nephilim 0 Posted October 29, 2005 anyone else encoutnered this? i have no probs with it Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 29, 2005 Great units. I just want to point out things as they come up in case you want to fix 'em. EDIT: Im using FFUR (anims) so I dont know if that's the cause of this? Share this post Link to post Share on other sites
sanctuary 19 Posted October 29, 2005 By comparing the config.cpp that is inside the RFJ_mercs and the content of RFJ_mercs_d.pbo , most of the wound textures files defined are missing from the RFJ_mercs_d.pbo That's they appear as white in the OFP version, maybe you have removed them when cleaning the files from the VBS1 textures ?. Share this post Link to post Share on other sites
akd 0 Posted October 29, 2005 anyone else encoutnered this?i have no probs with it Yes, I get CTD in the IR stick demo mission also, right after dropping the designator. Really great units, especially Greame. He looks like the real deal. I might suggest that when NVGs are equipped, but not switched on, they be modelled in a tilted-up position. Share this post Link to post Share on other sites
Heatseeker 0 Posted October 29, 2005 They are better than i ever thought they would be , well done girl, theres the bugs but the acomplishment is outstanding, the UAP could have been the best way to replace the BIS models with something 10x superior. The Jennifer model is my favorite one, bravo . Hmm, the addon I've downloaded requires a password, where is it likely to be? Is it under my desk? No. Is it written on a posi-it note on the back of my monitor? No. Oh wait, its in the god damn read-me! Have some sense people. I already posted i checked the instalation part of the readme, the pass thingy got me by surprise, no need to shoot anyone . Share this post Link to post Share on other sites
nephilim 0 Posted October 29, 2005 hmm that ir stick really gets me angry... firs its bihicng around int vbs1 now in ofp.... @akd the anpvs7 mount the mercs you cant be tilted you jsut clip it in and then either tun it of or on tiltable ones are only featured on helemts afaik.. Share this post Link to post Share on other sites
Swordsmanb 0 Posted October 29, 2005 I also get this CTD with the IR-Stick. And on first test I got a shock, because on all mercs the upper part of the body was totally distorted, but I just found out that was an addon conflict. Don't know which addon caused it, though. So except this little IR error, the units are really excellent! Great work. Share this post Link to post Share on other sites
crassus 0 Posted October 29, 2005 Neph, these are simply outstanding! The feature I'm most impressed with are the NVGs. On paper I have, or rather had the same features planned: put on/take off and turn on/off anims, and the sound file is a nice bonus. Well, I can scratch that off the to-do list. I love that you were able to avoid the "Take off NV Goggles" action that was added when using SJB's (?) NVGs, great as they were.... I guess you have your .pbos "at Eased", I wanted see how you did it. If you don't mind asking, I'm guessing a night vision RSRC/CUTSRC is executed when the player selects "Turn on..." in the menu? Great job! Share this post Link to post Share on other sites
nephilim 0 Posted October 29, 2005 no i just left the nvg proxy from the models the script then adds the nvg (weapon) to teh soldier :P easy as that resources woudlnt worka s the area wouldnt be high lighted the distorted bodies is indeed and addon conflict often teacups dog causes it dunno about eh ir stick it works for soem for others it doenst may be restar ofp/pc and try again Share this post Link to post Share on other sites
Heatseeker 0 Posted October 29, 2005 When i turn on the laser thingy i get this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Picture \ rfj_mercs_d\laser1.paa not found It flashes on and off and doesnt align with where i aim. The UAP project would have provided a vastly improved model for addon makers to base their soldier addons, its really amazing to see these in Flashpoint . Share this post Link to post Share on other sites
nephilim 0 Posted October 29, 2005 btw i migh t add that jennifer and eric have flahslights press L to activate them for eric it shoudl be used with rifles only and on jennifer onyl on pistols give me some more mins an upated texture pbo is on teh way... Share this post Link to post Share on other sites
akd 0 Posted October 29, 2005 hmmthat ir stick really gets me angry... firs its bihicng around int vbs1 now in ofp.... @akd the anpvs7 mount the mercs you cant be tilted you jsut clip it in and then either tun it of or on tiltable ones are only featured on helemts afaik.. ah, roger. Then I would combine the menu selection for simplicity's sake and have them turn on when put on and turn off when removed. Share this post Link to post Share on other sites
nephilim 0 Posted October 29, 2005 nah in rl you also have to put it on and then switch it on + adjust brightness contrast blah blah :P Share this post Link to post Share on other sites
akd 0 Posted October 29, 2005 nah in rl you also have to put it on  and then switch it on + adjust brightness contrast blah blah :P well, my point being no need to have separate menu selections in an already pretty cluttered menu. I can't think of a reason why they would have them up to their eyes but not on. Share this post Link to post Share on other sites
se@l 0 Posted October 29, 2005 hhhooyyyyaaaa great addon Share this post Link to post Share on other sites
nephilim 0 Posted October 29, 2005 updated texture pbo http://sjb.gotf.net/hosted/UPDATE_RFJ_mercs_d.rar it will fix the woudns now.. an compelte updated version of the mercs with the new texure pbo shpudlbe available soon on ofp.info... ok now i need some sleep Share this post Link to post Share on other sites
Mr_Tea 0 Posted October 29, 2005 Yep, this works. Thank you for fast bugfixing. Share this post Link to post Share on other sites
Acacyn 0 Posted October 30, 2005 Now you can download the fixed version of the Mercenaries on ofp.info Great Job!!!!!!!!!! Nephilim!!! Share this post Link to post Share on other sites
wheitmann 0 Posted October 30, 2005 Good job, nephilim! Share this post Link to post Share on other sites
4 IN 1 0 Posted October 30, 2005 very very nice unit nephilim!! got to love the ladis very well done! Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 30, 2005 A couple more things... The guy with the Steyer (left) and belt Arm texture I dont think it's supposed to look like this? http://i4.photobucket.com/albums/y111/CanadianTerror/OFP/arms.jpg Share this post Link to post Share on other sites
Heatseeker 0 Posted October 30, 2005 Eric has a nice tattoo but it scared me to hell when i went for the handgun, Jens model seems to be the more perfect one, i wonder why? . Share this post Link to post Share on other sites
Acacyn 0 Posted October 30, 2005 @Canadian Terror: You have to download the FIXED version which is about 43 MB big!!! This is the reason why there is a fixed version out already now, because of missing wound textures. Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 30, 2005 I did. Â Those arent missing wound textures, those are LODS. EDIT: Does that look like a missing wound texture on his BELT? Â Share this post Link to post Share on other sites
Thunderbird 0 Posted October 30, 2005 Regardless the missing Lods/wound textures/the thin arm... the stuff's awesome and very well textured. Looking forward to the incoming fixed version. Keep up the nice work Best Regards TB84 Share this post Link to post Share on other sites