Sniperwolf572 758 Posted January 11, 2006 Well, backpacks do work in SP correctly, but do not try to use them in MP, you're gonna be flooded with "Unload Ammo" options, tested last night on USMC CTI with USMC Squad. What you need to do to make backpacks work (SP): 1. USMC Troops DO NOT NEED the initline command, altough in the readme it does say that they do, there was an update of the packs to fix the minor backpack issue, so it would be good if you redownloaded the pack if you downloaded it same night it came out. 2. Other addons DO NEED the initline command 3. Add backpack of your choice to the unit by addweapon command (list of backpacks is in the readme) 4. Play Share this post Link to post Share on other sites
kurow 0 Posted January 12, 2006 These Marines rock! I would like to thank you for getting some Marines on this game that is worthwhile. My only problem that I have with these Marines is that, the AI only shoots one round at a time. I could be my imagination. And Im going to check again later. But is there something that you can do about that? Because I am not liking the Chechen (sp) terrorist handing my Marines their butts. I even send in the snipers and they cant shoot for nothing. yes i raised the level of skill, but nothing happens. By the way Marines curently use these things here: DPV (Desert Patrol Vehicle) HMMWV (High Mobile Multipupose Wheeled Vehicle) LAV-25 M6 Bradley Linbacker M1A2 F/A 18 Hornet HH-60H Seahawk AH-Super Cobra (I think the 1Z version) AAV (Amphibious Assault Vehicle) Thats just to name the basic things at our disposal. Now when talking about Specific units and regions.....thats a differnt story. For example I forget which Expeditionary Unit uses the Hovercraft for beach assaults. I can give the fully monty if you'd like, Just ley me know. -Retired Marine Share this post Link to post Share on other sites
kurow 0 Posted January 12, 2006 Aw what the heck here ya go: Bladed weapons Bayonets M9 bayonet M7 bayonet OKC-3S bayonet Fighting Knives Ka-Bar Small arms Pistols M1911A1 .45 Caliber Pistol M9 Beretta 9 mm Pistol Submachine guns Heckler & Koch MP5 Rifles M14 M16A2 & M16A4 Assault Rifles M4 Carbine USMC Squad Advanced Marksman Rifle (SAM-R) USMC Designated Marksman Rifle (DMR) M40A1 & M40A3 Sniper Rifles M82A1A & M82A3 Sniper Rifles Shotguns 12 Gauge Shotgun M1014 Machine Guns M2 .50 Caliber Machine Gun M240G 7.62 mm Medium Machine Gun M249 5.56 mm Squad Automatic Weapon M60E3 7.62 mm Machine Gun Grenade launchers M203 40 mm Rifle-Mounted MK19 40 mm Grenade Machine Gun M79 40 mm Stand-Alone Mortars M224 60 mm Mortar M252 81 mm Extended Range Mortar Artillery M198 155 mm Medium Howitzer M777 Lightweight Howitzer HIMARS Missile Launchers AT4 Shoulder-Launched Multipurpose Assault Weapon (SMAW) FGM-148 Javelin Anti-Tank missile Tube Launched, Optically Tracked, Wire Guided (TOW) Missile Weapon System Stinger Weapons System Vehicle-Mounted M2 .50 Caliber Machine Gun M240G 7.62 mm Medium Machine Gun M242 25 mm Bushmaster Chain gun M256 120 mm Cannon MK19 40 mm Grenade Machine Gun Aircraft-Mounted Guns GAU-12 25 mm Gatling gun GAU-16 .50 Caliber Machine gun GAU-17 7.62 mm automatic gun GAU-2B/A GAU-4 20 mm Vulcan (M61) M197 Gatling gun M2 .50 Caliber Machine Gun M240G 7.62 mm Medium Machine Gun Bombs CBU-99 Cluster Bomb GBU-10 2000 lb laser guided bomb GBU-12 500 lb laser guided bomb GBU-16 1000 lb laser guided bomb MK82 series 500 lb bomb MK83 series 1000 lb bomb Missiles AGM-45 Shrike Missile AGM-65 Maverick Missile AGM-84 Harpoon AGM-88 High-Speed Anti-radiation Missile (HARM) AGM-114 Hellfire (Helicopter launched fire-and-forget) AIM-120 AMRAAM AIM-7 Sparrow AIM-9 Sidewinder (anti-air) Missile Sidearm (anti-radar) Missile Rockets Hydra 70 M260 70 mm Rocket Launcher Share this post Link to post Share on other sites
snypa 0 Posted January 12, 2006 ok you took that list from wikipedia, didn't you... Well I didn't know that USMC had switched M1A2 version, I've thought that they still use M1A1... Share this post Link to post Share on other sites
AOCbravo2004 0 Posted January 12, 2006 By the way Marines curently use these things here:DPV (Desert Patrol Vehicle) HMMWV (High Mobile Multipupose Wheeled Vehicle) LAV-25 M6 Bradley Linbacker M1A2 F/A 18 Hornet HH-60H Seahawk AH-Super Cobra (I think the 1Z version) AAV (Amphibious Assault Vehicle) Thats just to name the basic things at our disposal. Now when talking about Specific units and regions.....thats a differnt story. For example I forget which Expeditionary Unit uses the Hovercraft for beach assaults. I can give the fully monty if you'd like, Just ley me know. -Retired Marine The Marines do not use the M1A2, nor the M6 Bardley Linebacker, or HH-60H Seahawk (the only Blackhawks in svc with the Marine Corps are the VH-60's assigned to HMX-1). The M-14's the Marine Corps has taken out of storage has been accuarized by the armory at Q-town that builds the M-40A3's, and hence it is the DMR. Well actually there are two versions of the DMR in the USMC inventory. The M-14 DMR is mostly confined to 2nd MarDiv, but it is slowly making its way to West Coast units as more become available. In the mean time the West Coast units were slapping a bi-pod, and an ACOG sight on M-16A4's and giving a rifleman within the squad some additional training to employ the A4 more accurately. As I said, as more M-14 DMR's are becoming available they will also be heading out west. Unfortunately the armory at Q-town is rather small, and they can only produce so many, as they are taking in M-40A1's and converting them to M-40A3's. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 12, 2006 Thanks for that exhaustive list, guys. I'm not as much a fan of the Marines as I am of US regular infantry, but I was hoping to convert the models from this addon into US infantry by replacing the MARPAT with ACUPAT, since all the hundreds of ACU addons (heh, only one really) are not up to scratch, I'm afraid. Could it be done? What UNIFORM-wise would have to change? (besides obvious things like the weapons loadouts, I know all about config editing). Share this post Link to post Share on other sites
Jackal326 1182 Posted January 12, 2006 Well, the first thing to do would be to get the permission of HYK and Safetycatch as a common-courtesy - one addon-maker to another. As for the rest, thats up to you. Share this post Link to post Share on other sites
Navy Seals 0 Posted January 12, 2006 There is one good pack with ACU uniforms.. it uses SJB weapons, new face pack etc. Â Â Only thing.. can't find the link Share this post Link to post Share on other sites
hmmwv 0 Posted January 12, 2006 You can´t find it because that pack was released as a limited beta for a short period of time. Share this post Link to post Share on other sites
nyaM 0 Posted January 12, 2006 you can, check opflashpoint.org site in the forum under addons and modeling corner.new download under "U.S. Army ACU Soldiers Beta". Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 12, 2006 I know about that one, guys - it's not really up to scratch (with all due respect to the maker). Jackal - I'm not an addon maker. I was just tossing the idea around. I don't know the first thing about making an addon. Animations or missions, however... Share this post Link to post Share on other sites
Jackal326 1182 Posted January 15, 2006 Due to a bug with the backpacks in MP, they will be completely re-worked and an update re-released in due course. No ETA as of yet. Share this post Link to post Share on other sites
-HUNTER- 1 Posted January 15, 2006 [noob]question, and I DID read TFM before posting! But how do you make those guys get backpacks...? It aint working, and I cannot seem to find it in the readme file.>? [/noob] Share this post Link to post Share on other sites
Mamba Six 11 Posted January 15, 2006 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit addWeapon "SFTY_rmbp" and if the unit is not one of the Marines from teh pack, add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [this] exec "\SFTY_bkpk\init.sqs" to their init... Share this post Link to post Share on other sites
fingolfin 1972 Posted May 27, 2006 Hello! Could someone please tell me the codes for adding/removing and raise/lower the NV-goggles via initline? Didn't find anything in the readme. Greetings! Fingolfin. Share this post Link to post Share on other sites
W0lle 1052 Posted May 28, 2006 I had the same problem, reading the readme forth and back. After I took a look in the config I wrote this little script for adding/lowering the NVGs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "NVGoggles" [this, "nvgappear"] exec "\SFTY_usmc\scripts\nvgscout.sqs" this animate ["SFTY_NVG",1] this Action ["NVGoggles"] exit But you can also write this in the initline of a Marine: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "NVGoggles"; [this, "nvgappear"] exec "\SFTY_usmc\scripts\nvgscout.sqs"; this animate ["SFTY_NVG",1]; this Action ["NVGoggles"]; Share this post Link to post Share on other sites
action man 0 Posted May 28, 2006 The line's are in the addon's config! De pbo addon open up config in note pad and bob's you're uncle Share this post Link to post Share on other sites
fingolfin 1972 Posted May 28, 2006 I had the same problem, reading the readme forth and back.After I took a look in the config I wrote this little script for adding/lowering the NVGs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "NVGoggles" [this, "nvgappear"] exec "\SFTY_usmc\scripts\nvgscout.sqs" this animate ["SFTY_NVG",1] this Action ["NVGoggles"] exit But you can also write this in the initline of a Marine: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "NVGoggles"; [this, "nvgappear"] exec "\SFTY_usmc\scripts\nvgscout.sqs"; this animate ["SFTY_NVG",1]; this Action ["NVGoggles"]; Thank you very much! Share this post Link to post Share on other sites
jds54 1 Posted June 25, 2006 What're the classnames for these guys? I want to replace them with HYK's infantry in CBT's hummers. Heres what i need: 1) Classname for one soldier to replace in the config (any soldier will do fine, desert and woodland please) 2) the M16 (any M16) classname + mag classname from SJB's weapons for the soldiers. Thanks. Share this post Link to post Share on other sites
Jackal326 1182 Posted June 25, 2006 Check the config.cpp of the Marines. All the classnames used will be there, and the rest of the classnames for my pack can be found in the pack's readme.txt Share this post Link to post Share on other sites
HotShot 0 Posted June 25, 2006 You dont even need to do that for the Marines, just place a unit in the mission editor, save it, then open up the mission.sqm file in a text editor and its there. Share this post Link to post Share on other sites
jds54 1 Posted June 25, 2006 Lol i never thaught of that HotShot, thanks a lot! Share this post Link to post Share on other sites
j w 0 Posted June 26, 2006 ...and the rest of the classnames for my pack can be found in the pack's readme.txt Or here, if you tossed away the readme. Share this post Link to post Share on other sites
Icer_Jag 0 Posted November 10, 2006 Sorry if I sound like a foolish noob, but all I'm getting is an error that there is no entry '.modelSpecial.' I got the latest SJB pack downloaded all over again, and still... no dice. Share this post Link to post Share on other sites
Supernova 0 Posted November 10, 2006 Cant get the link to work. Share this post Link to post Share on other sites