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343rdBadger

SA-8 repaint

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Looks very well! The only real gripe I could make is that you should use sharp & smooth edges on it. The lighting as it's now looks very ...ugh! wink_o.gif

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Looks very well! The only real gripe I could make is that you should use sharp & smooth edges on it. The lighting as it's now looks very ...ugh! wink_o.gif

Yeah, It's got that problem where it looks almost like it's made out of thin plastic.

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Wow yeah I like the looks of this! thumbs-up.gif

Didn't even know there was an SA-8 to re-skin wow_o.gifinlove.gif

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WOW! Where did this model come from???

Amazing!

I would HIGHLY recommend that you please submit this addon to ofp.info so that it is as widely accessible as possible to mission makers so that players who play missions using it can easily find it. Othewise such great addons have a bad habit of disappearing off of temporary download servers.

Chris G.

aka-Miles Teg<GD>

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Yup, just realised it's a modified Project MCAR design smile_o.gif

Shame about this bug though...

headpos2.jpg

headpos1.jpg

Somebody either didn't eat enough greens, or there's something wrong with the driver placement whistle.gif

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It from Project MCAR, isn't it?

Yup, that's our vehicle...

And all the lack of knowledge just shows how incredibly known the whole MCAR thingy is.. icon_rolleyes.giftounge2.gif

Quote[/b] ]Shame about this bug though...

Doesn't happen with our original model...

And didn't see it happening with this one either...

I've seen that bug happening due to some odd AddOn conflicts though crazy_o.gif

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Well I'm not seeing things. There you have a screenshot of what I see when I use this vehicle huh.gif

Maybe it's got something to do with FFUR 2006, but I doubt it, cos I've never seen this problem with any other vehicle before

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happened to one of my addons recently, even thought i know the anim shouldnt do that whistle.gif

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happened to one of my addons recently, even thought i know the anim shouldnt do that  whistle.gif

FFUR 2006 makes this happen with a few addons.

I was so kind to edit the addon a little bit to include sharp edges. Just a fast and simple edit, nothing fancy. Major part redone so that the lighting issue is gone.

Get it here;

http://s46.yousendit.com/d.aspx?id=0R64A9D5GV6H50W6M9JRMR76Z7

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Shashman, it is obviously addon compatability problem. I have been using MCAR's Sa-8 for the last couple of month and never had THAT.

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I was so kind to edit the addon a little bit to include sharp edges. Just a fast and simple edit, nothing fancy. Major part redone so that the lighting issue is gone.

thankx alot mate.....downloadin again

very nice addon smile_o.gif

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Just goes to show what an "open policy" on a mod can do...they get better and better in a very short period of time thumbs-up.gif Other mod groups should view this as an example IMO smile_o.gif

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Ah brilliant. I love MCAR, it's good to see one of their addons getting an overhaul. thumbs-up.gif

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happened to one of my addons recently, even thought i know the anim shouldnt do that  whistle.gif

FFUR 2006 makes this happen with a few addons.

I was so kind to edit the addon a little bit to include sharp edges. Just a fast and simple edit, nothing fancy. Major part redone so that the lighting issue is gone.

Get it here;

http://s46.yousendit.com/d.aspx?id=0R64A9D5GV6H50W6M9JRMR76Z7

I didn't understand this at all?(sharp edges and the lighting thing)Is there something in photoshop that needed to be switched on when doing textures?...or is this done at the 3d model level?

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happened to one of my addons recently, even thought i know the anim shouldnt do that whistle.gif

FFUR 2006 makes this happen with a few addons.

I was so kind to edit the addon a little bit to include sharp edges. Just a fast and simple edit, nothing fancy. Major part redone so that the lighting issue is gone.

Get it here;

http://s46.yousendit.com/d.aspx?id=0R64A9D5GV6H50W6M9JRMR76Z7

I didn't understand this at all?(sharp edges and the lighting thing)Is there something in photoshop that needed to be switched on when doing textures?...or is this done at the 3d model level?

Nope it's something you need to do in Oxygen.

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