Sgt Anderson 0 Posted April 26, 2006 Here are some pics of a NVA/VC bunker im workin on to include in a new addon im working on called Vietnam Bunkers. Â Other bunker/tunnels being developed include propaganda, ammo/food caches, forward command post, a communications bunker among others. Â *PICTURES NO LONGER HOSTED* More to come soon! Anderson Share this post Link to post Share on other sites
JGreyNemo 0 Posted April 26, 2006 Wow nice work, you've really captured the atmosphere of the tunnels very well. I don't suppose there will be any support for AI pathway LODs will there? (Would be pretty complicated I suspect) But if there were... man that would make you some kind of Vietnam addon maker god. Hope it all comes together. We've certainly come a long way from the old PhilCommando caves addon Share this post Link to post Share on other sites
Shashman 0 Posted April 26, 2006 Wow, looking really nice. It's a shame about OFP's geometry issues (clipping,etc) otherwise I can just imagine some pretty intense MP maps involving these tunnels Share this post Link to post Share on other sites
Guest Ti0n3r Posted April 26, 2006 Great initiative! This looks very interesting, reminds me of the tunnels in Vietcong (game) Share this post Link to post Share on other sites
Sepe 1 Posted April 26, 2006 Looks great, but are you going to release them as a standalone too? Vietnam: The Experience is way too large for meh. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 26, 2006 Wow nice work, you've really captured the atmosphere of the tunnels very well. I don't suppose there will be any support for AI pathway LODs will there? (Would be pretty complicated I suspect) But if there were... man that would make you some kind of Vietnam addon maker god.Hope it all comes together. We've certainly come a long way from the old PhilCommando caves addon AI Paths will definitley be included... how well AI will navigate through the caves remains to be seen though... Just imagine the possibilities for Armed Assault though;) Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 27, 2006 heres a couple pics of the bunker intended for use by a NVA intellegence (propaganda) officer which only needs fire geometry and a path LOD and will be complete. *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 27, 2006 Woah, nice job - Platoon, anyone? Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 27, 2006 Some pics of the first MG bunker im workin on *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
Sennacherib 0 Posted April 27, 2006 that seems really cool great job Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 27, 2006 that seems really cool great job thanks man:) Share this post Link to post Share on other sites
#FoX.Flyer 0 Posted April 27, 2006 Hi! Your work looks really very cool. What's about entrances through ladders? Will there also be traps in the bunkers or will mission editer have to script traps themself? Share this post Link to post Share on other sites
sim 0 Posted April 27, 2006 Some very good looking work  Are the textures from the PC game Vietcong? They look very familiar. Share this post Link to post Share on other sites
ATC Rogue 0 Posted April 27, 2006 I've been waiting for something to come along that would involve an underground tunnel system and now it's here, it looks stunning so far and I'm very eager to give it a blast when it's released. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 27, 2006 Hi! Your work looks really very cool. What's about entrances through ladders? Will there also be traps in the bunkers or will mission editer have to script traps themself? Some bunker/tunnel objects will have the classic "concealed door" entrance with a ladder leading down into them... I could make tunnel entrances in buildings, but I would need Vietnam buildings to use... The tunnels will eventualy have punji pits, and little dugout areas in the walls to conceal mines in. I think i'll let the mission editor decide where and even if there are any traps in the tunnel, if the tunnel has preset traps it may get a little repetitive. Some very good looking work Are the textures from the PC game Vietcong? They look very familiar. Thanks for the compliments. The textures are not from the game Vietcong, Ive just been making em as I need em, and I should say that they will undergo further revisions before final version. I think its safe to say that this pack is heavily inspired by Vietcong, one of my alltime favourites. Id like to say that if anyone has any more ideas for types of bunkers/tunnels theyd like to see let me know. Im sure theres lots of good ideas out there! Share this post Link to post Share on other sites
Sgt Anderson 0 Posted May 13, 2006 Here are some screens of 2 foliage types that will be included with the bunker pack, for a vietnam style map called Tuc Song *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
Daniel 0 Posted May 13, 2006 Nice! Has a very good "leafy" feel to it. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted May 13, 2006 heres some more screens (please note i'm using SEB's bushes as "placeholders" until i finish my stuff *PICTURES NO LONGER HOSTED* Share this post Link to post Share on other sites
-SWAT- 1 Posted May 13, 2006 Sgt Anderson... what about lag with this flora? What kind of computer system do you have? Share this post Link to post Share on other sites
loony 0 Posted May 13, 2006 WoW! make a script responsible for moving of leaves after touching and will be brilliant! Share this post Link to post Share on other sites
Sgt Anderson 0 Posted May 13, 2006 oo that would look very cool if the leaves rustled. Unfortunatley I ain't no scripter;) Share this post Link to post Share on other sites
Hawkins 8 Posted May 13, 2006 Now that's Indian Country right there. Looks very good mate. Glad to see some more 'Nam islands coming along in the pipe, eagerly waiting for it. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted May 18, 2006 Heres a couple pics of Tuc Song. Â The map is progressing nicely. Â Just trying to work out exact numbers (as to how many objects per cell is allowed by maximum). Â As of now, TucSong is being built with the intention of use being for small scale/close up and personal kinds of missions where the jungle mists cloud visibilty past 100-150 meters. Â Firefights get pretty crazy, but AI has a hard time navigating from point A to B due to foliage density and AI view blocking needs to be implemented on the foliage... Â More to come soon *PICTURES NO LONGER HOSTED* Anderson Share this post Link to post Share on other sites
-SWAT- 1 Posted May 18, 2006 Sgt Anderson... what about lag with this flora? What kind of computer system do you have? Thx for answer Share this post Link to post Share on other sites