Jump to content
Sign in to follow this  
Avimimus

Rapid campaign modification idea

Recommended Posts

Tired of replaying the campaigns? Wouldn't it be nice if we could randomise the enemies (in size, skill and type)? I think we can:

We create a program that decrypts the campaign files, leaving the missions in a editable format. It then opens each mission in sequence and (based off of command line rules):

- Searches and replaces unit types (ie. All BMP-1s become BTR-80s), this could also be done in a semi randome way.

- Looks for groups and randomly adds or subtracts soldiers

- Modifies skill levels

Then it repacks the campaign under a new name.

This way we could produce a WWII OFP:R campaign with great ease. Or make a limited paramilitary one with mercenaries and no armoured vehicles.

My personal favorite would be to decrease the number of enemies but increase their skill and attempt to play "iron-man" where I give up the campaign if I get killed. In other words realism.

So who wants to make the program?

Share this post


Link to post
Share on other sites

Sound's like a brill idea! If however you down load one of the many mods available i.e ffur in all it various format's, yk23 ect ect you will get the same effect already done for you!

Share this post


Link to post
Share on other sites

what would be good is a program to replace the bis units with any units you want with some sort of gui to make it really easy. Or does this exist?

Share this post


Link to post
Share on other sites

A gui would be nice for most people. A program could be usable without it though.

The upside to this approach is you can use custom units (instead of a total replacement) and you could also very the number of enemies in the game. This would be useful for ballance and could create some very different experiences.

Imagine OFP:R with trucks instead of tanks, custom choice of equipment added and half the number of enemies...

Share this post


Link to post
Share on other sites

ArmA´s gonna have that feature accfording to what placebo said in one of the many interviews.

Don´t think anyones going to build one for OFP at this stage.

Share this post


Link to post
Share on other sites

If you just want to replace vehicles or soldiers in a campaign you could simply use something like UltraEdit to replace different words/phrases in the sqm files of an unpacked campaign. A fancy program would be kind of uneccesary.

Share this post


Link to post
Share on other sites

use DAC (to some parts) in campaigns whistle.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]use DAC (to some parts) in campaigns  

*Hint* Or play dynamic campaigns *Hint* whistle.gif

Share this post


Link to post
Share on other sites
If you just want to replace vehicles or soldiers in a campaign you could simply use something like UltraEdit to replace different words/phrases in the sqm files of an unpacked campaign. A fancy program would be kind of uneccesary.

It would be nice to have some randomisation.

What I would really like is a way to produce campaigns (without doing it by hand) that did not require or encourage "Rambo style" gameplay.

Some of us don't want to be heros. Even when you are a hero in these games you don't get rewarded with leave or even a promotion. You can take out four enemy tanks and ten infantrymen and then retreate and you get penalised.

What about meeting engagements where there is a long range exchange of fire and you actually outnumber the enemy.

What about campaigns that don't require you to use 'retry' and 'save'.

How did the OFP:R campaign turn into a tank game? It should be assasinating sympathisers or conducting hit and fade attacks.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×