Sarge6754 0 Posted May 11, 2006 Will Armed Assault have volumetric, gradient mapped, animated, and high-res particle effects? Here's an example of the PERFECT war particle fx from a to-be-released strategy game... This is no demand thread, but it seems that the standard OFP particles are still being used in Arma builds. It seems that great particle effects are a must for a game like Arma, it would be so beautiful! The screens of "World in Conflict" below just make me drool! (Although Arma still makes me drool more... ) WiC 1 WiC 2 WiC 3 WiC 4 WiC 5 Below are even more examples of what I think are some of the best particle fx in games to date... 1 2 3 If you can't view the images by clicking the links then copy and paste them into the address bar Share this post Link to post Share on other sites
Colossus 2 Posted May 11, 2006 Urgh, yet another place you need to register to get any content. This got to be worth it Share this post Link to post Share on other sites
Sarge6754 0 Posted May 11, 2006 It probably wouldn't lag too much more unless the particle textures were ungodly huge. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 11, 2006 You have to register with IGN to view those pics. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted May 12, 2006 BOO you need to register BOO Share this post Link to post Share on other sites
toster 0 Posted May 12, 2006 this site dont work in FF :/ In IE Going it. against links from ve3dmedia.ign.com :P Share this post Link to post Share on other sites
Placebo 29 Posted May 12, 2006 <s>Whilst the thread perhaps almost had enough merit to stand (despite it being answerable along the lines "ArmA will have what ArmA will have" etc), however the fact you use links which force subscription to a premium site negate the validity of the point I think.</s> Thanks to MrZig for pointing out that copying the link into the address bar makes them viewable, therefore I retract my closing Share this post Link to post Share on other sites
Tim Leary 0 Posted May 12, 2006 Those are some mighty fine particle FX in the screenshots (copy link into address bar works nice). If people think of or are worried about Fx"lag" I think the new definition for that should be GR:AW. Share this post Link to post Share on other sites
Heatseeker 0 Posted May 12, 2006 Those are some mighty fine particle FX in the screenshots (copy link into address bar works nice). If people think of or are worried about Fx"lag" I think the new definition for that should be GR:AW. Hmm... like the particles make GRAW lag or GRAW lags but its not the particles fault . I hope BIS wont overdo the special efects too much and keep them realistic, seeing tanks on fire is already a little... strange . Share this post Link to post Share on other sites
Spy17 1 Posted May 12, 2006 What is strange about tanks on fire? You can find hundrets of pics in the net with tanks on fire.(even abrams in irak) I would really like to see more realistik smoke. (bigger, longer lasting and more wind affected) Share this post Link to post Share on other sites
DBR_ONIX 0 Posted May 12, 2006 Any chance of mirroring those images to imageshack/photobucket, it's extremely annoying have to copy/paste them into new tabs, so much so I looked at one and gave up Anyway.. Slightly worried when I saw : http://ofp.gamepark.cz/news/pics3/armaavid2.jpg http://ofp.gamepark.cz/news/pics3/armaavid3.jpg I know it's not final, but the effects seem to have gone backwards from OFP.. (Then again some of the other effects, like in the video where the units are getting out the heli, the dust particles look far far better) I think OFPs particle system, despite eating frame-rate a lot of the time, was good.. Good example, the FDF mod's dead-tank smoke plumes, which look great, even when flying though it.. Hm, slightly unconstructive post, but njeh - Ben Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 12, 2006 Anyway.. Slightly worried when I saw :http://ofp.gamepark.cz/news/pics3/armaavid2.jpg http://ofp.gamepark.cz/news/pics3/armaavid3.jpg I know it's not final, but the effects seem to have gone backwards from OFP.. (Then again some of the other effects, like in the video where the units are getting out the heli, the dust particles look far far better) I think OFPs particle system, despite eating frame-rate a lot of the time, was good.. Good example, Â the FDF mod's dead-tank smoke plumes, which look great, even when flying though it.. Hm, slightly unconstructive post, but njeh - Ben Well, i agree, but im 100% sure bis is still tweaking them Share this post Link to post Share on other sites
max power 21 Posted May 12, 2006 tanks are full of all kinds of explosive and flammable materials. If somethign has enough punch to break through the armour, chances are good that there will be a fire of some kind. Share this post Link to post Share on other sites
sirex 0 Posted May 12, 2006 bear in mind the video compression will make the smoke look like crap, as it takes colours that are close to each other (like in smoke) and gives them a flat, uniform color. -- dont worry too much. Share this post Link to post Share on other sites
24Gamer 0 Posted May 13, 2006 Â Â Â Â Crytek's Crysis btw (DirectX 10) Share this post Link to post Share on other sites
Daniel 0 Posted May 13, 2006 *Is amazed* Â Gotta agree on those ArmA smoke plumes, they do look shocking. Hope they get (or have had) a major revamp at some point. Share this post Link to post Share on other sites
aus_twisted 0 Posted May 13, 2006 [imghttp://www.vicdsl.plus.com/Crysis.jpg[/img] Â Â Â Â Crytek's Crysis btw (DirectX 10) I'm sure those effects would run good on the scale of Armed Assault, not. Share this post Link to post Share on other sites
24Gamer 0 Posted May 13, 2006 [imghttp://www.vicdsl.plus.com/Crysis.jpg[/img] Â Â Â Â Crytek's Crysis btw (DirectX 10) I'm sure those effects would run good on the scale of Armed Assault, not. hehe, you must admit it does look nice tho Share this post Link to post Share on other sites
TheBladeRoden 0 Posted May 13, 2006 ArmA needs dx10 features, NOW Share this post Link to post Share on other sites
Friedchiken 0 Posted May 13, 2006 ArmA needs dx10 features, NOW But most of us can't even upgrade to dx10 graphics cards right now. Share this post Link to post Share on other sites
shinRaiden 0 Posted May 13, 2006 ArmA needs dx10 features, NOW Why? To reitterate, why? I can think of some API reasons why Dx10 would clean up some hassles, but I suspect that's not why you put it in. You know why people play nethack? It's because of the uber-1337 gfx over a 80x25 tty console. Oh wait, maybe it has something to do with the depth of the content and the gameplay. If you change the textures and the models for the cl_particles in OFP right now and spend enough time scripting some drop commands you can make your own insanely cool particle effects. OFP right now supports 4096px textures if you have an nvidia card, ATI hasn't seen fit to bother adding in support for textures above 2048px. So that's 1.22cm per pixel for ground textures. And so on and so on. If it's eye candy you want, you can have it right now in OFP. Sure it will lag your brains out. But DxN+1 does not make things go faster. If there's any speed change, each successive generation will go slower due to the function call wrapping and virtualization that will come in Vista. What Dx9 has for coolness has nothing to do with pretty pictures at all. It is strictly about how to make custom commands to the video card. The idea is rather than make an OFP script that loops to make a bazillion drop[] commands with each being a seperate arbitrary function call to the GPU using a full instance of a generic mesh and texture, instead that particle effect can be rewritten to be spawned inside the GPU, rather than sent to the GPU. Dx10 is a totally different can of worms. Again it has nothing to do with pretty pictures, the improvements have to do with how the system talks to the hardware and your applications. Share this post Link to post Share on other sites
Friedchiken 0 Posted May 13, 2006 The nice thing about non-dx10 games like this is that I will never have to worry about FPS stutter on my laptop. Share this post Link to post Share on other sites
sniper pilot 36 Posted May 13, 2006 Anyway.. Slightly worried when I saw :http://ofp.gamepark.cz/news/pics3/armaavid2.jpg http://ofp.gamepark.cz/news/pics3/armaavid3.jpg I know it's not final, but the effects seem to have gone backwards from OFP.. (Then again some of the other effects, like in the video where the units are getting out the heli, the dust particles look far far better) I think OFPs particle system, despite eating frame-rate a lot of the time, was good.. Good example, the FDF mod's dead-tank smoke plumes, which look great, even when flying though it.. Hm, slightly unconstructive post, but njeh - Ben Well, i agree, but im 100% sure bis is still tweaking them They did say it was in Alpha stage still... Share this post Link to post Share on other sites
Heatseeker 0 Posted May 13, 2006 Crysis looks laggy and yet just another sci-fi shooter, i think all this fuzz for new technology and graphics is filling the market with nice looking shit. Far Cry was terrible, the water looked nice but other than that it wasnt close to be a decent game.. And for how long did one play those mighty DX9 games? A week? I think i will enjoy Armed Assault for many years to come . I will start thinking about DX10 when BIS anounces a DX10 app . Oh yeah, the smoke and particles... i dont care about it if it drops my frame rate to single digits . Share this post Link to post Share on other sites