DBR_ONIX 0 Posted April 7, 2006 What would a game be without a ninja pogo stick? Just look at all these dull unoriginal games that have been made.. Thats what! What ever becomes of ArmA will be good, aslong as it's modable.. If you don't like something, remove or replace it, simple.. - Ben Share this post Link to post Share on other sites
G-LOC 0 Posted April 7, 2006 Hierarchy: a private control a team with 3 soldiers, a sargent control a squad with 3 teams, a lieutenant control a platoon with 3 squad, a captain control 3 platons.... Battlefield interface to play RTS or CTI like "Command Engine". I want to play as a strategic game controling units, giving WP, order, call artillary, support etc. If we have better planes and ships we can do naval wargames. G-LOC Share this post Link to post Share on other sites
G-LOC 0 Posted April 8, 2006 I wants to show my wish list. I wants a battle manangement system to play strategic games like CTI. Maybe naval battles. The BMS needs a minimap, a map, menu to give orders  to units and call support, see UAV´s videos etc: I wants a built-in VOIP like TS-TSO showing who is talking, side and squad. ... and a second rifle option. We can do this in real life: G-LOC Share this post Link to post Share on other sites
G-LOC 0 Posted April 8, 2006 One more - MOD´s config: G-LOC Share this post Link to post Share on other sites
DBR_ONIX 0 Posted April 8, 2006 Hm, some decent ideas there.. The editor is nearly nice, but I quite liked how OFP had a lot of space just for the map, maybe you could condence the non-map bits a little? (Just an observation) One small thing thats always bugged me, I want to be able to quickly switch to a pistol, at any time, including while reloading.. It's annoying being killed by an enemy a few foot away because I was half-way-though reloading, and a guy appeared infront of me.. - Ben Share this post Link to post Share on other sites
benreeper 0 Posted April 8, 2006 Along with the reload, I would like to be able to abort the reload animation in order to RUN! --Ben Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 8, 2006 OFP:E allows you to cancel actions, so this might be a possibility. Edit: Hehe, 2ndrifle. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 8, 2006 Synched turnouts in MP isn't a big thing to hope for...right? Share this post Link to post Share on other sites
DBR_ONIX 0 Posted April 8, 2006 Synched turnouts in MP isn't a big thing to hope for...right? Well, hopefully (More "Hopefully-or-I'm-Going-To-Attack-BIS") the netcode has been improved, so that should sort things out - Ben Share this post Link to post Share on other sites
EndersLoop 0 Posted April 9, 2006 I hope for better joystick support for ArmA, and hope for optional future force armor. Share this post Link to post Share on other sites
EiZei 0 Posted April 9, 2006 Synched turnouts in MP isn't a big thing to hope for...right? Well, hopefully (More "Hopefully-or-I'm-Going-To-Attack-BIS") the netcode has been improved, so that should sort things out - Ben I'd say it has been fairly well improved already, playing 30 player coops with directplay and proper connections worked like a charm with newer versions. Share this post Link to post Share on other sites
kernriver 4 Posted April 9, 2006 I would like them to change (improve) that lightning fast optics (iron sights) switching, you can't aim that quickly in real life, you would sprain your arm. Share this post Link to post Share on other sites
bravo 6 0 Posted April 9, 2006 I also would like BIS to improve this bug when we mysteriously see some tanks turn up side down ... ..as you can see in this pic, Left side. Tank Up side down (left) Plz fix bug. <ul>Question(s): <ul>Will vehicles be visible damaged if they hit some heavy/hard object? ie, if they hit other vehicles will they be visibly marked? or will be the same old thing? And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes) Share this post Link to post Share on other sites
Guest Ti0n3r Posted April 9, 2006 I would like them to change (improve) that lightning fast optics (iron sights) switching, you can't aim that quickly in real life, you would sprain your arm. There will be an animation for switching to iron sights, obtics etc Share this post Link to post Share on other sites
berghoff 11 Posted April 9, 2006 There is one in OFP:E I think? Also one for Bino's. =) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 9, 2006 We have anim for binocs in OFP. But you can notice in the "trailer" that soldier raises the gun, then optics turn on and zoom, some camera clipping in the process, but it's better than nothing. Share this post Link to post Share on other sites
brataccas 0 Posted April 9, 2006 I dear hope theres is a tractor in arma but this time you can see them ploughing fields etc with a crop sprayer or something Share this post Link to post Share on other sites
berghoff 11 Posted April 9, 2006 I dear hope theres is a tractor in arma but this time you can see them ploughing fields etc with a crop sprayer or something Tractors are quite dangerous as I have experienced this in a co-op a looong time ago . We were playing for 1 hour peacefully and then 1 squad member decided to get into a tractor launching Ex-RoNiN into a tree killing him, was quite funny so dumb it looked. Share this post Link to post Share on other sites
bravo 6 0 Posted April 9, 2006 <ul>Question(s): <ul> Will vehicles be visible damaged if they hit some heavy/hard object? ie, if they hit other vehicles will they be visibly marked? or will be the same old thing? And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes) thoughts about this? Share this post Link to post Share on other sites
Journeyman 0 Posted April 9, 2006 <ul>Question(s): <ul> Will vehicles be visible damaged if they hit some heavy/hard object? ie, if they hit other vehicles will they be visibly marked? or will be the same old thing? And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes) thoughts about this? Yep! No doubt about it a decent damage engine would make the game really sweet. GTA San Andreas type vehicle damage with bullet holes and breaking glass like in GR and lots of exploding barrels like in HL2. Wohay!! .......if only! Â Share this post Link to post Share on other sites
Raj 0 Posted April 9, 2006 elo guys im confused. There is Amred assault and nextgen ofp 2. what's the difference between those 2. check this out. http://www.armedassault.org/web2/screenshots.php Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 9, 2006 elo guys im confused.There is Amred assault and nextgen ofp 2. Â what's the difference between those 2. check this out. http://www.armedassault.org/web2/screenshots.php Arma will be released soon, and "Next generation PC game aka Game2" will NOT be called ofp2, and will not be released before 2007... Share this post Link to post Share on other sites
zaphar 0 Posted April 10, 2006 Ability to split into fireteams, I.E. Today commander can split the squad into teams color coded. Something like that, but to give each fireteam a fireteam leader, with ablilty to give orders to his fireteam. you can already do this(split the people in your squads into different color groups) Share this post Link to post Share on other sites
crashdome 3 Posted April 10, 2006 Ability to split into fireteams, I.E. Today commander can split the squad into teams color coded. Something like that, but to give each fireteam a fireteam leader, with ablilty to give orders to his fireteam. you can already do this(split the people in your squads into different color groups) This is correct, but as he states; it would be nice to have the fireteam leader able to give orders. i.e. currently the group leader can make yellow team and blue team, but blue team leader cannot order his units. All it does is make for good organization and quick access to ordering groups of units for the single group leader. Share this post Link to post Share on other sites
lwlooz 0 Posted April 10, 2006 I support that a lot.It would be great if splitting them up in teams would mean a lot more than they just have funny colors and act weird if you stick em in vehicles. I know that the teams in OFP kinda do some stuff already(very very limited tho),but it would enhance my personal commanding of AI a lot if i could split them in 2-3 fireteams and just order them around that way.But I guess we will have to see how the new GUI handles commanding. And like Crashdome said,maybe if you assign teams in MP and a human is the TeamLeader,give him ability to do stuff with his subordinates Share this post Link to post Share on other sites