Marcus4 0 Posted December 31, 2005 ok, i have this raft model, but i cant/dont know how to config and make all the proper lods for it, so if someone could tell me how to do it/do it for me , it would be a big help thanks Share this post Link to post Share on other sites
Tomislav 0 Posted December 31, 2005 how about showing a screen Share this post Link to post Share on other sites
-)rStrangelove 0 Posted January 1, 2006 ARRRRR now we need 2 shipwrecked pirates. Share this post Link to post Share on other sites
klavan 0 Posted January 1, 2006 )rStrangelove @ Jan. 01 2006,12:25)]ARRRRR now we need 2 shipwrecked pirates. Or a Johnny Depp like model dressed as Captain Sparrow! Klavan Share this post Link to post Share on other sites
Marcus4 0 Posted January 1, 2006 its my first major madel but i need someone still Share this post Link to post Share on other sites
sanzinsky 0 Posted January 2, 2006 everything you need haha will be a nce addon Share this post Link to post Share on other sites
Tomislav 0 Posted January 2, 2006 its my first major madel but i need someone still tell us what you want, so we might could lead you to a solution, and so you'd learn a bit too by doing it on your own then Share this post Link to post Share on other sites
Marcus4 0 Posted January 2, 2006 i should have been more specifec, what i need to know is What lods do i need to make (and what to name them) how to config it where the driver will use a anim i made how to config it to the driver is not useing a gun thanks guys Share this post Link to post Share on other sites
Thunderbird 0 Posted January 3, 2006 Hi, Very nice work you did there, if you would like to learn how to deal with boats cpp then unpbo one of these following "boats" addons ->Link And get a look on their cpp in order to learn how it works. Quote[/b] ]how to config it where the driver will use a anim i made This is defined in the cfgmoves and cfgvehicleactions, the best advice would be to check out a 'main' config.cpp in order to see how it's established and to follow the same way in order to define your animation. Quote[/b] ]how to config it to the driver is not useing a gun If the class of your raft would be derived from 'class boatw:smallship' then you won't need to define that, it's automatically done, just make sure that 'hasGunner' is 1. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hasGunner=1; Good luck! Best Regards Thunderbird84 Share this post Link to post Share on other sites
Marcus4 0 Posted January 3, 2006 it wont load into the game, i think it has to do with my config, it says there is not class for smallboat, anywas here is the config #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Marcus_raft { units[] = {Marcus_raft}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgModels { class Default{}; class Ship : Default{}; class raft : ship{}; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles {}; class SmallShip:Ship{}; class BoatW:SmallShip{}; class marcus_raft:boatw { displayName="Marcus-Raft"; accuracy=0.80; fuelCapacity=100; model="\Marcus_raft\raft.p3d"; vehicleClass="Armored"; scope=public; hasGunner=0; hasCommander=0; driverIsGunner=1 getInAction="ManActGetOutCar"; getInRadius=10; driverAction="rudder"; cargoAction[]={"ManActCargo"}; soundEngine[]={\Marcus_raft\motor.wav,db-25,1}; ejectDeadDriver=1; ejectDeadGunner=1; ejectDeadCargo=1; nameSound="ship"; simulation="ship"; audible=2; side=TWest; type=VSoft; crew="SoldierWCrew"; maxSpeed=15; brakeDistance=5; steerAheadSimul=2; steerAheadPlan=2; predictTurnSimul=3; predictTurnPlan=3; cost=2000000; armor=30; armorStructural=2.000000; }; }; help??? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted January 3, 2006 Wrong: Quote[/b] ]class CfgVehicles{ class All{}; class AllVehicles:All{}; class Land:AllVehicles {}; class SmallShip:Ship{}; class BoatW:SmallShip{}; class marcus_raft:boatw Correct: Quote[/b] ]class CfgVehicles{ class All{}; class AllVehicles:All{}; class Ship:AllVehicles {}; class SmallShip:Ship{}; class BoatW:SmallShip{}; class marcus_raft:BoatW You needed to replace Land with Ship. Share this post Link to post Share on other sites
LoTekK 0 Posted January 3, 2006 Man, this looks spiffy. Nice job on the textures. Might I suggest, though, planar-mapping a separate texture on the ends of the beams? Would add that finishing touch to it. Share this post Link to post Share on other sites
Marcus4 0 Posted January 4, 2006 this has been on the backshelf for a littlewhile, i am trying to dust it off Share this post Link to post Share on other sites
Marcus4 0 Posted January 4, 2006 btw...... SOS! We are going down!, well, i think this is where the lods come in, what are the need'd lods? i have these 0.000 Geomtry landcontact Memory i have 2 box's in geo lod, one called, Component01, the other Component02 in land contact, i have 4 points, they are called Component01 memory has posdriver i want this to work sooooo badddd! Share this post Link to post Share on other sites
llauma 0 Posted January 4, 2006 I suppose the raft might be a little too thin so when the sea get's elevated the raft gets submerged. So make it thicker by adding logs under it. Share this post Link to post Share on other sites