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Sgt_Eversmann

Sgt Eversmann's SWAT Units V2

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Hey Sarge!!!..... thought I'd just pop in here and say nener.gif or xmas_o.gif but it's not Christmas time. Well, you don't know me (or the screenname) welcome.gif obviously, cuz I'm new around here, but I've been spying these boards for ..ahah 5 years for addons and missions pistols.gif, tips and tricks thumbs-up.gif ...and I still don't even know what that emoticon is...what's a tup? anyways, awesome addon, even if it took me awhile to get it to work whistle.gif ...just don't wanna see the great notworthy.gif addon maker take a beaten pistols.gifthreadjacked.gif ..well at least not like this goodnight.gif ..off to the games!

---IceFLYER

With all those smillies you're just asking to get flamed...

Quote[/b] ]no not at you, sry...at Offtime -.-

You have no right to be angry at Offtime. He lets you use a part of his addon so he has the right to demand proper credits.

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Just tested them, they're great... a negotiator with Llauma head 2 would be great to have aswell, but I think I can manage for a while.

Just a small thing... when using custom head texture, it came out a bit blurred. I have to double check it with DMA and WP mod units, but just thought that I might note it right away aswell.

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In this topic it says something about the faces, I guess more are used now instead of just one. Whatev. Other than that I don't think there are any changes, besides the new readme.

In the future, I think you should add the Negotiator from pack 1 to the new pack, because currently I have both installed and I have to do trial and error to differentiate SWAT Officer Black from version 1 and SWAT Officer Black from version 2.

Also, perhaps the SWAT Snipers should have a setobjecttexture for their hat? It doesn't make much sense to have FBI on the sniper's vest and then have it say SWAT on his cap.

A final idea, perhaps you could make the '2' officer (ie, SWAT Officer Blue 2) carry an MP5 instead of a 5.56 rifle, ala your first pack? I think that was a really good idea.

I love this pack, it really is awesome. Hopefully someone will make a SWAT van or armoured truck/bus/whatever to carry these guys around when on the ground. And hopefully -SWAT- will have his Police UH1 ready 8) Nice work!!

edit - oh yeah and blood/injury textures are a must ;) it can't be too difficult to overlay spots of the clothing with some dark red splotches?

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major fix was the Head.

In V2 they all had the same head texture. Ofcourse I found out after releasing V2 crazy_o.gif

so I fixed them, reassigning selection and stuff, was abit of work but no deal.

ye and of course the most important: new readme wink_o.gif

ok for next release I will make neogotiator + wound textures!

gotta go to train now, be back on saturday/sunday

see you

and:

sorry offtime!

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OK, double checked it and it appears that your units have a small problem with faces, atleast custom ones - they appear a bit blurry. Not a problem at longer distance, but when you come close... confused_o.gif

I tested the same textures with DMA and OFPL units, works fine with them.

Also, on one of the officers, atleast... I couldn't get my texture to "stick", 'cos the script apparently forced the facetex2 textures. I do have the same problem with Offtime's GROM, though. Works when the unit is dead, though.

Otherwise, I love them. They might be few, and quite similar, and they all have some kind of eyewear, but nice job. I'll be happy to see the next version.

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I cant seem to find the negotiator, and Yes, I have Ver. 2.1 What the hells up?

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There is no negotiator in this pack, make sure you have the previous one in use, too. They'll conflict a tad (editor) but it works.

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I cant have both of them in, It asks to replace them with the new ones

*EDIT* Nevermind, I ended up taking all the units out because all my Units had Very Long Dicks :P (There arms were at the crotch and sticking out) they were looking like hung over Mustang Horses :P  So I removed everything with the Name Sergeant Eversmann and put the 2.1 back in, thx for the help :P

*EDIT 2* The Same problem came back! I dont have TCP_TestDog.pbo, So I dont know what the problem is!

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Can someone please tell me whats wrong with it? I'm also having the same problem with CodeBlue Units, and No They didnt Conflict before.

3rdpersonotherangle1ez.jpg

untitled18nl1.jpg

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heh ye I try to fix that it's just version 0.XXskull biggrin_o.gif

btw Model is from UCS Mercs..+some addiotions

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They are looking very nice but is the SWAT using the CIRAS System ?

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SWAT can use what they want and I saw SWAT Officers on SWAT Challenge '05 with Paraclette Vest so RAV or CIRAS, who cars, hey it's swat smile_o.gif

thanks Marcus for pics smile_o.gif

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