Chaos 0 Posted August 8, 2006 The OFPMDB Team released now a new version of my "Realistic Dam(m)age System" which is well known since the release of "Operation Black Mamba". Now the CRDS-P v2.0 is avaible as an addon which brings a lot of advantages to the missiondesigner and the player. You can find all features bottom. These are the advantages - no need to merge CRDS with the description.ext - all sounds and scripts are now defined in the addon - it is now very easy to launch CRDS - there is no need to define CRDS in every mission of a campaign - the integration into a config of a modification is now very easy - the size of missions and campaigns is now smaller Features: - player can bleed - large wounds accelerate the bleeding - player screams while bleeding - two first aid kits can stop the bleeding - white- and blackouts - a lot of soundsamples - simulated pain when player gets hit - limited sight when wounded - limited possibilitys of communication with teammembers <span style='font-size:13pt;line-height:100%'>Here</span> you can download the addOn. Share this post Link to post Share on other sites
.kju 3245 Posted August 8, 2006 thanks mate i will check it. we have most of the things in WGL for a long time, but i am interested to see how you have done it Share this post Link to post Share on other sites
CRIONYK 0 Posted August 9, 2006 nice addon is it MP friendly ? Â Share this post Link to post Share on other sites
.kju 3245 Posted August 9, 2006 well done - the voices are evil Share this post Link to post Share on other sites
punishment 1 Posted August 9, 2006 I demand detatchable limbs!!!!!! Share this post Link to post Share on other sites
Chaos 0 Posted August 9, 2006 nice addon is it MP friendly ? @ CRIONYK Yes - its MP friendly. @ punishment For detachable limbs you need fully new skeleton - complete new unit. Sorry but this is only a script. Thanks guys ! Share this post Link to post Share on other sites
CRIONYK 0 Posted August 9, 2006 Quote[/b] ]Yes - its MP friendly cool i'm adding your script to my stargate units Share this post Link to post Share on other sites
action man 0 Posted August 9, 2006 nice addon @ punishment For detachable limbs you need fully new skeleton - complete new unit. Sorry but this is only a script. Hmm so i am right in assuming this thing as the potential for a unit when say for instance, hit by a fifty cal bullit in the head the head could fly off? Or hit in the leg the leg could become shall we say dissattached from the unit! Hmm,come on addon makers let's make a unit that could take full advantage of the addon.(just for realism's sake you understand) Share this post Link to post Share on other sites
Deadeye 1 Posted August 10, 2006 Good job Mirror to ofp.info : Here Share this post Link to post Share on other sites
nephilim 0 Posted August 11, 2006 body dismemberment is possible i managed to do that with some us marines ive made some days ago however its way too fuzzy to get it working for everypart of the body also the heap of data that has to be calculated is pretty high also the useage of textures.. with those texture clusters most unit addons use today in ofp it would be pretty horrific.. no impossible but unpractical for ofp at least.. lets wait for arma Share this post Link to post Share on other sites
william1 0 Posted August 12, 2006 i think something is wrong with the death sounds , it is like some are played at a time , making a quite scaring shout most of the times this happens with and without ecp .also when the player is killed not long after being injuried, the screen blacks out and you can see nothing at all , the script keeps on working even in the death screen. and never heard the great variety of wonded shouts that there are in the pbo , only some breathing Share this post Link to post Share on other sites
froggyluv 2136 Posted August 12, 2006 I too only get one crazy death scream- accompianed by a kind of electronic gust of wind noise. Share this post Link to post Share on other sites
Sudden Death 0 Posted August 12, 2006 i think something is wrong with the death sounds , it is like some are played at a time , making a quite scaring shout most of the times  this happens with and without ecp .also when the player is killed not long after being injuried, the screen blacks out and you can see nothing at all , the script keeps on working even in the death screen.  and never heard the great variety of wonded shouts that there are in the pbo , only some breathing Chaos is a little bit busy atm so some answers from me, who works together with Chaos. the death sound works correctly. Maybe its not the best, but it´s the best Chaos got. I found the problem with the Blackout and a little bugfix is near to come. the wounded sounds come only at a high "damage"-level, but for OFP its a short step between no damage and player killed by directs hits. You will hear the sounds if you get some indirect hits. Maybe we´ll improve this too. Thanks for the feedback. Sudden Death Share this post Link to post Share on other sites
Chaos 0 Posted August 13, 2006 Well, the sound problem is now fixed. Please download the file again. Now you can hear the right sounds after every, indicrectly body hit. Additional information: This script/addon will shot automatically his functions down (bleeding) when you use the ECP mod. english download german download Other bugs & problems we will fix in next times. Share this post Link to post Share on other sites
william1 0 Posted August 13, 2006 much much better now the death sounds are fixed and work perfectly, still there is black out on death screen but is a minor bug , i will search for the different injury shouts , didn't met anyone yet , but that's because rusians kill me so fast great work ! edit: another issue i found, when you are flying in a chopper for example and you are injuried, the sound of the chopper dissapears each time the player breaths , then appears again (im implementing your script in my personal missions ) Share this post Link to post Share on other sites
Sudden Death 0 Posted August 14, 2006 much much better now   the death sounds are fixed and work perfectly, still there is black out on death screen but is a minor bug , i will search for the different injury shouts , didn't met anyone yet , but that's because rusians kill me so fast   great work !  edit: another issue i found, when you are flying in a chopper for example and you are injuried, the sound of the chopper dissapears each time the player breaths , then appears again (im implementing your script in my personal missions   ) new updated version from august 14th: - blackscreen problems if player died should be fixed now - soundproblems fixed like Chaos told In a very first version of the addon a loud "beep" simulates the "earbreak" (?bad english?) if player was hit. But this was to nerve-racking. Finally Chaos used the "fadesound" of OFP. So its normal that sound disappears. Hope thats th point you mean or did I missunderstoud? Kind regards Sudden Death Share this post Link to post Share on other sites
william1 0 Posted August 14, 2006 well , i don't mean the exact moment in wich you are injuried when the fade sound simulates the shock, i mean later , it is like each time the player makes the breath sound of your script , this sound superpose to the helicopters one, this occurs repeatedly with every breath , i know what you mean with fade sound but is not that , i think it is aproblem of sound Overlapping or something downloading the latest version ! Share this post Link to post Share on other sites
Chaos 0 Posted August 15, 2006 This problem was really not more existent since last bugfix. We hope, we can make the next version of CRDS-P better and the release will be better than this Share this post Link to post Share on other sites