share this post


Link to post
Share on other sites

Or Doom/Quake. Heck, I wish I had a human torso on MY body to power my exoskeleton, ala Makron style.

However, it would be nice to see, on body armour equipped troops, a puff of dust rather than blood when hit on the armour, since blood isn't likely to come out of a vest except in the occasion when a bullet penetrates you, or until a few seconds later when the blood reaches the outside of the vest via the bullet's hole.

Share this post


Link to post
Share on other sites

It would be nice with those white puffs like seen in BoB to simulate the dust from the soldiers gear.

Indeed you won't see any blood 'puffs' when shot.

Share this post


Link to post
Share on other sites

If you want reality, I guess that the JFK Zapruder film is as real as it gets.

WARNING !!! This film may be to graphic for some.

edit: This post is in direct violation of forum rule §5 , showing real carnage. Posting rights suspended.

Share this post


Link to post
Share on other sites
If you want reality, I guess that the JFK Zapruder film is as real as it gets.

WARNING !!! This film may be to graphic for some.

Well, he was shot in the head which looks quite differently than if shot in your chest.

Share this post


Link to post
Share on other sites

Well, this is a head shot and the so called "pink mist"...

white dust puffs are fine for body hits, if they look like smoke, that is.

Blood should only be visible for headshots. Everybody will know he's dead.

I thought Operation Flashpoint had nice hit detection (player and target).

The arrow-like indicator in pure shooter games is not necessary at all, because you can perfectly hear where the shot came from and with proper sound delay, which makes it even better.

There should be no fancy shader effects just as simple but realistic as possible.

Share this post


Link to post
Share on other sites

I'm quite happy with the way ECP handles it, a small reddish puff. Seems like a good way to indicate a hit in a visual way even if it's not strictly speaking "realistic". You're looking at a monitor with limited resolution and so sometimes you ned a slightly different way to communicate a hit to compensate for lack of tiny subliminal clues.

Also, keeping with ECP blood effects for a while, I really do like the ground splatter effect around the body. Quite often I've been able to discern what direction a shot came from based on one of these elongated splatter trails. I don't suppose this effect will be implemented in Armed Assault so I guess we'll be waiting on a good blood effect modification, which surely won't be too long in the making wink_o.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]WARNING !!! This film may be to graphic for some.

1st of all it´s against forum rules. You may rethink your decision to post it on the BIS forums as rules say:

Quote[/b] ]§5)No posting of explicit images

No posting of pictures containing porn, real killing, mutilations, wounds, carnage, and other disgusting/explicit images. This also includes links to pages that contain such images. There have been a number of incidents where people have linked to news sites which unbeknownst to them contains obscene images a few mouse clicks away, while we can't expect people to check every link on a site it is strongly suggested that whenever making a post about a news item the post is structured in a way that provides the information without risk of breaching the rules. A good example of how to do this can be seen below. If you're ever unsure as to whether or not a link should be posted on the forum feel free to PM a moderator for guidance.

wink_o.gif

Share this post


Link to post
Share on other sites

Well he DID post a warning, and it's not like the video jumped in your face.

This topic is about the little blood-splatters that show up on the screen when you get hit.

Tho i don't want to bother BIS with any more criticizm (i think it was in old arabic countries, where ANY kind of criticizm was taken as a NEGATIVE one), i do think the blood-splatters look stupid. I'd even be fine with no visual indication at all. You just hear the sound of the bullet hitting your flesh, and that's it. And you manically start to look for the hole .. Heh ..

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×