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Thunderbird

FFUR - Huge Release !!

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Those craters have already been taken out from FFUR 2005/2006 and FFUR Euro and will be removed from 85 packs as well.

Regards

Thunderbird84

Those screenshot are from ffur2005 final. Have I missed a patch or something?

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Probs - mine works just fine.

Another thing about the ACU camo, since people are advocating futuristicness in the uniform (without changing the model), do the kneepads deserve a redo?

Something like this?

IFAK_1044_low.jpg

One could just retex the pads, and the knee region of the leg texture.

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Quote[/b] ]could I ask for some screenshots of the IFV crew and pilots with the ACU camo? If you've done them, of course.

Maybe later, Regular infantry personnel are the top priority now.

Quote[/b] ]Those screenshot are from ffur2005 final. Have I missed a patch or something?

It has been fixed for the next release in anyway.

Quote[/b] ]do the kneepads deserve a redo?

Something like this?

US army guys can customize their own kits unlike most of foreign armies.

->Pic

As far as I've seen, most of ACU soldiers don't carry any kneepads, though.

Btw, Here's a new update of the ACU textures, the last one I hope...heh.

*Enhanced the pattern color

*Enhanced the arms velcro pockets. (Cheers to EricJ for his pics).

and several other things as you could see below.

acu14as.jpg

acu26rm.jpg

acu35uy.jpg

acu47jb.jpg

Try spotting the ACU dudes... :-p (~100 meters).

acu52xm.jpg

Thanks to all people who involved themselves in enhancing the ACU camo by posting constructive comments or shots.

smile_o.gif

Best Regards

Thunderbird84

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Looking great so far thumbs-up.gif , here's some suggestions,

The U.S. Army doesn't use the tan/Coyote Interceptor, at least I haven't seen any pictures of soldiers wearing it in Coyote. Maybe the officers could have it in the ACU pattern. CameronMcDonald already said this, oops.

On the most recent pics you've shown, the rifleman are wearing FLC vests but the texture is only on the back of the body armor.

Maybe you could copy the Camelback from Hyakushiki's airborne units on to these guys.

The ACH/MICH would be more accurate than the PASGT helmet. I understand why you don't want to add it. I don't think it would be too hard to implement. Just copying from Hyakushiki's airborne units. If you did that then maybe you could replace the sun wind dust goggles with Hyakushiki's ESS low profile goggles, to give it a more advanced look. I also think the officers should also get a helmet.

Don't know if any of these appeal to you. Just some things I noticed.

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I agree with the KMan's evaluation there. However, I'm not sure the FFUR team have many modellers on board, which is why they don't modify too many models, preferring to retexture.

Sorry if I just insulted anyone, as I'm not a member of the team I can't comment, but that's just my humble opinion. goodnight.gif

@ Kman - you could always offer to help out... whistle.gif (I would, but I've never modelled in my life, and I'm helping out with anims in a very small way).

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Glad you appreciate'em, thanks for the kind comments everyone.

Nice suggestions KMan, will see how to deal with them in order to implement some of them.

Quote[/b] ]I agree with the KMan's evaluation there. However, I'm not sure the FFUR team have many modellers on board, which is why they don't modify too many models, preferring to retexture.

I think the suggestions posted by kman don't require highly advanced skills in O2 to carry'em out, I might mess with'em, though.

smile_o.gif

Best Regards

Thunderbird84

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Glad to show you the new update after 3 intensive hours of work:

*Added the camelbak.

*Removed the Coyote.

*Removed the canteens.

*PASGT Helmet replaced by ACH/MICH.

*Replaced the goggles by low ESS.

*Added the helmet to the Officer.

and a couple of other minor things...

acu18mv.jpg

acu25zp.jpg

acu30lu.jpg

Now I can allow myself to get a couple of sleeping hours ...:-p, G'night.

Best Regards

Thunderbird84

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I tested FFUR Euro with some PMC Fury missions. Many of these missions are based on allied forces air superiority. And ffur breaks this rule because tank heavy machine guns are deadly dangerous to helicopters. I know this is an issue that has been discussed here many times but, you know, its quite serious because it makes ffur completely useless for this excellent 100-mission campaign.

In ffur2005 i increased dispersion of tank mounted machine guns - it helped a little bit. These guns are still good defense against infantry but less dangerous for choppers. Maybe you should consider the same for an incoming ffur2006?

P.S. Some issues in FFuREuro:

- There are no magazines for M4A1 Marksman

- I've found G22 sniper rifle completely useless - did you tested it?

- FFUR general, binocular and some sniper rifles. I have binocular at home - it doesn't make your area of view smaller as it does in ffur. It is unnatural for me, i had to change binoc view to standard one.

Also I would have to drink a lot of beer to make my hands shaking like ffur soldier.

In fact, maybe they are shaking a little bit but you dont see it because you dont look at the binocular glass - you look at your target - it's not shaking. In game - it is hard to focus on one point because your area of view is unnaturally small.

So, the whole idea of shaking is good with ironsights, when you have wide view, it should be minimalized when it comes to scope and binocular optics. IMHO, of course.

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Heheh nice work tb84... just that the velcro is reversed. The US flag is on the right shoulder, not the left shoulder, and since you used my photos, the left patch goes on the right, and the right goes on the left.

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Hi,

Glad you appreciate the new ACU version, cheers for the kind comments everyone.

Quote[/b] ]just that the velcro is reversed. The US flag is on the right shoulder, not the left shoulder, and since you used my photos, the left patch goes on the right, and the right goes on the left.

Yup, indeed, thanks for reporting it, 'got confused with the textures names :-p, will fix it asap.

Quote[/b] ]And ffur breaks this rule because tank heavy machine guns are deadly dangerous to helicopters.

Like in Real life, and you have to know that most of the current MBTs carry a heavy machine gun especially intended to take out choppers flying low.

Quote[/b] ] I've found G22 sniper rifle completely useless - did you tested it?

Take your time and aim by being in the prone position, it would undoubtedly help you to make good shots.

Quote[/b] ]FFUR general, binocular and some sniper rifles. I have binocular at home - it doesn't make your area of view smaller as it does in ffur. It is unnatural for me, i had to change binoc view to standard one.

There are a lot of military binoculars and most of armies have their own, there would be 2 different binoculars with 2 different views for the incoming FFUR 2006, in order to increase a bit more the realism level, though.

smile_o.gif

Best Regards

Thunderbird84

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WOW the last pics of the ACU look great apart from the buttpack it looks strectched and weird maybe shrink it slightly

Apart from that it looks great cant wait for this patch

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Quote[/b] ]

Take your time and aim by being in the prone position, it would undoubtedly help you to make good shots.

A the range that allows me effectively aim and shot with this gun i prefer m4 or m16 with acog. Above 600-700m its useless. Probably m249 would be more effective. Of course its only my opinion. It's not the first time when i have to change your config to fit my needs wink_o.gif

Quote[/b] ]Like in Real life, and you have to know that most of the current MBTs carry a heavy machine gun especially intended to take out choppers flying low.

I've searched for unit replacement with backward compatibility. You are basically telling me that i picked wrong mod smile_o.gif

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In regards to helicopter vulnerablility towards tank MGs, even the default BIS tank MGs are pretty lethal to helicopters. The trick is not to overfly enemy tanks.

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In regards to helicopter vulnerablility towards tank MGs, even the default BIS tank MGs are pretty lethal to helicopters. The trick is not to overfly enemy tanks.

Or to take advantage of the fact you have ATGMs and use them well wink_o.gifwhistle.gif

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Amen!  pistols.gif

Oh, and TB84, could you please please please make an ACU cover for the Interceptor armour? Maybe not on the standard riflemen, but for the officer, like KMan suggested? thumbs-up.gif I admire those texturing skills!

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I have to say that after seeing those first ACU pictures you posted, TB, I wasn't impressed at all. I agree that it looked like winter camo, but now it looks pretty damn good, and you may even have converted me to the ACU camp biggrin_o.gif

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