froggyluv 2136 Posted September 27, 2006 Sorry, I didn't get the modding skillz gene Besides, it easier being a critic Share this post Link to post Share on other sites
f6/43xYrbb 0 Posted September 27, 2006 Ah sorry guys I was too stupid to actually see that the solution to my question was already posted.Sorry.I shouldn't post at late night ;_; Share this post Link to post Share on other sites
mechastalin 0 Posted October 1, 2006 I'm having a bit of a problem with the config I'm writing. I tried replacing all the East RPG launchers with the ORCS models and the new models show up when the RPG is on somebodies back, on the ground, or unloaded. But when it is loaded and being held by somebody it shows the old model. Share this post Link to post Share on other sites
.kju 3245 Posted October 1, 2006 hm can you pm/send me your config please Share this post Link to post Share on other sites
sickboy 13 Posted October 1, 2006 I'm having a bit of a problem with the config I'm writing. I tried replacing all the East RPG launchers with the ORCS models and the new models show up when the RPG is on somebodies back, on the ground, or unloaded. But when it is loaded and being held by somebody it shows the old model. Don't forget to replace the ModelSpecial value, that's the cause of the "problem" .. on the back there is a different model than when it's loaded If there is no modelspecial defined for the Orcs one, either put ModelSpecial=""; in the config or find the original rpg launcher modelspecial, if it has any, and put that one in the config -- Just to say "WOW" to WGL 5.1, and many congratz to all contributors! We had some server FPS issues lately and I decided to make myself easy (With ArmA on our doorstep) and switch to WGL 5.1 with some own additions... I must say.. magnificent! WGL 5, the betas and this release are all of major quality, I love the realism! My thanks and grattitude! Share this post Link to post Share on other sites
mechastalin 0 Posted October 1, 2006 I'm having a bit of a problem with the config I'm writing. I tried replacing all the East RPG launchers with the ORCS models and the new models show up when the RPG is on somebodies back, on the ground, or unloaded. But when it is loaded and being held by somebody it shows the old model. Don't forget to replace the ModelSpecial value, that's the cause of the "problem" .. on the back there is a different model than when it's loaded If there is no modelspecial defined for the Orcs one, either put ModelSpecial=""; in the config or find the original rpg launcher modelspecial, if it has any, and put that one in the config -- Just to say "WOW" to WGL 5.1, and many congratz to all contributors! We had some server FPS issues lately and I decided to make myself easy (With ArmA on our doorstep) and switch to WGL 5.1 with some own additions... I must say.. magnificent! WGL 5, the betas and this release are all of major quality, I love the realism! My thanks and grattitude! The ORCS RPG has a model special. I tried defining a new ModelSpecial in the WGL .hpp file but it didn't seem to work. Share this post Link to post Share on other sites
sickboy 13 Posted October 2, 2006 The ORCS RPG has a model special. I tried defining a new ModelSpecial in the WGL .hpp file but it didn't seem to work. You are talking about the models config hpp's? if you made a line like this there: #define WGL_RPG7LAUNCHER_MODELSPECIAL Â modelSpecial="blabla"; then you will need to also edit wgl_wep_config and add: WGL_RPG7LAUNCHER_MODELSPECIAL line at the WGL_RPG7 definition... To make it more easy to work... remove the modelspecial line again, and put it back like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define WGL_RPG7LAUNCHER_MODEL Â model="blabla"; \ modelSpecial="blabla"; mind the \ (backslash) at the end of the model= line Share this post Link to post Share on other sites
mechastalin 0 Posted October 2, 2006 Will editing that config make it impossible for me to play online? Share this post Link to post Share on other sites
sickboy 13 Posted October 2, 2006 Will editing that config make it impossible for me to play online? I guess the WGL officials can give you a better answer to that one But I think/Usually you will get a "Modified config.bin" message when joining... some servers do not allow that or kick you when such messages come up.. But I guess you get that anyway when exchanging models... my memory don't serve me well enough to say for sure, so I guess you should just try... as usual make backups of ur files so you can always revert! Share this post Link to post Share on other sites
.kju 3245 Posted October 2, 2006 hey sickboy  thanks for helping out  MechaStalin, sickboy is correct. i guess you get a "modified config" file message, but it should work. yet i would not recommend it to you to use this modification for online play. possibly it can make the server or the other clients crash. overall we didnt include all necessary properties in such special case as it seems ofp has a limit on defines  i think in the future we will see a more advanced system of this  Share this post Link to post Share on other sites
sickboy 13 Posted October 2, 2006 hey sickboy  thanks for helping out  .... i think in the future we will see a more advanced system of this  NP m8 You guys deserve it Anyway... any data available on the mentioned limit? I had a setup with winter, desert and woodland same amounts and types of units (Infantry & Vehicles) like wgl5, in all 3 climates, all 3 with defines incl. double the weapon defines (SJB) than WGL, but didn't hit any (noticable ) limit yet I'm interested in the limit! Share this post Link to post Share on other sites
.kju 3245 Posted October 3, 2006 no idea  yet you can merge most defines of a unit to one if you dont use the inherit "define" feature  Share this post Link to post Share on other sites
olemissrebel 0 Posted October 3, 2006 how can i add eventhandlers in the config other than on the default units, and hidden selections? is there a set code for it? Share this post Link to post Share on other sites
.kju 3245 Posted October 4, 2006 hello olemissrebel can you please try to rephrase this and explain a bit more in detail what you want to do. please give an example for both questions! cheers Share this post Link to post Share on other sites
olemissrebel 0 Posted October 4, 2006 for all addons with custom heads, in the units config, one must add eventhandlers... the same way the model is defined, et cetera. when making a custom config with WGL, there are places for model, etc, but none for eventhandlers Share this post Link to post Share on other sites
.kju 3245 Posted October 4, 2006 hm you could "hack" this in by editing the main config itself. we wont include EH hooks in the future, as this too far off from the original idea sorry. Share this post Link to post Share on other sites
olemissrebel 0 Posted October 4, 2006 okay, it's central to replacing the current units with pretty much any the community has put out recently Share this post Link to post Share on other sites
zulu1 145 Posted October 5, 2006 I've had some time to play with this a little. I'm not sure if I'm missing a file or something but when playing BIS missions I'm not hearing any radio chatter, I just get the subtitles. NE1 know whats going on? Share this post Link to post Share on other sites
chipper 0 Posted October 5, 2006 I've had some time to play with this a little. I'm not sure if I'm missing a file or something but when playing BIS missions I'm not hearing any radio chatter, I just get the subtitles. NE1 know whats going on? They removed the radio chatter so that you could instantly give orders to the AI without waiting for the sound of a previous order to finish. I personally like to hear the radio voices other wise the game is just to silent for me. If they kept the sounds but still found a way to give instant orders I'd like it. Share this post Link to post Share on other sites
.kju 3245 Posted October 5, 2006 @Zuku1: read page 5 of this thread to see how to re-activate them or read WGL wiki about config base  Share this post Link to post Share on other sites
zulu1 145 Posted October 5, 2006 Quote[/b] ]read page 5 of this thread to see how to re-activate themor read WGL wiki about config base. Â Thanks Q! Even though it may slow down execution of orders the game just isn't the same without the radio. Share this post Link to post Share on other sites
rheydrich 0 Posted October 5, 2006 If I wanted to use my own models base from the previous edition of WGL 5.0 can you? Or will it create conflicts? Share this post Link to post Share on other sites
.kju 3245 Posted October 5, 2006 it should work fine rheydrich we ve just extended the system (quite much actually - its a lot more flexible now). you can send it to me, than i will double check it Share this post Link to post Share on other sites
rheydrich 0 Posted October 6, 2006 what happen to all the dust effects when your bullets hit the ground they are gone!! also the deflecting tracers are gone... Share this post Link to post Share on other sites
rheydrich 0 Posted October 6, 2006 I forgot I cannot find links to the other models base downloads (BWmod) Share this post Link to post Share on other sites