TonyRanger 0 Posted December 13, 2005 Hello every one,This is TonyRanger from VME,here I want show you the detail about our MOD(PLA MOD,People's Liberation Army of China),It's really such a long time since our last release,but now the waiting is over my firends,I'm ready to release our latest version,we call it 2.0. what's new? it contain 2 packs one video here ftp://www.gamezone.cz:8021/ofpd....deo.rar first is AI replace pack,only replace BIS' AI.no model change,this pack only contains some small files and a config. 0.Change US' LAWlauncher,AT soldier now equip AT4 launcher,Rifle Soldier carry 1 round of LAWlauncher because the launcher will automaticly destroyed after fire 1 rokect. 1.Change Animations,West,East,Resistance use different Animations.and AI knows use them well.for example,US Soldier will keep advance while aiming,even crouch(use crouchwalk and crouchwalkwithaim animation),AI'll automaticly stroke enemy with gun when they near him,of crouse player has this abilitiy too 2.really different behaviours. Careless,No change Safe,weapon on back as usually Aware,use patrol animation when walk,AI will automaticly lying down or stand as will Combat,Keep low,always crouch,crouchwalk,knows use lean animation, hit and run,Keep moving avoid sniper fire,only lying when needed. Stealth,Stay Down,allways find cover before engage,they know use lyingroll animation during fighting 3.different soldier use different tactical Officer,will lead the squad in the front,using accurate fire,he knows how to use smokeshell cover his squad.for example,If team have beem suppressed,he may try throw smokeshell block enemy machine gun's viewsight. Soldier,less accurate,Basic combating unit of a team,they'll keep moving seek any enemy persent and try to flank enemy when suppressing fire. Grenadier,less fire rate but high accurate,fire support unit,always hit and run,support team from behind MachineGunner,less accurate but very high fire rate,will suppress enemy automaticly when enemy in 200M with cover,even enemy behind sadbag or in build.when be suppressed enemy may stop firing to find cover,he may lying behind sadbag or another thing when machinegun suppress this area,no need assign any additional command to your gunner,they won't waste their ammo,just find a target for them,then they'll auto suppress that area. 4.AT soldier and another soldier'll doing their best for their own job. 5.add bandage to all soldiers,they can save their life when they bleeding 6.AI knows fight in building,and use sadbag's cover. 7.run as "Z" when fleeing and use smokeshell as cover. 8.use smokeshellred marker target for fire support 9.Dammage System,different effect when hit different part of body hand,may drop main weapon,AI knows pick it up. torso,stun or bleeding leg,bleeding or lying down head,deaf or blind when bleeding,AI have less accurate second is PLA and OFPOR pack is contain VME's PLA,DMA's Resistance,Such's Marine Assault Pack and also 10 demo missions this pack not only have those AI but more thing 1.AI support system,AI Offiecer will call these support automaticly AirSupport(Gunship,bomber-fighter,bomber,fighter) first three when detect enemy tank,fighter when detect enemy bomber ArmoredSupport(Tanks) when detect enemy infantry ArtillerySupport(Towed artillery and SPG) when detect enemy infantry or enemy artillery ReAMMO and Reman(Transport plane) when ammo low or lost half of his squad Recon plane(In campagin Mission) as mission editor to use them just place those support unit from VME_PLA_support/VME_USA_support etc. 2.Platoon Leader system as a high rank officer lead a platoon,it contain 4 squad and all kind of support totaly 4 tanks,32 SPGs,4 bombers,8 gunships,4 fighter,1 transport plane with paratrooper and supply. 3.many new weapon. AP mine,gas grenade,flash grenade,dagger,etc. I'll release this very soon Share this post Link to post Share on other sites
Itseme 0 Posted December 13, 2005 Sounds like great enhancements on the AI. Using lean animation? Great! Seems that OFP Soldiers now will be good for CQB. Share this post Link to post Share on other sites
Johannes 10 Posted December 13, 2005 Great News Nice scripting Work Share this post Link to post Share on other sites
tankieboy 0 Posted December 13, 2005 Sounds interesting. Share this post Link to post Share on other sites
xawery 0 Posted December 13, 2005 The video looks excellent. The last version of the PLA MOD was very nice already, but the new features promise to make it even better! Share this post Link to post Share on other sites
AOCbravo2004 0 Posted December 13, 2005 What new vehicles will be included for the PLA??? Share this post Link to post Share on other sites
twisted 128 Posted December 13, 2005 most amazing AI enhancements. Share this post Link to post Share on other sites
TonyRanger 0 Posted December 13, 2005 add PLZ45 152mm SPG 100mm AT SPG base on QSLZ92 APC WZ9 AT gunship WZ9 AA gunship Z9 cargoplane Y8 transportplane(like C130) ZSD89A float APC(like BMP) ZBD03A Para APC LST 072A some new weapos etc. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted December 14, 2005 Sweet! I 2nd that, VME has produced some top quality stuff, I always maintain it in my addons folder. Keep up the great work. Share this post Link to post Share on other sites
sickboy 13 Posted December 15, 2005 Can't wait to get my hands on the first pack... AI enhancements... oh yes! Keep it coming VME! Doing a great job! Share this post Link to post Share on other sites
TonyRanger 0 Posted December 15, 2005 some nice demo missions 1.Army Assault I play as PLA Army Soldier as a squad member,your task is take a town which is guarded by rebel force.this Mission shows how new AI work when assault and in town. 2.Army Assault II play as PLA Army Sniper as a squad member,your task is take a road block which is guarded by rebel force.this Mission shows how Support system work,(you officer will call Air support and Artillery support) 3.Battlefield play as PLA Army platoon leader as a field commander,Armored support avilable,your mission is take the great farm of Nogova.enemy have Artillery support and Armored support and Reman support.this mission show how platoon system work 4.Hill 267 play as PLA Airborned Soldier (Woodland)as a squad member.your PLA Airborned platoon are hold a hill,it's well defened by sandbags,bunkers,etc.many rebels are attacking your position with Artillery support,this like that <The 9th Company>movie,this mission show how AI defense and attack 5.UnderFire play as PLA Airborned Soldier (City)as a squad member.you scout squad are trapped in a small farm,enemy are all around you the weather is very bad(heavily fog),mission is wait for reinforcement,this is a hard mission,shows Close Combat AI and fire suppress system 6.Street play as PLA Special Force soldier as a team leader,you mission is take a small town guard by enemy infantry,this mission show how infantry tactical work under player's command. 7.UnderHill play as PLA Marine Soldier as a squad member,you mission is land 8.PLA Demo A Video mission,show credits. Share this post Link to post Share on other sites
xawery 0 Posted December 15, 2005 Agains, sounds great! Any exact release dates you could give us? Share this post Link to post Share on other sites
TonyRanger 0 Posted December 15, 2005 very soon,all neccessary thing is done,even mission,after this release I'll start to make Campagin Share this post Link to post Share on other sites
1in1class 0 Posted December 18, 2005 Any news it sounds like it was allready to dl Share this post Link to post Share on other sites
joshfox0 0 Posted December 19, 2005 Any news it sounds like it was allready to dl 2nded. i'd like to hear any news. Share this post Link to post Share on other sites
Nemesis6 0 Posted December 19, 2005 Who are these "rebels" in the missions? Really looking forward to it, but did the Chinese government get to you? I mean are you afraid of making any missions where the PLA is defeated now or...? I'm not trying to harass or anything, I just want to know: Has the VME team made any "changes" to either its missions or addons after the Chinese government tried coercing the FFUR team to remove the "Asian Crisis" mod? Share this post Link to post Share on other sites
mechastalin 0 Posted December 19, 2005 Are you serious? The Chinese government contacted them about Asian Crisis? Share this post Link to post Share on other sites
tankieboy 0 Posted December 19, 2005 Yes, its old news mate. Share this post Link to post Share on other sites
mechastalin 0 Posted December 19, 2005 I was out of the commuinity for awhile there. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted December 19, 2005 No offense, but this thread needs to be closed until the mod is released, everytime I check the board and I see this up towards the top I think it has been released only to be disappointed for another day. Heck other threads opened up in the COMPLETE board have been closed for not releasing anything in a shorter time span then this. Share this post Link to post Share on other sites
xawery 0 Posted December 22, 2005 Although this thread probably would feel more at home in the Discussion section, I'll bump it with the standard question: how is the mod progressing? Any ideas on when it will be released? Share this post Link to post Share on other sites
fat_al 0 Posted January 18, 2006 Sorry - little bump here... Any progress? Share this post Link to post Share on other sites
GAZ NZ 0 Posted January 18, 2006 Will your mod - addon with its enhanced AI config be compatable with ECP? Share this post Link to post Share on other sites
Placebo 29 Posted January 19, 2006 Moving to A&M:D. Share this post Link to post Share on other sites