su27 0 Posted February 12, 2006 Those craters have already been taken out from FFUR 2005/2006 and FFUR Euro and will be removed from 85 packs as well.Regards Thunderbird84 Those screenshot are from ffur2005 final. Have I missed a patch or something? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 12, 2006 Probs - mine works just fine. Another thing about the ACU camo, since people are advocating futuristicness in the uniform (without changing the model), do the kneepads deserve a redo? Something like this? One could just retex the pads, and the knee region of the leg texture. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 13, 2006 Quote[/b] ]could I ask for some screenshots of the IFV crew and pilots with the ACU camo? If you've done them, of course. Maybe later, Regular infantry personnel are the top priority now. Quote[/b] ]Those screenshot are from ffur2005 final. Have I missed a patch or something? It has been fixed for the next release in anyway. Quote[/b] ]do the kneepads deserve a redo?Something like this? US army guys can customize their own kits unlike most of foreign armies. ->Pic As far as I've seen, most of ACU soldiers don't carry any kneepads, though. Btw, Here's a new update of the ACU textures, the last one I hope...heh. *Enhanced the pattern color *Enhanced the arms velcro pockets. (Cheers to EricJ for his pics). and several other things as you could see below. Try spotting the ACU dudes... :-p (~100 meters). Thanks to all people who involved themselves in enhancing the ACU camo by posting constructive comments or shots. Best Regards Thunderbird84 Share this post Link to post Share on other sites
frk19732001 0 Posted February 13, 2006 exellent job man (exellent travail les gars) Share this post Link to post Share on other sites
Thunderbird 0 Posted February 13, 2006 Cheers, glad you appreciate'em. Btw, the pattern color doesn't look that different from VBS1 ACU one, as you can see below: VBS1 ACU Soldiers 1 VBS1 ACU Soldiers 2 Thanks to CanadianTerror and to Parvus for these VBS1 shots. Regards Thunderbird84 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 13, 2006 Looks grand, mate. Really, really good. Oh, and keep the 1st ID patch on! Those are just the ones I need! Woohoo! Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 13, 2006 Pics originally taken by Parvus. I couldnt make my VBS look like that. Share this post Link to post Share on other sites
william1 0 Posted February 13, 2006 wow, that last update of the ACU looks simply wonderful Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 13, 2006 Yeah, I thought having a BDU vest would be realistic and good-looking! Good choice, Thundies! Share this post Link to post Share on other sites
chipper 0 Posted February 13, 2006 Great Job TB! I love those ACUs. Share this post Link to post Share on other sites
The KMan 3000 0 Posted February 13, 2006 Looking great so far , here's some suggestions, The U.S. Army doesn't use the tan/Coyote Interceptor, at least I haven't seen any pictures of soldiers wearing it in Coyote. Maybe the officers could have it in the ACU pattern. CameronMcDonald already said this, oops. On the most recent pics you've shown, the rifleman are wearing FLC vests but the texture is only on the back of the body armor. Maybe you could copy the Camelback from Hyakushiki's airborne units on to these guys. The ACH/MICH would be more accurate than the PASGT helmet. I understand why you don't want to add it. I don't think it would be too hard to implement. Just copying from Hyakushiki's airborne units. If you did that then maybe you could replace the sun wind dust goggles with Hyakushiki's ESS low profile goggles, to give it a more advanced look. I also think the officers should also get a helmet. Don't know if any of these appeal to you. Just some things I noticed. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 13, 2006 I agree with the KMan's evaluation there. However, I'm not sure the FFUR team have many modellers on board, which is why they don't modify too many models, preferring to retexture. Sorry if I just insulted anyone, as I'm not a member of the team I can't comment, but that's just my humble opinion. @ Kman - you could always offer to help out... (I would, but I've never modelled in my life, and I'm helping out with anims in a very small way). Share this post Link to post Share on other sites
Thunderbird 0 Posted February 13, 2006 Glad you appreciate'em, thanks for the kind comments everyone. Nice suggestions KMan, will see how to deal with them in order to implement some of them. Quote[/b] ]I agree with the KMan's evaluation there. However, I'm not sure the FFUR team have many modellers on board, which is why they don't modify too many models, preferring to retexture. I think the suggestions posted by kman don't require highly advanced skills in O2 to carry'em out, I might mess with'em, though. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Thunderbird 0 Posted February 13, 2006 Glad to show you the new update after 3 intensive hours of work: *Added the camelbak. *Removed the Coyote. *Removed the canteens. *PASGT Helmet replaced by ACH/MICH. *Replaced the goggles by low ESS. *Added the helmet to the Officer. and a couple of other minor things... Now I can allow myself to get a couple of sleeping hours ...:-p, G'night. Best Regards Thunderbird84 Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 13, 2006 That's the one. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 13, 2006 Looking excellent. Nice job! Share this post Link to post Share on other sites
su27 0 Posted February 13, 2006 I tested FFUR Euro with some PMC Fury missions. Many of these missions are based on allied forces air superiority. And ffur breaks this rule because tank heavy machine guns are deadly dangerous to helicopters. I know this is an issue that has been discussed here many times but, you know, its quite serious because it makes ffur completely useless for this excellent 100-mission campaign. In ffur2005 i increased dispersion of tank mounted machine guns - it helped a little bit. These guns are still good defense against infantry but less dangerous for choppers. Maybe you should consider the same for an incoming ffur2006? P.S. Some issues in FFuREuro: - There are no magazines for M4A1 Marksman - I've found G22 sniper rifle completely useless - did you tested it? - FFUR general, binocular and some sniper rifles. I have binocular at home - it doesn't make your area of view smaller as it does in ffur. It is unnatural for me, i had to change binoc view to standard one. Also I would have to drink a lot of beer to make my hands shaking like ffur soldier. In fact, maybe they are shaking a little bit but you dont see it because you dont look at the binocular glass - you look at your target - it's not shaking. In game - it is hard to focus on one point because your area of view is unnaturally small. So, the whole idea of shaking is good with ironsights, when you have wide view, it should be minimalized when it comes to scope and binocular optics. IMHO, of course. Share this post Link to post Share on other sites
EricJ 763 Posted February 13, 2006 Heheh nice work tb84... just that the velcro is reversed. The US flag is on the right shoulder, not the left shoulder, and since you used my photos, the left patch goes on the right, and the right goes on the left. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 13, 2006 Hi, Glad you appreciate the new ACU version, cheers for the kind comments everyone. Quote[/b] ]just that the velcro is reversed. The US flag is on the right shoulder, not the left shoulder, and since you used my photos, the left patch goes on the right, and the right goes on the left. Yup, indeed, thanks for reporting it, 'got confused with the textures names :-p, will fix it asap. Quote[/b] ]And ffur breaks this rule because tank heavy machine guns are deadly dangerous to helicopters. Like in Real life, and you have to know that most of the current MBTs carry a heavy machine gun especially intended to take out choppers flying low. Quote[/b] ] I've found G22 sniper rifle completely useless - did you tested it? Take your time and aim by being in the prone position, it would undoubtedly help you to make good shots. Quote[/b] ]FFUR general, binocular and some sniper rifles. I have binocular at home - it doesn't make your area of view smaller as it does in ffur. It is unnatural for me, i had to change binoc view to standard one. There are a lot of military binoculars and most of armies have their own, there would be 2 different binoculars with 2 different views for the incoming FFUR 2006, in order to increase a bit more the realism level, though. Best Regards Thunderbird84 Share this post Link to post Share on other sites
456820 0 Posted February 13, 2006 WOW the last pics of the ACU look great apart from the buttpack it looks strectched and weird maybe shrink it slightly Apart from that it looks great cant wait for this patch Share this post Link to post Share on other sites
su27 0 Posted February 13, 2006 Quote[/b] ]Take your time and aim by being in the prone position, it would undoubtedly help you to make good shots. A the range that allows me effectively aim and shot with this gun i prefer m4 or m16 with acog. Above 600-700m its useless. Probably m249 would be more effective. Of course its only my opinion. It's not the first time when i have to change your config to fit my needs Quote[/b] ]Like in Real life, and you have to know that most of the current MBTs carry a heavy machine gun especially intended to take out choppers flying low. I've searched for unit replacement with backward compatibility. You are basically telling me that i picked wrong mod Share this post Link to post Share on other sites
franze 196 Posted February 13, 2006 In regards to helicopter vulnerablility towards tank MGs, even the default BIS tank MGs are pretty lethal to helicopters. The trick is not to overfly enemy tanks. Share this post Link to post Share on other sites
Shashman 0 Posted February 13, 2006 In regards to helicopter vulnerablility towards tank MGs, even the default BIS tank MGs are pretty lethal to helicopters. The trick is not to overfly enemy tanks. Or to take advantage of the fact you have ATGMs and use them well Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 13, 2006 Amen! Â Oh, and TB84, could you please please please make an ACU cover for the Interceptor armour? Maybe not on the standard riflemen, but for the officer, like KMan suggested? I admire those texturing skills! Share this post Link to post Share on other sites
Shashman 0 Posted February 13, 2006 I have to say that after seeing those first ACU pictures you posted, TB, I wasn't impressed at all. I agree that it looked like winter camo, but now it looks pretty damn good, and you may even have converted me to the ACU camp Share this post Link to post Share on other sites