Sgt_Eversmann 1 Posted April 17, 2006 Hello hello, so here we go, SWAT UNITS V2.1 SWAT UH-1N + Pilots will be released later! (Soon) the readme: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ////////////////////////////////////////////////// /// ---------------------------------------- /// /// | SGT Eversmann's SWAT Units V2.1 | /// /// ---------------------------------------- /// ////////////////////////////////////////////////// original readme from Kyle Sarnik...hope this is fine now ___ REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT, GOTY AND/OR RESISTANCE LICENSE AGREEMENT: ------------------ THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE. CREDITS: -------- -SWAT- BAS Nephilim Offtime Williec hidden spectre PrepH Sniperwolf572 LASER Hornet Kyle Sarnik NSX Sean Tate Bohemia Interactive Studios If you want to contribute to this addon or contact me or whatever then email me at sgt_eversmann@msn.com IF YOU WANT TO USE A PART FROM THIS ADDON ASK FIRST REQUIREMENTS: ------------- This addon requires Operation Flashpoint: Resistance SJB Weaponpack V1.1 facetex2 INFORMATION: ------------ 20 new SWAT Units OD: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Black: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Blue: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Urban: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Woodland: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Features: you can set them armpatches via setobjecttexture command in the init line of the unit e.g. ------------------------------------------------------------------ Name tag: this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; the 3 stands for the slot for nametags on the back ------------------------------------------------------------------ Back Patch: this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; the 2 stands for the slot for Patches on the back ------------------------------------------------------------------ left Arm Patch: this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; the 1 stands for the slot on the left arm for patches ------------------------------------------------------------------ right Arm Patch: this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; the 0 stands for the slot on the right arm for patches ------------------------------------------------------------------ arm patches: lalogo1.paa lalogo.paa back patches: dea.paa fbi.paa fbi_yellow.paa lapd.paa nypd.paa police.paa police_yellow.paa swat.paa swat_wh.paa swat_ye.paa swat_yellow.paa names: adams.paa alvarez.paa anderson.paa baker.paa boxer.paa brown.paa carter.paa collins.paa davis.paa edwards.paa ev.paa garcia.paa green.paa harrelson.paa harris.paa harrison.paa hawk.paa hernandez.paa hondo.paa jackson.paa johnson.paa jones.paa kennedy.paa martinez.paa miller.paa mitchell.paa roberts.paa scott.paa smith.paa speed.paa street.paa turner.paa all patches, names can be found under: sgtev_swat1\p\ additional patches can be found under: sgtev_patch\ INSTALLATION INSTRUCTIONS: -------------------------- put the three pbo files in this rar file in an active mod folder. You should be fine then :) erm that should be it for now. -SWAT- will post some pictures later! Thank you mate DOWNLOAD LINKS yousendit-7days, 10 downloads available Download from my page, members only (maybe it works this time^^) Mirrors: Mirror by ofpc.de, thanks to -SWAT- Required Addons: Facetex2 from ftp1 ofp.info SJB Weapon pack V1.1 from ftp1 ofp.info additional thanks to Williec (sorry mate, forgot to mention you in the readme, my fault (thanks offtime for letting me know)) Additional: PSD File + Font of the nametag Download from yousendit you may use this as example for patches: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; put that in the init line of the unit ah and they have the 2nd rifle script so BD Core compatible Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 17, 2006 Ach, same 'ere, matey. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 17, 2006 erm I'll check that sorry for that edit: erm I'm sorry guys dunno why it doesn't work... wait for mirror SORRY Share this post Link to post Share on other sites
the editing man 0 Posted April 17, 2006 Nice and great work  Downloading!!  ##EDIT## Mirror HERE courtesy of OFPBase.com Share this post Link to post Share on other sites
Shashman 0 Posted April 17, 2006 A&M DISCUSSION THREAD Share this post Link to post Share on other sites
supergruntsb78 67 Posted April 17, 2006 am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it.. i am recieving the next error while loading these guys no entry "config.bin/cfgvehicles/default.scope" any ideas ? Share this post Link to post Share on other sites
SeanTate 0 Posted April 18, 2006 Sorry, cant help you there. Eversmann, You forgot the CTU Patch, and you didnt make a Name Patch for me?! After all that hard work I did for you? Quote[/b] ]"I'm A little Tired, I'm a little wired and I think I deserve A LITTLE bit of appriciation!" - Nicholas Cage, Gone in 60 Seconds. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 18, 2006 Heh, I don't remember what I did, but it's all good... Share this post Link to post Share on other sites
WackyIraqi 2 Posted April 18, 2006 am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it..i am recieving the next error while loading these guys no entry "config.bin/cfgvehicles/default.scope" any ideas ? yeah the readme does claim it, i've even checked the config to see if its defined somewhere else and searched the pbo for it, nothing you lyin' git! you got my hopes up eversmann p.s. i know delta talked to you about ERT, would it be possible to get the yucata patch and make it an arm patch as well? and also help with some other ert things too edit - i could use a nametag too.... "McArdle" would go nicely (you should add this emoticon moderators>>> ) second edit - or maybe a psd file with the template and the font you used so we can make all the ones we want and have like every month it update so everyones will be there and there will be no unshown names in MP games and such ya knows? Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 18, 2006 It looks like his little brother. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 thats the readme for the complete pack...I'm not lying, just wait abit and the Pilots + Choppers will come dunno whats up with you guys, you get your stuff... and as the topic says SWAT UNITS V2 not SWAT PACK or whatever. I thought I put everything in the readme... 2 days and you will get your stuff. Edit: About the patches: you can make your patches and nametags on your own. make one, make it into .paa or .pac...then make a new folder name it mypatch or sth, pack that folder into pbo file via pbox or sth. then put the mypatch.pbo into your addon folder. go in the editor and write: this setobjecttexture [3,"mypatch\patch.paa"]. you se in the readme witch number for rearpatch and which one for name tag. edit: Sean I can make you some...but you have to wait till saturday or sunday. Share this post Link to post Share on other sites
hidden_spectre 2 Posted April 18, 2006 wow ive tried them and they look awesome........i rreally like the woodland camo...........looks gr8 i still wonder why didnt u use your weapon pack? now i suspect the chopper to be around the corner too.........i'll play as the negotiator awesome job sgt a quick screenie of some units Share this post Link to post Share on other sites
NSX 8 Posted April 18, 2006 Great job,Sgt. Eversmann.Downloading now. Share this post Link to post Share on other sites
Acacyn 0 Posted April 18, 2006 good job Sgt_Eversmann here a link from ofp.info Share this post Link to post Share on other sites
raptor 6 actual 13 Posted April 18, 2006 Love them Sgt. Eversman, no complaints from me at all. Will play around with these until you're ready for the helo release. Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 18, 2006 Very nice! Acacyn... the link to BIS forums on your newspost about these units links to SJB's GUI site... Share this post Link to post Share on other sites
j w 0 Posted April 18, 2006 Acacyn... the link to BIS forums on your newspost about these units links to SJB's GUI site... Â What a mistake Share this post Link to post Share on other sites
supergruntsb78 67 Posted April 18, 2006 am i stupid or are the choppers not in the pack ? (the read me claims they are in civil ...... air but i dont see that at all) just call me stupid if i missed something about them not in it..i am recieving the next error while loading these guys no entry "config.bin/cfgvehicles/default.scope" any ideas ? i never said anything about me thinking its stupid they are not in there i was just asking if it was my eyes playing parts on me they look incredible i realy love them but only for the error i am getting no entry "config.bin/cfgvehicles/default.scope" any ideas what this could be ? Share this post Link to post Share on other sites
SeanTate 0 Posted April 18, 2006 thats the readme for the complete pack...I'm not lying, just wait abit and the Pilots + Choppers will come dunno whats up with you guys, you get your stuff... and as the topic says SWAT UNITS V2 not SWAT PACK or whatever. I thought I put everything in the readme... 2 days and you will get your stuff. Edit: About the patches: you can make your patches and nametags on your own. make one, make it into .paa or .pac...then make a new folder name it mypatch or sth, pack that folder into pbo file via pbox or sth. then put the mypatch.pbo into your addon folder. go in the editor and write: this setobjecttexture [3,"mypatch\patch.paa"]. you se in the readme witch number for rearpatch and which one for name tag. edit: Sean I can make you some...but you have to wait till saturday or sunday. Thats fine by me Eversmann, As long as you get the tags and stuff released with the chopper pack in time enough Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 sry was abit stressed ehm supergrunt, maybe you have the V1.0 of the weaponpack. yeah I will use my weaponpack as soon as V2 is done then I will release an updatet config. For the choppers + pilots, -SWAT- will release them when he has finished them. Give him some time he is in big stress. Any time you need -SWAT- Share this post Link to post Share on other sites
reconNinja 0 Posted April 18, 2006 Uh, the patches don't seem to be showing up.. this setobjecttexture [2,"\sgtev_spilots\p\dea.paa"] These guys rock. But some of them have the same names as the units in pack 1, which I still use for the negotiater and some of the guns, like the HK 416. Also, the guys from pack 1 are viewable through windows in buildings, but the ones from pack two arent, very strange. Can't wait for the helicopter and pilots, that'll rock. Anyway if someone could maybe paste the command they use for the patches to show up, since I must be doing something wrong, that would be great. thanks. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; I have that in the editor for a test mission and it works, so it should work for you. Share this post Link to post Share on other sites