sanctuary 19 Posted July 1, 2006 Not tested, but it should work : In the class definition of your soldier, add : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init = "[_this select 0] exec ""\facestex2\rus_faces.sqs"""; }; Animated=1; class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } } And you must have the 2 selection Fset1 and Fset2 in each resolution LODs and the Memory LOD in your model p3d (give a look into the latest GROM soldiers to see where to place them), this is supposed to avoid some bugs with the faces being wrongly assignated to the head. This way your soldiers should have the russian faces from the facestex2.pbo randomly given to your units Share this post Link to post Share on other sites
vipermanden 0 Posted July 5, 2006 any East side models coming soon with facesTex 2 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 6, 2006 I'm working on quite a few... check the FP1 pictures in the Combat Photography thread. Share this post Link to post Share on other sites
Marxis 0 Posted July 6, 2006 Is there any config for basic units around here that is this facetex using? I mean that west units will automaticly have west faces , east will have east , civilian maybe random , resistance random too i think. Well if you see a mexican in US army its suprising. Share this post Link to post Share on other sites
ag_smith 0 Posted July 6, 2006 Is there any config for basic units around here that is this facetex using?I mean that west units will automaticly have west faces , east will have east , civilian maybe random , resistance random too i think. Well if you see a mexican in US army its suprising. This is not possible without changing the models and that's basically what Cameron is working on. Share this post Link to post Share on other sites
Marxis 0 Posted July 6, 2006 ok , thanx for info , good time here everyone im off to Greece for 11 days Share this post Link to post Share on other sites
Deathstruck 375 Posted July 18, 2006 Hm,its too bad that there are not east(or russian)with your new faces I have seen lot of pictures with ORCS(RHS?)soldiers with your textures......but unrelased 1 question:Its somebody working on them? EDIT:Uh,question have been answered time ago aother question:Could somebody plz send me list of addons using facetex?plz thx Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 18, 2006 I am working on Russian soldiers with Llauma's head v2. Namely: - Infantry (RHS) - Crew (ICP) - Spetznatz (RHS) - Sobr (RHS) Share this post Link to post Share on other sites
demonhunter212 0 Posted July 21, 2006 I'm having trouble (What else is new)in game with these faces. I have them mapped to a unit in the description file but when i play a misson the face is all ****** up.............me meaning that the Nose is one the side of the head the camo in the front and the face on the back of the head so could anyone possibly tell me what i have to do. Srry if this was mentioned before. Share this post Link to post Share on other sites
ingram 258 Posted July 21, 2006 I am working on Russian soldiers with Llauma's head v2. Namely:- Infantry (RHS) - Crew (ICP) - Spetznatz (RHS) - Sobr (RHS) Hell Yeah! I can't wait for them:) Btw. Great work with those US soldiers Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted July 25, 2006 umm i need help were is this CLASS DEFINITION of the soldier you speak of Sanctuary.. i really like these faces adds i bit of difference to the units. im trying to add them to lasers para rescue guys. thanks. Share this post Link to post Share on other sites
chipper 0 Posted August 26, 2006 Someone in addon & mod discussion put a link to fixed scripts in facetex2. The bug with faces switching after leaving a vehicle are gone. I forgot the name of the person that made these so if you are him please reply. Anyways I PBOd the scripts and you can get them here. Fixed Facetex2 scripts Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 27, 2006 Seconded - Flea's scripts do cause that problem, so I'm reverting. Share this post Link to post Share on other sites
gunterlund 0 Posted August 27, 2006 Someone in addon & mod discussion put a link to fixed scripts in facetex2. The bug with faces switching after leaving a vehicle are gone. I forgot the name of the person that made these so if you are him please reply.Anyways I PBOd the scripts and you can get them here. Fixed Facetex2 scripts There is an error in this download and wont open. Share this post Link to post Share on other sites
olemissrebel 0 Posted August 27, 2006 not true, i downloaded it last night and it works fine Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted September 9, 2006 all i wont todo is add the camo faces to the units that use these faces..... i tryed editing the config file that has the face thing in them.eg-; [_this select 0] exec {\facestex2\basefaces.sqs} i add c_ca_faces.sqs which is camo white guys. then i changed the next one in line with the asian so on n so forth. saved it . started flashpoint but no tqp_sf guys with the faces. i just need help with that. Share this post Link to post Share on other sites
R0adki11 3949 Posted October 3, 2006 Hi, all i am discovering several problems with using facetex2, i keep getting data3d/fset1.p3d error when loading my nogovan infantry units. Share this post Link to post Share on other sites
action man 0 Posted October 4, 2006 Hi, all i am discovering several problems with using facetex2, i keep getting data3d/fset1.p3d error when loading my nogovan infantry units. These are the line's i have added to my own custom config-class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } } class EventHandlers { Init="[_this select 0] exec {\facestex2\basefaces.sqs}"; }; Â Â I have used the basefaces script,but you can use one of the other face script's which are contained in the facetex pbo. (i am assuming you know a little bit about configs and pbo's) Edit = i have just found out that you are making these unit's from scratch yes? The answer above refers to adding already made unit's using new head model to a custom config!Any chance you could be a little more precise on what youre problem is? Share this post Link to post Share on other sites
mr.Flea 0 Posted October 8, 2006 Quote[/b] ]class Fset{ type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } } Fset - for hook after save-load. something... Quote[/b] ]#loop _unit SetFace _face @_unit animatephase "Fset" > 0.9 _unit SetFace _face goto "loop" Quote[/b] ]#loop @time < 0.5 _unit SetFace _face goto "loop" correct too, and "Fset" not used Share this post Link to post Share on other sites
C4P741N 0 Posted December 6, 2006 I think there is a solution to this somewhere (and probably a better place to post this) but does anyone know how to prevent the face textures screwing up when you respawn down the line in MP? It really does ruin the fantastic units using this head when your first man looks perfect but the rest are screwed. Share this post Link to post Share on other sites
Rebel Man 431 Posted December 6, 2006 Llauma, ask if there Female Facetex2. Share this post Link to post Share on other sites
joelz 0 Posted October 26, 2007 Does anyone know how to fix the problem in mp where the nose is on the back of the head, and the mouth is on the forehead etc etc? Share this post Link to post Share on other sites
BlackScorpion 0 Posted October 29, 2007 What do you mean? Just generally trying to use them in MP or a "friends" game with just Llauma units... I know that because I've got the problem (us both using Jonny's Mercs and mate complaining about fecked up head texture) few times. Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted February 28, 2008 Congratulations! Nice faces but I don't know how use them in OFP...I want use them with FFSX 1985 mod but if I can't use them with this mod, I want know how use them with other mods. I have no idea about what I must do...please help me! Thank you Share this post Link to post Share on other sites