Messiah 2 Posted December 4, 2005 and the reflective water Share this post Link to post Share on other sites
llauma 0 Posted December 4, 2005 Quote[/b] ]But im not sure if anyone has noticed the latest Arm A release information, that includes dynamic weather, so we might be forced to put a end to the weather, considering what tools and resources BIS has available, its bound to be far more substantial than ours. none of their screenshots have shown anything approaching what you have developed; if you are able to automate this weather addon, it will be the most revolutionary addition to ofp's natural ambience since the llaumax sky pack. OFP has dynamic weather too. It looks like the weather is pretty much like in OFP but they have perhaps different cloud textures for different weathers instead of just altering the opacity and brightness of the textures. About my sky pack being revolutionary.. Kegetys made the big job by creating a great installer and superb cloud textures. All I did was testing different things until I noticed that ultra low resolution textures did something special to the game. Everything looked clearer/sharper in some way and the sky gradient was 'flawless'. It had some bugs such as weather transition which couldn't be fixed so I nearly didn't even release the pack, but by coincidence I ran it a few months later and was amazed how cool it actually looked. So I released it with the bugs for those who could live with them. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 19, 2005 Not sure if its been asked already, but can your (new ) cloud models cast shadows ? This would be a perfect addition, ground shadows across the landscape, great for both combat and pictures Possibility not good for the frame rate but for shadows that large ..... Share this post Link to post Share on other sites
smiley nick 51 Posted December 20, 2005 Gnat @ Dec. 19 2005,15:52)]Not sure if its been asked already, but can your (new ) cloud models cast shadows ?This would be a perfect addition, ground shadows across the landscape, great for both combat and pictures Possibility not good for the frame rate but for shadows that large ..... Hi As far as i know, you cannot, as the clouds are not real p3d models, they are particles using the drop command. But we will look into it Smiley Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 21, 2005 as the clouds are not real p3d models, they are particles using the drop command. Arh ! Well then, I guess not so easy. Thanks nick .... whatever you can do will be fine .... especially that which is already done .... real fine Share this post Link to post Share on other sites
Sentinel- 0 Posted June 5, 2006 OK, six months passed and we decided to update this thingy. Head for the NIMOD forums to download. Please, read the topic before downloading. New features: - Mist - Sand storm and desert wind effects - Rainbow - Forecastable weather NIMOD Forums Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 5, 2006 Ummm... any way to release it so that I would have to register to your forums? Although if it will be mirrored, I can wait; going to bed anyways so... But sounds nice! Share this post Link to post Share on other sites
sniperuk02 0 Posted June 5, 2006 You should be able to browse the forums without registering now. Share this post Link to post Share on other sites
Mr_Tea 0 Posted June 5, 2006 Thank you. Sandstorms are a nice addition to get used with the new version of afghan everon. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 7, 2006 Great, I love it! MfG Lee Share this post Link to post Share on other sites
belgerot 33 Posted June 8, 2006 Just by playing around with the fog/mist you can see the vast improvement. Beautiful work! Share this post Link to post Share on other sites
wolfbite 8 Posted June 8, 2006 Great stuff... im loving the sandstorms.... iraq gets better Share this post Link to post Share on other sites
sgt_savage 586 Posted June 8, 2006 I Was wondering is there a way to slow the speed of the mist and fog down?, IMO think that it moves too quickly across the map. Also is there a way to raise the mist level above 40m? I also was thinking if it is a possiblilty (in the next release) to use the same blizzard effects but remove the snow particles so it can be used to simulate a severe rain and wind combo? I have to say I love this addon creates so much atmosphere to the game excellent work  Sav Share this post Link to post Share on other sites
The-Architect 0 Posted June 9, 2006 What you need is a tranistional bit of weather which slowly goes between rain and snow. For those shitty days when the weather doesn't really know what it's doing. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 10, 2006 Its very nice, but the performance hit seems to be much bigger then with the old version? Share this post Link to post Share on other sites
j w 0 Posted June 11, 2006 Indeed it does, <s>and for me, I can't even see the rain.</s> w00t! great looking rain! Fog looks great though Share this post Link to post Share on other sites
gm2kfp 0 Posted June 12, 2006 Anyone know how to get this working with missions that use the DAC addon? It works fine in other missions but any mission that uses DAC I get no effects at all and no error messages. Thanks Share this post Link to post Share on other sites
Sentinel- 0 Posted June 12, 2006 @gm2kfp Could you post a link for this DAC so I can take a look? Thanks. Quote[/b] ]What you need is a tranistional bit of weather which slowly goes between rain and snow. For those shitty days when the weather doesn't really know what it's doing. Thanks for this notice. Taking this into serious consideration. Quote[/b] ]Its very nice, but the performance hit seems to be much bigger then with the old version? This is possible. I can't remember what changes I did to the core script so I can't say for sure. Sorry. I'll see what I can do with lag issues. Share this post Link to post Share on other sites
bonko the sane 2 Posted June 12, 2006 cant say enough good things about this addon, but, if your thinking about upgrading it...how about adding wind sound to the sandstorm, if i recall correctly, ags upgraded cat_shit's afganistan island has some which are very immersive. keep up the good work. Share this post Link to post Share on other sites
gm2kfp 0 Posted June 12, 2006 DAC is the Dynamic AI Creator by Silola. Discussed in detail in the thread below. http://www.flashpoint1985.com/cgi-bin....t=49608 Share this post Link to post Share on other sites
Sentinel- 0 Posted June 12, 2006 I took a brief look at the coding in DAC and found out it has dynamic weather too. This collides with NIMOD Dynamic Weather pack. They get mixed in weather changes and make all a big mess. There's following lines in DAC_Config_Creator.sqs script file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">... #startweather [DAC_Dyn_Weather select 0,DAC_Dyn_Weather select 1,DAC_Dyn_Weather select 2]exec "DAC\Scripts\DAC_Dyn_Weather.sqs" ~0.2 DAC_Inf = DAC_Inf - [_ZonePos] ?(_InitSer == 1):if(!(local Server)) then {goto {Clienthint}} @(DAC_Basic_Value > 0) ?((DAC_Basic_Value > 1) && (_InitSer == 1)):goto "ErrorHint" ?(_InitSer == 1):if(local Server) then {goto {StartScriptOnServer}} goto "StartScriptLokal" ... Here we can see the lines executing DAC Dynamic weather. You want to override this part. Its easiest by adding a ; (semicolon) in the beginning of the execution line. See code below for more intruction: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">... #startweather ;[DAC_Dyn_Weather select 0,DAC_Dyn_Weather select 1,DAC_Dyn_Weather select 2]exec "DAC\Scripts\DAC_Dyn_Weather.sqs" ~0.2... To disable this effect we place ; at the beginning of the line. Remember to save. I'm not 100% sure this will remove the problems but its only one I can think without taking more look at DAC coding. Share this post Link to post Share on other sites
gm2kfp 0 Posted June 13, 2006 I had tried removing that entire StartWeather section and it did not help. Something still conflicting somewhere it seems. Share this post Link to post Share on other sites