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Sgt_Eversmann

Sgt Eversmann's SWAT Units V2

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Hello hello,

so here we go,

SWAT UNITS V2.1

21708.jpg

SWAT UH-1N + Pilots will be released later! (Soon)

the readme:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

//////////////////////////////////////////////////

/// ---------------------------------------- ///

/// | SGT Eversmann's SWAT Units V2.1 | ///

/// ---------------------------------------- ///

//////////////////////////////////////////////////

original readme from Kyle Sarnik...hope this is fine now

___

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT, GOTY AND/OR RESISTANCE

LICENSE AGREEMENT:

------------------

THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD.

AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

CREDITS:

--------

-SWAT-

BAS

Nephilim

Offtime

Williec

hidden spectre

PrepH

Sniperwolf572

LASER

Hornet

Kyle Sarnik

NSX

Sean Tate

Bohemia Interactive Studios

If you want to contribute to this addon or contact me or whatever

then email me at sgt_eversmann@msn.com

IF YOU WANT TO USE A PART FROM THIS ADDON ASK FIRST

REQUIREMENTS:

-------------

This addon requires Operation Flashpoint: Resistance

SJB Weaponpack V1.1

facetex2

INFORMATION:

------------

20 new SWAT Units

OD:

SWAT Officer with Sunglasses + PASGT Helmet

SWAT Officer with Goggles + MICH 2000 Helmet

SWAT Sniper

SWAT Spotter

Black:

SWAT Officer with Sunglasses + PASGT Helmet

SWAT Officer with Goggles + MICH 2000 Helmet

SWAT Sniper

SWAT Spotter

Blue:

SWAT Officer with Sunglasses + PASGT Helmet

SWAT Officer with Goggles + MICH 2000 Helmet

SWAT Sniper

SWAT Spotter

Urban:

SWAT Officer with Sunglasses + PASGT Helmet

SWAT Officer with Goggles + MICH 2000 Helmet

SWAT Sniper

SWAT Spotter

Woodland:

SWAT Officer with Sunglasses + PASGT Helmet

SWAT Officer with Goggles + MICH 2000 Helmet

SWAT Sniper

SWAT Spotter

Features:

you can set them armpatches via setobjecttexture command in the init line of the unit

e.g.

------------------------------------------------------------------

Name tag:

this setobjecttexture [3,"\sgtev_swat1\p\street.paa"];

the 3 stands for the slot for nametags on the back

------------------------------------------------------------------

Back Patch:

this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"];

the 2 stands for the slot for Patches on the back

------------------------------------------------------------------

left Arm Patch:

this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"];

the 1 stands for the slot on the left arm for patches

------------------------------------------------------------------

right Arm Patch:

this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"];

the 0 stands for the slot on the right arm for patches

------------------------------------------------------------------

arm patches:

lalogo1.paa

lalogo.paa

back patches:

dea.paa

fbi.paa

fbi_yellow.paa

lapd.paa

nypd.paa

police.paa

police_yellow.paa

swat.paa

swat_wh.paa

swat_ye.paa

swat_yellow.paa

names:

adams.paa

alvarez.paa

anderson.paa

baker.paa

boxer.paa

brown.paa

carter.paa

collins.paa

davis.paa

edwards.paa

ev.paa

garcia.paa

green.paa

harrelson.paa

harris.paa

harrison.paa

hawk.paa

hernandez.paa

hondo.paa

jackson.paa

johnson.paa

jones.paa

kennedy.paa

martinez.paa

miller.paa

mitchell.paa

roberts.paa

scott.paa

smith.paa

speed.paa

street.paa

turner.paa

all patches, names can be found under: sgtev_swat1\p\

additional patches can be found under: sgtev_patch\

INSTALLATION INSTRUCTIONS:

--------------------------

put the three pbo files in this rar file in an active mod folder.

You should be fine then :)

erm that should be it for now.

-SWAT- will post some pictures later! Thank you mate smile_o.gif

DOWNLOAD LINKS

yousendit-7days, 10 downloads available

Download from my page, members only (maybe it works this time^^)

Mirrors:

Mirror by ofpc.de, thanks to -SWAT-

Required Addons:

Facetex2 from ftp1 ofp.info

SJB Weapon pack V1.1 from ftp1 ofp.info

additional thanks to Williec (sorry mate, forgot to mention you in the readme, my fault sad_o.gif (thanks offtime for letting me know))

Additional:

PSD File + Font of the nametag

Download from yousendit

you may use this as example for patches:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"];

this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"];

this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"];

this setobjecttexture [3,"\sgtev_swat1\p\street.paa"];

put that in the init line of the unit

ah and they have the 2nd rifle script so BD Core compatible smile_o.gifpistols.gif

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erm I'll check that

sorry for that

edit:

erm I'm sorry guys dunno why it doesn't work...

wait for mirror

SORRY sad_o.gif

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am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it..

i am recieving the next error while loading these guys

no entry "config.bin/cfgvehicles/default.scope"

any ideas ?

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Sorry, cant help you there. Eversmann, You forgot the CTU Patch, and you didnt make a Name Patch for me?! After all that hard work I did for you?

Quote[/b] ]"I'm A little Tired, I'm a little wired and I think I deserve A LITTLE bit of appriciation!" - Nicholas Cage, Gone in 60 Seconds.

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am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it..

i am recieving the next error while loading these guys

no entry "config.bin/cfgvehicles/default.scope"

any ideas ?

yeah the readme does claim it, i've even checked the config to see if its defined somewhere else and searched the pbo for it, nothing sad_o.gif

you lyin' git! mad_o.gif you got my hopes up eversmann icon_rolleyes.gif

p.s. i know delta talked to you about ERT, would it be possible to get the yucata patch and make it an arm patch as well? and also help with some other ert things too whistle.gif

edit - i could use a nametag too.... shifty.gif "McArdle" would go nicely icon_rolleyes.gif

(you should add this emoticon moderators>>>shifty.gifsmile_o.gif )

second edit - or maybe a psd file with the template and the font you used so we can make all the ones we want and have like every month it update so everyones will be there and there will be no unshown names in MP games and such ya knows? wow_o.gif

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thats the readme for the complete pack...I'm not lying, just wait abit and the Pilots + Choppers will come wink_o.gif

dunno whats up with you guys, you get your stuff...

and as the topic says SWAT UNITS V2 not SWAT PACK or whatever.

I thought I put everything in the readme...

2 days and you will get your stuff.

Edit:

About the patches:

you can make your patches and nametags on your own.

make one, make it into .paa or .pac...then make a new folder name it mypatch or sth, pack that folder into pbo file via pbox or sth. then put the mypatch.pbo into your addon folder.

go in the editor and write: this setobjecttexture [3,"mypatch\patch.paa"].

you se in the readme witch number for rearpatch and which one for name tag.

edit:

Sean I can make you some...but you have to wait till saturday or sunday.

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wow

ive tried them and they look awesome........i rreally like the woodland camo...........looks gr8

i still wonder why didnt u use your weapon pack?

now i suspect the chopper to be around the corner too.........i'll play as the negotiator biggrin_o.gif

awesome job sgt

a quick screenie of some units

sgtsw2.jpg

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Great job,Sgt. Eversmann.Downloading now. smile_o.gif

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Love them Sgt. Eversman, no complaints from me at all. Will play around with these until you're ready for the helo release.

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Very nice!

Acacyn... the link to BIS forums on your newspost about these units links to SJB's GUI site... rofl.gif

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Acacyn... the link to BIS forums on your newspost about these units links to SJB's GUI site...  rofl.gif

What a mistake tounge2.gif

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am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it..

i am recieving the next error while loading these guys

no entry "config.bin/cfgvehicles/default.scope"

any ideas ?

i never said anything about me thinking its stupid they are not in there i was just asking if it was my eyes playing parts on me

they look incredible i realy love them but only for the error i am getting

no entry "config.bin/cfgvehicles/default.scope" any ideas what this could be ?

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thats the readme for the complete pack...I'm not lying, just wait abit and the Pilots + Choppers will come wink_o.gif

dunno whats up with you guys, you get your stuff...

and as the topic says SWAT UNITS V2 not SWAT PACK or whatever.

I thought I put everything in the readme...

2 days and you will get your stuff.

Edit:

About the patches:

you can make your patches and nametags on your own.

make one, make it into .paa or .pac...then make a new folder name it mypatch or sth, pack that folder into pbo file via pbox or sth. then put the mypatch.pbo into your addon folder.

go in the editor and write: this setobjecttexture [3,"mypatch\patch.paa"].

you se in the readme witch number for rearpatch and which one for name tag.

edit:

Sean I can make you some...but you have to wait till saturday or sunday.

Thats fine by me Eversmann, As long as you get the tags and stuff released with the chopper pack in time enough

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sry was abit stressed sad_o.gif

ehm supergrunt, maybe you have the V1.0 of the weaponpack.

yeah I will use my weaponpack as soon as V2 is done then I will release an updatet config.

For the choppers + pilots, -SWAT- will release them when he has finished them. Give him some time he is in big stress.

Any time you need -SWAT- smile_o.gif

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Uh, the patches don't seem to be showing up..

this setobjecttexture [2,"\sgtev_spilots\p\dea.paa"]

These guys rock. But some of them have the same names as the units in pack 1, which I still use for the negotiater and some of the guns, like the HK 416.

Also, the guys from pack 1 are viewable through windows in buildings, but the ones from pack two arent, very strange.

Can't wait for the helicopter and pilots, that'll rock.

Anyway if someone could maybe paste the command they use for the patches to show up, since I must be doing something wrong, that would be great. thanks.

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this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"];

this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"];

this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"];

this setobjecttexture [3,"\sgtev_swat1\p\street.paa"];

I have that in the editor for a test mission and it works, so it should work for you.

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