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wipman

DLEM_MEU

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Hi, as this is my own project with no support or help by any other OFP player, addon maker or mod maker, i've decided to start a tread about this project of mine in this section of the forum; because this units beeing based on released units, aren't released yet and if i can't do some big things concerning this projet... i gonna advandone it as soon as i found out that i can't nothing more for it by myself. Now the Progress... i've remade the zipper on one of the DLEM_MEU units, but i think that i've to redo the ass pockets to rise 'em up to they'r right place.

DLEM_MEU:

DLEM_MEU_02.jpg

I hope that you like that small update, i'll keep working on 'em as much until they'r finnished or until i can't do anything else with 'em. LEt's C ya

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make sure you add some IBA´s to those

or RAV´s

the butt pockets are too deep.

like theyre stuck under the buttocks.

if you use od gear make sure you get the right color

OD is normally an olive tone which is a slightly brownish green

(or green with some more red in value)

cant say more atm

its pretty early to say more about those

keep it up

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USMC Force Recon uses Marine CIRAS vests and MICH helmets

USMC Grunts uses Coyote Brown Interceptor and LWH helmets

this is the usual set up then every one can ofcorse buy ther own stuf or borrow

Interceptor

interceptor.jpg

CIRAS

CIRAS-Land.jpg

MICH

MICH-Helmet.JPG

LWH

16850.jpg

USMC MEU standard weapons

M1911MEU

M16a4 M5 Ras

M16a4 M203

FN Minimi

FN Mag58

H&K MP5SD6 (FR)

M4a1

M136

Carl Gustaf

SMAW

Alot is also depending on what MEU your making SOC one have alot of more fun stuf then normal MEUs

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Hi, yes Nephilin, i should adjust not only the pants back pockets, also the costure of the ass reinforcement and of course the colour of the vest and ammo pouches; but here is where i have the problem... as i don't know how to map/remap with the O2, the Knee pads share the texture colour with the vest and pouches, and there some more textures in that kind; that as i don't know how to remap... i can't do a specific texture for each thing, knee pads, med-kit pouch, ammo pouches, gas mask pouch... and holster. I was thinking in do a Tan vest and use it in both (W) & (D) versions, but ain't like the idea; maybe just for the desert version. Let's C ya

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Hi, i've remade the ass costure and reinforcement, now i think that looks better, but the ass reinforcement isn't really in this way, but well; my problem still beeing the same, remap the ammo pouches, gas mask pouch and med-kit pouch; also the knee pads and some other things, any help will be apreciated. Until now im working only on a single model, the rest of the models are on hold until that i do all the woodland textures or until i realize that i can't do nothing more. Let's C ya

Small Update:

DLEM_MEU_03.jpg

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Hi, i've worked a bit on the helmet textures of the woodland version, i don't think that i gonna go a uncovered version with the velcro squares at the sides for the Team Leader, but i don't know.

Helmet:

DLEM_MEU_04.jpg

Let's C ya

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Looks very good! Keep it up smile_o.gif

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Fix the MICH straps, they are all meant to be the same tone of black. I recommend LSR or TQP's.

Looking very nice, otherwise. biggrin_o.gif

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make sure you remove insignias from sleeves/helmets

havent seen and marine/force recon units wearings such things.

some force recon guys have the flags on their arms but thats rare afaik

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If you look at the left helmet picture , the US flag is backwards. Just wanted to point that out.

GD Mast

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If you look at the left helmet picture , the US flag is backwards.  Just wanted to point that out.

GD Mast

"The US flag never retreats" so it should indeed be the other way around

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Flags or any patches at all is rare on Marines mostly only a flag on the vest or nothing at all.

Dont know wy but thats the only way i have seen it smile_o.gif

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Hi, yes Hornet, i've been looking to some USMC grunt & Recon units and they don't any kind of flag, company or squad patch, on the sleeves or in the helmet; only some grunts they'r tipical & personal rebel flag or rebel flags subdued in the helmet or things like that; but nothing official. So... i gonna remove any patch on the units, i may do various helmet covers textures and, maybe... just maybe... some uncovered Mitch 2000 helmet texture. Let's C ya

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Hi, im glad of hear that some one likes this upcoming changes, this may also (i should check it 1St) allow me to add the sleeves pockets in a bigger size, what i don't know is if i could add 'em in the right possition, as diagonaly oriented, if don't... i'll had to put 'em vertical, and that's unrealistic; but, as no one complained about this matter in any ACUPAT dressed unit, then it's not so important i think.

A "solution" may be to add 3D sleeves pockets, but that's something that i can't do myself. Let's C ya

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Hi, i've removed the subdued yankee flag and the squad path from the woodland mitch version and added some costures instead the plain shadows. This is how it looks like:

DLEM_MEU Progress:

DLEM_MEU_05.jpg

Well, i think that's not so bad but's not so good; but may serve. Let's C ya

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hmm

have you checked the latest pics available of the recons?

they have some new nvg mounts shaped in a <> manner

i can post some pics if you cant find them

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Hi, i think that i know Nephilin, which NVG's mount you mean, but i just can retexture this units, as im not a modeler i can't do that mount (i don't even know how to remap textures), i think that i could take the Mitch 2000 from other units and use it in this units; and then, with that mapping... i think that i could do uncovered Mitch helmet textures, but i don't like that idea... because as im not a modeler i don't know how to make those move with the units head instead stay inmovile in the iar while you move the unit head to the sides. Thanks for the pics offer, but i don't gonna need 'em. Let's C ya

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hey mate just a little tip;

move the stitching or 'material joints' over to the edge of the mapped area. That way you get rid of the ugly looking edge and it just looks like the stitching.

mich.jpg

otherwise it isnt looking bad at all.

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Hi, yes sabre i should do that, but you know how tired is that?, i guess i'll do it because the helmet texture isn't ready yet, so i could do that too. Let's C ya

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