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NIMOD Dynamic Weather

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Quote[/b] ]But im not sure if anyone has noticed the latest Arm A release information, that includes dynamic weather, so we might be forced to put a end to the weather, considering what tools and resources BIS has available, its bound to be far more substantial than ours.

none of their screenshots have shown anything approaching what you have developed; if you are able to automate this weather addon, it will be the most revolutionary addition to ofp's natural ambience since the llaumax sky pack.

OFP has dynamic weather too. It looks like the weather is pretty much like in OFP but they have perhaps different cloud textures for different weathers instead of just altering the opacity and brightness of the textures.

About my sky pack being revolutionary.. Kegetys made the big job by creating a great installer and superb cloud textures. All I did was testing different things until I noticed that ultra low resolution textures did something special to the game. Everything looked clearer/sharper in some way and the sky gradient was 'flawless'. It had some bugs such as weather transition which couldn't be fixed so I nearly didn't even release the pack, but by coincidence I ran it a few months later and was amazed how cool it actually looked. So I released it with the bugs for those who could live with them.

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Not sure if its been asked already, but can your (new smile_o.gif ) cloud models cast shadows ?

This would be a perfect addition, ground shadows across the landscape, great for both combat and pictures biggrin_o.gif

Possibility not good for the frame rate but for shadows that large ..... whistle.gif

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Gnat @ Dec. 19 2005,15:52)]Not sure if its been asked already, but can your (new smile_o.gif ) cloud models cast shadows ?

This would be a perfect addition, ground shadows across the landscape, great for both combat and pictures biggrin_o.gif

Possibility not good for the frame rate but for shadows that large ..... whistle.gif

Hi

As far as i know, you cannot, as the clouds are not real p3d models, they are particles using the drop command. But we will look into it smile_o.gif

Smiley

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as the clouds are not real p3d models, they are particles using the drop command.

Arh ! Well then, I guess not so easy.

Thanks nick .... whatever you can do will be fine .... especially that which is already done smile_o.gif .... real fine biggrin_o.gif

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OK, six months passed and we decided to update this thingy. Head for the NIMOD forums to download. Please, read the topic before downloading.

New features:

- Mist

- Sand storm and desert wind effects

- Rainbow

- Forecastable weather

NIMOD Forums

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Ummm... any way to release it so that I would have to register to your forums? huh.gif

Although if it will be mirrored, I can wait; going to bed anyways so... goodnight.gif But sounds nice! thumbs-up.gif

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You should be able to browse the forums without registering now. smile_o.gif

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yay.gif Thank you.

Sandstorms are a nice addition to get used with the new version of afghan everon. smile_o.gif

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Just by playing around with the fog/mist you can see the vast improvement. Beautiful work!

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Great stuff... im loving the sandstorms.... iraq gets better

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I Was wondering is there a way to slow the speed of the mist and fog down?, IMO think that it moves too quickly across the map. Also is there a way to raise the mist level above 40m?

I also was thinking if it is a possiblilty (in the next release) to use the same blizzard effects but remove the snow particles so it can be used to simulate a severe rain and wind combo?

I have to say I love this addon creates so much atmosphere to the game excellent work  notworthy.gif

Sav

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What you need is a tranistional bit of weather which slowly goes between rain and snow. For those shitty days when the weather doesn't really know what it's doing.

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Its very nice, but the performance hit seems to be much bigger then with the old version? smile_o.gif

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Indeed it does, <s>and for me, I can't even see the rain.</s>

w00t! great looking rain!

Fog looks great though smile_o.gif

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Anyone know how to get this working with missions that use the DAC addon? It works fine in other missions but any mission that uses DAC I get no effects at all and no error messages.

Thanks

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@gm2kfp

Could you post a link for this DAC so I can take a look? Thanks.

Quote[/b] ]What you need is a tranistional bit of weather which slowly goes between rain and snow. For those shitty days when the weather doesn't really know what it's doing.

Thanks for this notice. Taking this into serious consideration.

Quote[/b] ]Its very nice, but the performance hit seems to be much bigger then with the old version?

This is possible. I can't remember what changes I did to the core script so I can't say for sure. Sorry. I'll see what I can do with lag issues.

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cant say enough good things about this addon, but, if your thinking about upgrading it...how about adding wind sound to the sandstorm, if i recall correctly, ags upgraded cat_shit's afganistan island has some which are very immersive.

keep up the good work.

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I took a brief look at the coding in DAC and found out it has dynamic weather too. This collides with NIMOD Dynamic Weather pack. They get mixed in weather changes and make all a big mess.

There's following lines in DAC_Config_Creator.sqs script file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">...

#startweather

[DAC_Dyn_Weather select 0,DAC_Dyn_Weather select 1,DAC_Dyn_Weather select 2]exec "DAC\Scripts\DAC_Dyn_Weather.sqs"

~0.2

DAC_Inf = DAC_Inf - [_ZonePos]

?(_InitSer == 1):if(!(local Server)) then {goto {Clienthint}}

@(DAC_Basic_Value > 0)

?((DAC_Basic_Value > 1) && (_InitSer == 1)):goto "ErrorHint"

?(_InitSer == 1):if(local Server) then {goto {StartScriptOnServer}}

goto "StartScriptLokal"

...

Here we can see the lines executing DAC Dynamic weather. You want to override this part. Its easiest by adding a ; (semicolon) in the beginning of the execution line. See code below for more intruction:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">...

#startweather

;[DAC_Dyn_Weather select 0,DAC_Dyn_Weather select 1,DAC_Dyn_Weather select 2]exec "DAC\Scripts\DAC_Dyn_Weather.sqs"

~0.2...

To disable this effect we place ; at the beginning of the line. Remember to save.

I'm not 100% sure this will remove the problems but its only one I can think without taking more look at DAC coding.

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I had tried removing that entire StartWeather section and it did not help. Something still conflicting somewhere it seems.

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