COBRA EATER 0 Posted July 25, 2006 hey thanks look pretty good from here Share this post Link to post Share on other sites
Shadow NX 1 Posted July 26, 2006 I checked Camerons units and the idea with the NV googles is pretty neat ( not new but very nicely used here ) however there still is the same old prob that even Lasers first VDVs ( and i think those were first with removeable stuff ) had... save... load... nothing there anyome on the head, only if you use the option again you get the nv googles back. Is there any workaround? Not as far as i know. Maybe a scrit that always checks status? Share this post Link to post Share on other sites
nephilim 0 Posted July 26, 2006 i dunno if its already been said but the pockets on the arms are wrong... on your units they are straight but issued ACU uniforms have angeld pockets similar to the chest pockets good work overall Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 26, 2006 Yeah, I'll look into the pockets, I don't think the angle is too great though. @Shadow_NX => part of that problem is that my scripts have handlers to stop them being run more than once (and thus eating CPU power). I'll have a squiz into it, but is it that much of a problem? The AI will get their NVGoggles back within a minute or two (thanks to the daylight checking script), and the player can always reset his/her NODs too. Share this post Link to post Share on other sites
olemissrebel 0 Posted July 26, 2006 yea the pockets are angled to the front, from the top Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 27, 2006 OK, I'm on it - you should love the last version, olemissrebel - looking v. nice. Totally redone pockets, with correct unit badges, etc, etc. Share this post Link to post Share on other sites
SPONGKLINGK 0 Posted July 27, 2006 any plans about making a US marines addons Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 27, 2006 Sorry man, I'm not really into the Marines, but it wouldn't be too hard for someone to retexture MARPAT onto the originals, and make a few adjustments to have perfectly adequate marines. But I'm not really keen, sorry. Share this post Link to post Share on other sites
ruff 102 Posted July 27, 2006 i made like a trigger that repeated a script to access the nv goggles only good for night missions though Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 27, 2006 How do you mean? The NVGs will work by themselves on the AI. EDIT: Or do you mean for the player, to avoid the save-load problem? Share this post Link to post Share on other sites
karazy 0 Posted July 27, 2006 oh damn hot new ACU addon, but still those damn clone faces. i wanna use the faces that you can choose for YOURSELF. Share this post Link to post Share on other sites
sniper pilot 36 Posted July 27, 2006 oh damn hot new ACU addon, but still those damn clone faces.i wanna use the faces that you can choose for YOURSELF. I cant agree more, yeah sure these units have pretty faces, but hell i want to use my face Share this post Link to post Share on other sites
NSX 8 Posted July 27, 2006 2Karazy 2Sniper Pilot These units were developed strictly for applying Llauma heads, cause both of us (Cameron and me) like them. The name of our project (Faceplant) giving you an idea of what are these units for. ACU was just a enchancement, made in case it's a current US uniform now. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 28, 2006 Make your own face into Llauma architecture then. Or BIS-head these units, though I won't be doing it for you. Share this post Link to post Share on other sites
sniper pilot 36 Posted July 28, 2006 2Karazy2Sniper Pilot These units were developed strictly for applying Llauma heads, cause both of us (Cameron and me) like them. The name of our project (Faceplant) giving you an idea of what are these units for. ACU was just a enchancement, made in case it's a current US uniform now. Yeah I like the faces too. Who wouldn't? but i feel there should be more of a variety(or is there some special way to use these faces that i do not know of). Great Addon by the way! And thanks, cant wait for more... Quote[/b] ]Make your own face into Llauma architecture then. Or BIS-head these units, though I won't be doing it for you heh i can make one? how if i can ask...? Share this post Link to post Share on other sites
Jahve 0 Posted July 28, 2006 Dont know if this has been addressed or not: The tan MOLLE holster.. Its molle in all directions, aswell as the fact the texture yousee on it should be on the side of the holster that faces the soldiers leg, and be on a drop down molle panel. It appears that you have an acu admin pouch on the middle of the Interceptor Body armor, aswell as a doubble magazine panel on the middle right under that, wich would complicate the soldiers removal of the vest in a situation requiring that by a factor of 10. The RAID-type velcro and pocket on the arms shouldnt go vertically down, they should be at a 30 degree angle backwards. Nice job on the "rightness" of the ACU jacket in that pic on the last page, but the "US ARMY" name tape (aswell as the nametape with the soldiers name) should be ACU backed aswell , as seen here http://img369.imageshack.us/img369/7328/raid42jy.jpg Hope i helped Share this post Link to post Share on other sites
nephilim 0 Posted July 28, 2006 for the nvgs i suggest you check the daytime.. and if the unit is the player or just AI.. i did this with my mercs works pretty good btw what kinda nvgs are these?? i cant really recognize them on the ofp.info pics.. army uses anpvs7b but updates to anpvs 13 just being correct :P Share this post Link to post Share on other sites
sickboy 13 Posted July 28, 2006 Cant wait for other FacePlant productions, this is totally awesome/sweet!! Any ETA on russians? (I think there is too less attention towards russians :P llauma heads would rock on RHS etc :P) Mini-bug report: you still have some lsr_rang sounds configured: eg: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fallbody[]={{"\LSR_rang\SOUND\fall",db-60,1}}; laydown[]={{"\LSR_rang\SOUND\prone.ogg",db-100,1}}; standup[]={{"\LSR_rang\SOUND\up.ogg",db-110,1}}; crawl[]={{"\LSR_rang\SOUND\crawl",db-115,1}}; Share this post Link to post Share on other sites
stingfish74 0 Posted July 28, 2006 ok, i must be ignorant. where can i find these units in the editor west> ?? thanks. Share this post Link to post Share on other sites
stingfish74 0 Posted July 28, 2006 found them! fyi west> us men Share this post Link to post Share on other sites
sickboy 13 Posted July 28, 2006 Dunno if I screwed up... but when I equip the nvg's .. it seems some leg textures revert to BMI blackop ones... known (and is a bug?) or my fault/corrupt archive somehow? Share this post Link to post Share on other sites
XCess 0 Posted July 28, 2006 Most likely a conflict with BMI blackops, try removing the BMI blackops and see if the problem persists. Share this post Link to post Share on other sites
IrishGuy 0 Posted July 29, 2006 Why go I get the feeling you more or less tweaked the other ACU addons and now are trying to pawn it off as your own? Share this post Link to post Share on other sites
Wilco 944 Posted July 29, 2006 Why go I get the feeling you more or less tweaked the other ACU addons and now are trying to pawn it off as your own? Eh? Share this post Link to post Share on other sites