ravendk 25 Posted August 3, 2006 Withc units is used for the release pic ? Share this post Link to post Share on other sites
Wilco 944 Posted August 3, 2006 He just said TQP's Special Forces Share this post Link to post Share on other sites
Deathstruck 375 Posted August 3, 2006 Nice anim pack!I hope there will be update soon Share this post Link to post Share on other sites
Sudden Death 0 Posted August 3, 2006 Nice anims, but they crashed my OP after short time playing (CTD). I run OFP with only the anims as a mod-folder (only these) and some RHS-addons. Also If I try "retry" it crashed. Anyone else with this problem? S.D. Share this post Link to post Share on other sites
_IrřnMan_™ 0 Posted August 3, 2006 That looks great man usin and testing now @Gold Glover I like them, they look better than the originals. That looks much better than the orginal ofp anims man Share this post Link to post Share on other sites
pandalefou 0 Posted August 3, 2006 The new "running death animation" (when they roll) are pretty realistic... I guess you have already saw some "combat death" in video ? It's pretty similar and impressive... Share this post Link to post Share on other sites
sanctuary 19 Posted August 3, 2006 Quote[/b] ]thats a missing anim. now only to find out which Well it also happens when trying to light fires which is the same animation as picking up the weapon. But i cant be bothered with that so ill just copy the anim.pbo off the cd again and use that. Not sure how my anim.pbo lost some files though. Also from the size difference there could be a few missing it should be 11.2mb once extracted from the .rar I have not given a look to this pack yet, but check those files in your anim.pbo sPOLOZ.rtm spoloz2.rtm sPOLOZSTAT.rtm lehpoloz.rtm lehpoloz2.rtm lehpolozstat.rtm Those files are the one responsible of the drop/put animations (the first batch is for stand/crouch, the second one is for when the unit is lying on the floor) and the static position resulting of it. Share this post Link to post Share on other sites
chammy 7 Posted August 3, 2006 I'm going to try this one out yup Share this post Link to post Share on other sites
Rhodite 3 Posted August 4, 2006 Great work mate another mirror for you Here Share this post Link to post Share on other sites
456820 0 Posted August 4, 2006 Quote[/b] ]I guess you have already saw some "combat death" in video ? Nope, these animations were created not by me, check the readme for who made them. Quote[/b] ]Those files are the one responsible of the drop/put animations (the first batch is for stand/crouch, the second one is for when the unit is lying on the floor) and the static position resulting of it. Cheers ill look at that in a minute or two. Also the work on the leaning animations are mainly done need some testing, then ill release them as a seperate pack. Share this post Link to post Share on other sites
action man 0 Posted August 4, 2006 Please could you post a list of the name's of the new death anim's. Thank's Share this post Link to post Share on other sites
456820 0 Posted August 5, 2006 Quote[/b] ]Please could you post a list of the name's of the new death anim's. Thank's Lets hope i can remember them... Also note the first one is the actual movement and the second anim will be the static dead anim. ATsmrt ATsmrt2 (AT dying) bezsmrtb bezsmrtb2 (Safe dying) kleksmrt kleksmrt2 (Crouch dying) plazenismrt plazenismrt2 (Lying dying) SBEHsMRT0 SBEHsMRT02 (Running dying v1) SBEHsMRT0B SBEHsMRT0B2 (Running dying v2) ssmrtb ssmrtb2 (Standing dying) Pretty sure thats all of them sorry if i have missed some out. Edit - Also ive checked the animations sactuary said there all there. Ive tried using a different pbo program, tried using the anim.pbo straight off the cd and ive still got the same problem with the soldiers appearing in the ground. Share this post Link to post Share on other sites
pandalefou 0 Posted August 5, 2006 Is there a way to remove the "punched from face in the torso" death anim ? Because i think it's not pretty realistic and it's the most comon death anim... It's nearly always this anim for the death "runing" ? Share this post Link to post Share on other sites
456820 0 Posted August 5, 2006 Quote[/b] ]Is there a way to remove the "punched from face in the torso" death anim ? Because i think it's not pretty realistic and it's the most comon death anim... It's nearly always this anim for the death "runing" ? Well i could make it so the other animation is played more often then this one? Even if its not very realistic its still much better hten the BIS death anims so i cant really be arsed to change it but i could make it be played less often. Share this post Link to post Share on other sites
pandalefou 0 Posted August 5, 2006 It would be really nice Share this post Link to post Share on other sites
action man 0 Posted August 5, 2006 Is there a way to remove the "punched from face in the torso" death anim ? Because i think it's not pretty realistic and it's the most comon death anim... It's nearly always this anim for the death "runing" ? You could do that for yourself now the list of death anim's has been posted The only thing that need's changing is when you're unit sinks waist deep into the ground! Share this post Link to post Share on other sites
456820 0 Posted August 5, 2006 Quote[/b] ]The only thing that need's changing is when you're unit sinks waist deep into the ground! Dont have a bloody clue where that has come from. Have tried all sorts of possibilities but the problem still reamins. Any ideas would be great becuase im stumped by this problem. Edit - mmm... think it could be my pbo program, i copied a fresh anim.pbo of my cd then unpbo it then re pbo it without making any alterations then tested it the problem still reamained. However i have tried a different pbo program and it still causes the same error. Share this post Link to post Share on other sites
pandalefou 0 Posted August 5, 2006 If somebody have explanation to remove the "non nice looking" (it personal, not a objective appreciation) anim I just need unpbo ?? and pbo maker ? and just delete ? Share this post Link to post Share on other sites
OFPCAT 0 Posted August 5, 2006 I've been using DMA's nice anmis for all my addons now. But would like to try your one as well. Just a query, whether your pack could be used in ECP, FDF and other Mods? Share this post Link to post Share on other sites
action man 0 Posted August 6, 2006 If somebody have explanation to remove the "non nice looking" (it personal, not a objective appreciation) anim I just need unpbo ?? and pbo maker ? and just delete ? Yes unpbo this anim pbo,next get the new ffur anim. This one also has got new death anim's.unpbo that and swap and change till your'e heart's content.re pbo this anim and voila you will have the anim of your'e choice. Good luck Share this post Link to post Share on other sites
456820 0 Posted August 6, 2006 Quote[/b] ]I've been using DMA's nice anmis for all my addons now. But would like to try your one as well. Just a query, whether your pack could be used in ECP, FDF and other Mods? Of course just put it into the mod folders Dta folder and there you go. This is also compatible with DMA lean and roll anims. Share this post Link to post Share on other sites
pandalefou 0 Posted August 6, 2006 I just mixed DMA next gen pack and Dezoom's death anim It rock Thx for help Share this post Link to post Share on other sites
456820 0 Posted August 10, 2006 V1.1 of the animation pack uploaded check first page for a change list. Enjoy. Share this post Link to post Share on other sites
Wilco 944 Posted August 10, 2006 Not sure if it's been said, but I see a "Chicken Wing" animation. You're taught in basic to keep your elbow in so you don't risk it getting blown off  Share this post Link to post Share on other sites
spiritwalker 0 Posted August 10, 2006 is it compitable with ffur 2.0? Share this post Link to post Share on other sites