Commando84 0 Posted November 3, 2005 oh damn! some of the stuff looks like its been taken from ofp elite the secret about Berghoff is out, he works at bis? ! Share this post Link to post Share on other sites
Symbiot 0 Posted November 3, 2005 Quote[/b] ]oh damn! some of the stuff looks like its been taken from ofp elite   the secret about Berghoff is out, he works at bis? ! no dude he just have Greenworks Xfrog.that's all  just click here http://www.xfrogdownloads.com/greenwe....art.htm or here http://www.xfrogdownloads.com/greenwe....art.htm or here for Tropical pack http://www.xfrogdownloads.com/greenwe....art.htm & you will found all "famous" Berghoff's trees  I work long time with this programm so i know all this trees like my neighbours  Share this post Link to post Share on other sites
berghoff 11 Posted November 3, 2005 Ah Xfrog (best tree design proggy ^_^ however those trees are for in movies not in games as they are well beyond 1mil polys), yes I used it for Nature Pack 2 for some trees and mostly for reference But mostly for better branch textures I used these sites: http://www.bomengids.nl/ http://baumkunde.de/ They have really nice pics. Share this post Link to post Share on other sites
berghoff 11 Posted November 4, 2005 New shots from the Island; Note: Finnish building pack is used to for buildings and forest. Share this post Link to post Share on other sites
ag_smith 0 Posted November 4, 2005 The last pic with the forest looks kind of strange with these dark and bright trees contrasting. Other trees look top notch. BTW. Don't want to dig up the other thread, but I wanted to ask if the Nature Pack 2 (Tropic) is still being worked on? Share this post Link to post Share on other sites
berghoff 11 Posted November 4, 2005 The last pic with the forest looks kind of strange with these dark and bright trees contrasting. Other trees look top notch. BTW. Don't want to dig up the other thread, but I wanted to ask if the Nature Pack 2 (Tropic) is still being worked on? It is "on hold" for now. OFP just have much trouble maintaining an acceptable fps with many objects on screen even if they are only few polys. But i'll continue to work on it for ArmA. About the forest, its from the finnish building pack as they are the only one that actually work I don't know how Ares did it but my attempts fail each time over Share this post Link to post Share on other sites
berghoff 11 Posted November 13, 2005 Some pine trees, all 'leavy' trees/shrubs are done execpt the forest so I used it from FBP otherwise I had an empty area behind it Pic 1 Pic 2 only thing I need is a forest floor... Share this post Link to post Share on other sites
Thunderbird 0 Posted November 13, 2005 Very nice work! Keep it up... Best Regards Thunderbird84 Share this post Link to post Share on other sites
Ares1978 0 Posted November 14, 2005 About the forest, its from the finnish building pack as they are the only one that actually work I don't know how Ares did it but my attempts fail each time over What doesn't work? Maybe I could help. Share this post Link to post Share on other sites
berghoff 11 Posted November 14, 2005 Well, each time I make a forest I do the same routine by replacing the Resistance .p3d's with the forest I created and it doesn't allign to the ground correctly I don't know what causes it but the one's from FBP does work. Share this post Link to post Share on other sites
Commando84 0 Posted November 14, 2005 new pine tree's look sweet Berghof! Hope you will find a way to fix the forests bug Share this post Link to post Share on other sites
Fab. 0 Posted November 14, 2005 Well, each time I make a forest I do the same routine by replacing the Resistance .p3d's with the forest I created and it doesn't allign to the ground correctly I don't know what causes it but the one's from FBP does work. change the vertex properties to "keep height (fence)" Share this post Link to post Share on other sites
Ares1978 0 Posted November 14, 2005 Well, each time I make a forest I do the same routine by replacing the Resistance .p3d's with the forest I created and it doesn't allign to the ground correctly I don't know what causes it but the one's from FBP does work. Â change the vertex properties to "keep height (fence)" I was just about to suggest that. Applied to all lods. Share this post Link to post Share on other sites
berghoff 11 Posted November 14, 2005 Hmm well strange sometimes it works sometimes it doens't; Finnish Defence Forces crew training in woods Pic1 Some random; Pic2 Pic3 Pic4 Thx for replies. ._o why doesn't imageshack work on these forums... Share this post Link to post Share on other sites
Commando84 0 Posted November 20, 2005 damn nice tree's Berghof! Is it fdf mod island ground you have there? Can't wait to see how the tree's would go with the new malden texture replacement mod Share this post Link to post Share on other sites
berghoff 11 Posted November 23, 2005 Some pics from the piney forest; And the nordic village somewhere in the forest area; Share this post Link to post Share on other sites
crave22 0 Posted November 24, 2005 That is looking fantastic, Berghoff. Nice work. Share this post Link to post Share on other sites
Jahve 0 Posted November 24, 2005 *breaks into Berghoffs harddrive and steals everything* Nice work indeed Share this post Link to post Share on other sites
berghoff 11 Posted November 26, 2005 The WIP of the leavy forest, proper groundcover (nettles, lowgrowing bushes and those needle bushes) is still missing. http://img371.imageshack.us/img371....MG] http://img380.imageshack.us/img380....MG] http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> Share this post Link to post Share on other sites
tkkivi 0 Posted November 26, 2005 Now that's looking great! Can't wait to see the forest with all of the ground cover! Share this post Link to post Share on other sites
OFP_PUPSI 0 Posted November 26, 2005 Hello, that´s really a very good work you are doing. I am looking forward to walk through the forest and enjoy the nature. Keep it up ! I think a lot of people from the community are very excited about using your new nature pack. Cheers, OFP_PUPSI Share this post Link to post Share on other sites
ag_smith 0 Posted November 26, 2005 Me thinks it could use some ferns and stuff. Somethink that can conceal prone soldiers. Other than that, looks outstanding. Share this post Link to post Share on other sites
zyklone 1 Posted November 26, 2005 Nice work. How well does AI behave around them? Are they able to walk close to them or do they have to take huge detours? As for cover. A really dense pine forest usually has very little growth on the ground. Very little can live in the dark beneath. Share this post Link to post Share on other sites
cornhelium 0 Posted November 26, 2005 Quote[/b] ]As for cover. A really dense pine forest usually has very little growth on the ground. Very little can live in the dark beneath.  Yeah, a "nature walk" in thick fir forest/pine plantation can be pretty barren and depressing. And it's easy to get lost   On the other hand, some types such as Caledonian pine forest can be very open with loads of heather, juniper and shrubs underneath, and are buzzing with life. Back OT the shots look beautiful - great work Berghoff! Cheers, CH Share this post Link to post Share on other sites