el_muerko 0 Posted May 8, 2006 Shots like the one below look great but not one shows a buildings interior thru an open window or door. Will we be unable to enter buildings in ArmA? If not then why are so many buildings closed, the vast majority of OFP & OFP:R buildings could be entered. A lot of interviews and previews meantion improved CQB collision detection and enemy AI but if all the buildings are sealed where will this take place? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 8, 2006 i guess this thread is facing prelock ... please use search next time (answer is yes You will be able enter nearly any or all buildings) ... Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 8, 2006 My guees is that they're still working on the interiors, since the last press release says; Quote[/b] ]New island containing large cities with many different, fully accessible buildings. Share this post Link to post Share on other sites
el_muerko 0 Posted May 8, 2006 i guess this thread is facing prelock ...please use search next time (answer is yes You will be able enter nearly any or all buildings) ... Well the screenshot above seems to show that statement to be false, those windows are textures. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 8, 2006 WIP = Not finished = Funky looking = Let's work on it and show pics of it when it's done. We'll see the interiors sooner or later. Patience is a virtue. Share this post Link to post Share on other sites
el_muerko 0 Posted May 8, 2006 Considering the ramping up of PR interviews and previews as well as a planned showing at E3 and Q4 release I wonder how big a step it is for the engine to switch from buildings that are textured blocks to buildings that have full interiors on a large scale such as in the town above. As for patience, I've been around since OFPs release and still play coop with friends on Tuesdays, I have all the patience in the world. Share this post Link to post Share on other sites
DBR_ONIX 0 Posted May 8, 2006 He had to get ontop of that building somehow - Ben Share this post Link to post Share on other sites
simba 0 Posted May 8, 2006 making buildings is by far the easiest thing to moddle , config , and texture as long as you use real pics to make the textures, if ofp community wants a large choice of enterable, good looking buildings the only way to get it , is to make it by our/yourself . Share this post Link to post Share on other sites
D.murphy man 0 Posted May 8, 2006 From what im guessing id say the buildings are going to be just like they are in OFP now. Some will be accessible, some will not. Share this post Link to post Share on other sites
jakerod 254 Posted May 8, 2006 In one of the videos before you see the player walk into a building. Also the majority of buildings on Nogova were not enterable. It was about 50/50. Share this post Link to post Share on other sites
l etranger 5 Posted May 8, 2006 What i m wondering is if the AI will be able to fight and navigate indoors, not like in OFP where they was just going to defined position by the building maker. Share this post Link to post Share on other sites
Scrub 0 Posted May 8, 2006 And then Mapfact and company will make beautiful resort hotels to pump shells into If collision is truly fixed (e.g. up to our fiddly-nitpicky standards) then we're going to go HOG-wild on buildings yehaa! Share this post Link to post Share on other sites
hellfish6 7 Posted May 8, 2006 I'm probably in the minority, but I'd rather have a large number of low-poly, closed buildings than a smaller number of high-poly enterable buildings. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 8, 2006 I'm probably in the minority, but I'd rather have a large number of low-poly, closed buildings than a smaller number of high-poly enterable buildings. I want a large number of low poly, (partly) enterable buildings. Make it functional, not beautiful(although if both are possible, why not, but this world isnt perfect.. )! Share this post Link to post Share on other sites
jakerod 254 Posted May 8, 2006 I say a mixture of the two. Urban combat isn't as fun if you don't have to check windows for snipers. Only problem is eventually you will get used to which buildings are open and which are closed so you will pretty much know where they are anyway. Share this post Link to post Share on other sites
CsonkaPityu 0 Posted May 8, 2006 Would be nice to have good buildings, recreational facilities like public pools, etc. with administration buildings, schools, a university somewhere, shops, you know - stuff that makes a city believable. I'd sure like to check out the royal palace of south sahrani. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 8, 2006 Agreed. Hopefully it'll be there. Sure hope so Share this post Link to post Share on other sites
killerwhale 1 Posted May 8, 2006 Quote[/b] ]If not then why are so many buildings closed, the vast majority of OFP & OFP:R buildings could be entered. In Operation flashpoint, you were able to open doors and I think this one is the same Share this post Link to post Share on other sites
Scrub 0 Posted May 8, 2006 I've the general floorplan and layout of buildings at my old Uni. It's a reasonably small campus, I might model it up if the import / texture tools are user friendly. That would be fun. and a few profs too! (why don't ya calculate the physics of this bullet as it punches thru yer sternum, Halversham! Hated that class ) Share this post Link to post Share on other sites
bravo 6 0 Posted May 8, 2006 I want some confortable sofas! hehe ... hope interiors can be destroyed too, stairs, columns etc.., ie, destructible buildings if a building is closed and not acessible that means it cant be destroyed, right? what if a tank destroys a closed house, can we enter the house after its destroyed? Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 8, 2006 if a building is closed and not acessible that means it cant be destroyed, right? I hope thats a simple, and easely changable destrType=destructno; in the config, because i prefer oregami above indestructable buildings... Oh, and modders would (probably) be able to make nice "destruction anims", like with that bridge! Â Share this post Link to post Share on other sites
bravo 6 0 Posted May 8, 2006 nice! but the greatest thing would be all buildings not closed and at the same time destructible. Share this post Link to post Share on other sites
D.murphy man 0 Posted May 8, 2006 well we already know that the bridge is destructible. Which means the ability for addon makers to give there buildings destroyble properties IS there. Which means i wouldnt be suprised that a while after release we'll be seeing custom islands made entirly of custom usermade destroyble buildings. Share this post Link to post Share on other sites
bravo 6 0 Posted May 8, 2006 well we already know that the bridge is destructible. Which means the ability for addon makers to give there buildings destroyble properties IS there. Which means i wouldnt be suprised that a while after release we'll be seeing custom islands made entirly of custom usermade destroyble buildings. <span style='font-size:27pt;line-height:100%'>Ha!</span> there are more then 1 bridge! I counted 5 bridges in ARMA. 1 is from the video desctructible.. the rest i hope so too Share this post Link to post Share on other sites
Scrub 0 Posted May 8, 2006 With the new physics, Â I wonder if buildings can be broken into several bricks, add a mass and maybe a 'glue' value to them, and have them be blown apart from dammage? The mass would keep them seated on the ground and falling with a thud, and the glue value would be the amount of damage required to break them loose in the first place.. Â Hmmm. Â On that token, wouldn't it be nice if you could move furniture - Â I mean with a grenade or some explosive, not for interior decorating anything. Â Share this post Link to post Share on other sites