Jump to content
Sign in to follow this  
Cam51

Operation Parking Lot

Recommended Posts

What bothers me about flashpoint the most, is that when going on foot, there really is no place to take cover if you come under attack. (Bushes are not cover, they are concealment)

The terrain of flashpoint seems to use large terrain blocks (ie: the map is devided into hundreds of squares that can be raised or lowered to adjust the landscape). Maybe its because of performance issues, or something else. But the over all terrain lacks any kind of variety.

In other games, like BF2, the terrain blocks are much smaller making it possible to add small hills and ditches and things to the terrain. Also, in games like Call of Duty, they use vegatation that form a wall and cannot be shot threw.

Adding something like this to armed assault or even OFP2 would really give it that realistic taste that we are love.

Anyone else think so?

Share this post


Link to post
Share on other sites

Bushes can be shot through most the time in real life. Therefore that would make it unrealistic. Trees provide cover as well as building and fences use those instead. The whole 50m x 50m thing is because of performance issues I believe. You could try turning your terrain detail up.

Share this post


Link to post
Share on other sites

Psst. Try playing the game with terrain detail on at least "Normal". Compare the following:

Very low (50m per terrain square):

terrainlow.jpg

Normal (12.5m per square):

terrainnormal.jpg

Even more cover at High (6.25m) and Very High (3.125m), but memory and overall performance requirements can also be prohibitive for gameplay.

Quote[/b] ]In other games, like BF2, the terrain blocks are much smaller

Well, so are the maps. wink_o.gif

Share this post


Link to post
Share on other sites

One of the things you have to ultimately look at is that sometimes there is no cover to be found in real life. wink_o.gif

But if you have a system that can handle it, do as LoTekK suggests and throw her in either mode above 'normal'. You'll have all the cover you need after that.

Share this post


Link to post
Share on other sites

what if game 2 allows u to put down your backpack in front of u and go prone and use it for cover in open spaces hmm? wink_o.gif

Share this post


Link to post
Share on other sites

The folliage introduced with OFP Resistance does not block the AI's line-of-site. The older folliage from OFP's original release does.

Will ArmA's folliage be like the former or the latter in its LOS blocking?

Share this post


Link to post
Share on other sites

Curbs, ditches and similar stuff - that would be nice, indeed.

As I understand the problem with current OFP is, that it is not possible to have models with a negative elevation with respect to the map surface. If this was possible, you could model roads a few inches below and put the curbs on level ground.

Share this post


Link to post
Share on other sites
The folliage introduced with OFP Resistance does not block the AI's line-of-site. The older folliage from OFP's original release does.

Will ArmA's folliage be like the former or the latter in its LOS blocking?

Avon, didn't we already have this discussion on the vbs1 boards? They do block ai los, there just wasn't enough bushes clumped together to be useful. Not a model problem, but an island design compromise.

Share this post


Link to post
Share on other sites
Avon, didn't we already have this discussion on the vbs1 boards? They do block ai los, there just wasn't enough bushes clumped together to be useful. Not a model problem, but an island design compromise.

No, this is indeed a fact. AI may well see you, target you and shoot you while you don't even think that they are there, behind a couple of bushes in OFP:R. I hope this annoying bug is fixed in ArmA, too. But this thread rather deals with Game2 I think.

Share this post


Link to post
Share on other sites
The folliage introduced with OFP Resistance does not block the AI's line-of-site. The older folliage from OFP's original release does.

Will ArmA's folliage be like the former or the latter in its LOS blocking?

Avon, didn't we already have this discussion on the vbs1 boards? They do block ai los, there just wasn't enough bushes clumped together to be useful. Not a model problem, but an island design compromise.

No, they do not block AI's LOS.

I especially created and ran test missions to demostrate this.

Also, OFP's old original dry tall weeds do not block the AI's LOS at all. You can be prone in a field full of them and the AI will see you from the same distance had it been a clear field.

Share this post


Link to post
Share on other sites

The problem with OFP:R bushes is you cannot walk into the bush while with the OFP:CWC you can so providing more cover. The OFP:R do have view lods and they seem to work but perhaps it is just to small to really provide you cover at most times.

Share this post


Link to post
Share on other sites

The biggest difference between BF2, CoD etc, and OFP, OFP was released in 2001, the others were released in the last year or so..

Quote[/b] ]Also, in games like Call of Duty, they use vegatation that form a wall and cannot be shot threw.

Adding something like this to armed assault or even OFP2 would really give it that realistic taste that we are love.

Erm, vegatation doesn't stop bullets, but it does make seeing pretty hard..

My biggest problem with OFP is the LODs system, one, it's a pain to setup, but thats a bit trivial, the main thing is how the engine uses these horrible to set up lods, you can run though walls, shoot though things, but it sometimes stops you shooting etc..

As for the fact BF2 etc have far more cover etc, it's because their levels are much smaller/single tracked, and most of the backgrounds are just static pictures, with some spites infront of them.. In CoD2 you couldn't run onto that hill in the background, where as in OFP you can.. Their really not comparable..

..But... Game 2 supports map streaming, so techicaly the maps are only limited in size to how much harddrive space you have, and with a fairly low view distance, you could have extremely detailed maps, with no lag.. Take San Andreas's map, there's people shoving the Vice City map, the Libery City map etc into the same "world", thats not possible if it loaded all the objects like OFP does.. It'd slaugher performance, but as it uses map streaming it's fine... *Can't wait for Game2* tounge2.gif

- Ben

Share this post


Link to post
Share on other sites

They should 'simply' add a lod system for terrain. There's no reason why the terrain 2000m away should be as detailed as the terrain you stand on.

Share this post


Link to post
Share on other sites

In OFP, I'd usually hide behind one of my downed buddies or hide behind a tree, though in real life an AK round would penetrate both a tree and my buddy pretty easily. I'm sure there will be plenty of cover in Game2 since there will be large urban areas and plenty of big thick trees.

My only demand/wish/idea for cover is that natural creeks/natural mounds are around so we can take cover behind those.

Share this post


Link to post
Share on other sites

"This is my shovel, there are many shovels like it but this one is mine."

"If you are not sleeping, eating or dying; you should be digging!"

"Once you hear enemy armour coming at you you would readily start digging deeper with a spoon had you it..."

"Close with the enemy, destroy the enemy and occupy/improve fortifications ready for the counter attack"

Share this post


Link to post
Share on other sites

^ biggrin_o.gif

Game 2 should be more green, the biggest problem seems to be the lack of grass and bushes...I mean come on the *nice* ones xmas_o.gif  

Holes,ditches, trenches, even drainage ones, ravines, bluffs  and stuff, everything covered with different kinds of grass and bushes (not only 1m tall like in ofp1)....

would be nice...

*edit

Share this post


Link to post
Share on other sites
^ biggrin_o.gif

Game 2 should be more green, the biggest problem seems to be the lack of grass and bushes...I mean come on the nie ones xmas_o.gif  

Holes,ditches, trenches, even drainage ones, ravines, bluffs  and stuff, everything covered with different kinds of grass and bushes (not only 1m tall like in ofp1)....

would be nice...

I'm sure we will see more detail in Game2. Just check the 'european' pic from Game2. Can you ask for more green than that?

When it comes to the terrain I don't think that they will make bigger changes but one can always hope that they will add a lod system for the terrain and there for enhance the level of detail alot.

Share this post


Link to post
Share on other sites

In real-life, a tree won't stop a bullet. Neather would your backpack. When I was in service, we were told that if you couldnt touch your own thingers around the tree - it was safe enough for cover - but not any less. (All trees in ofp).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×