Cpt Viper 0 Posted October 13, 2005 What do you guys think, about the Mission Editor that will come with Armed Assault (If there will come on, which i'm confident of) Should it be improved? What would you guys like to have extra in that ? I'm quite curious about it really, i would like to being able to make a more living enviroment. Civilians and that sort. Your opinion ? - Viper Share this post Link to post Share on other sites
gandalf the white 0 Posted October 13, 2005 I'd like the interface to be like this, other then that I really don't see what to ask for. Maybe a interface that lets you customise units better? (IE list the "weaponnames / magazinenames" of a unit) Share this post Link to post Share on other sites
Guest Ti0n3r Posted October 13, 2005 Ability to delete or rename missions via the editor would be nice. I would also love it if BIS made it possible to write descriptions and briefings inside the editor. Share this post Link to post Share on other sites
gandalf the white 0 Posted October 13, 2005 Ability to delete or rename missions via the editor would be nice. I would also love it if BIS made it possible to write descriptions and briefings inside the editor. "Intro" "mission" "outro - win" "outro - lose" "Description" "briefing" etc? Share this post Link to post Share on other sites
-Bilko- 0 Posted October 13, 2005 I would like it to be easier to use cameras.. Also some kind of slow motion toggle Share this post Link to post Share on other sites
Madus_Maximus 0 Posted October 13, 2005 It's easy to make slow motion! Just make a trigger, then type "setacctime X.X" into the Activation box (minus the quotation marks, and add a number). It won't work in MP missions... unless it's an intro/outro thing (actually I'm not sure, can't say I remember for certain if they work in MP either). Share this post Link to post Share on other sites
5133p39 16 Posted October 13, 2005 I think the following could be easily implemented and sometimes it would make the editing faster (although we all knows it is not necessary, but it would be nice to have those features). 1. to be able to change the side of placed unit from within the editor (when you place any unit, you can change only type of the unit, but no longer its side - sometimes it could be handy) 2. ability of editing scripts from within the editor. (even if ArmA could be run in windowed mode like OFP, to easily switch to your favorite editor) 3. more freedom when placing units/objects in the 'advanced' mode (to be able to change various parameters without the need of editing mission.sqm directly) 4. object display filters (to be able to hide waypoints, etc., because sometimes it can be a little messy) 5. object selector filters (to be able to select all units/objects of particular type, and maybe even some 'replace' function could be handy) 6. live preview (when placing objects) 7. object snapping with definable spacing 8. rotation of multiple seleced objects, relative to the selection center Share this post Link to post Share on other sites
metalchris 0 Posted October 14, 2005 I'd like the Editor to be more like WRP Tool , were you can accually see what you have placed.(Shape and Size are true) Share this post Link to post Share on other sites
aus_twisted 0 Posted October 14, 2005 1. to be able to change the side of placed unit from within the editor(when you place any unit, you can change only type of the unit, but no longer its side - sometimes it could be handy) I'm pretty sure by memory that you could do this with a old version of OFP, I'm not sure what version but it was a along time ago. It definately would come in handy when you want to change a units side and allready have waypoints etc setup for that unit, but you have to redo it again. The FDF or ECP editor interface is a lot better for sure, I really like with the FDF editor how the drop down list for units is twice as long meaning less scrolling finding a unit specially when theres a heap of units which makes things quicker. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 14, 2005 It would be cool if you could have more than one mission open at one time (using tabs) - so you could copy and paste. Another great thing would be to have a textviewer in the mission editor, so you could edit scripts etc. To not make this too hard for newcomers, you could make 3 layout settings instead of 2... basic, advanced and expert! You could also jst make the editor a standalone .exe like the starcraft mission editor for example... This would also allow people using a slower comp, or when sitting at work create missions without having Armed Assault installed. Share this post Link to post Share on other sites
Cpt Viper 0 Posted October 14, 2005 I would agree with most of what you guys say, also the bigger space to actually edit in, would be nice, just like ECP has. And also renaming from within the Editor would be very helpful, and overwrite Multiplayer missions, as i don't like alt-tabbing out, deleting the file, and re-save it again. Share this post Link to post Share on other sites
aus_twisted 0 Posted October 14, 2005 You could also jst make the editor a standalone .exe like the starcraft mission editor for example... This would also allow people using a slower comp, or when sitting at work create missions without having Armed Assault installed. But then you wouldn't have the preview option which makes things so quick and easy to see whats going on and is also a huge part of testing and creating addons before release. That would require to save the mission in the editor then load the game up seperately to view the misison Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 14, 2005 You could also jst make the editor a standalone .exe like the starcraft mission editor for example... This would also allow people using a slower comp, or when sitting at work create missions without having Armed Assault installed. But then you wouldn't have the preview option which makes things so quick and easy to see whats going on and is also a huge part of testing and creating addons before release. That would require to save the mission in the editor then load the game up seperately to view the misison thats true... uhm Anyway, the rest still stands Share this post Link to post Share on other sites
Frantic 0 Posted October 14, 2005 hmmm...one thing which would be really great is: if u can see and move the object which u put into the mission. It always takes so much time to review the mission to see where the objects stands. It would be so nice if we have an editor with free view on the map, maybe with optional wireframe with or without textures. with a free camera to move on the map and modify the objects, like move it, would really help to make nice maps without ugly bugs like a tree stucked in a house! The script language is nice, ofcourse it would be easier if there would be another way but then we maybe cant create new game-styles. I really would like an improved mission editor, but im sure it will be in ArmedAssault! im really waiting for it, i wanna make as many nice maps as possible! im still making maps for OFP for a few ctf-leagues for example, so the most time i needed to make maps was to put objects on it and to move them till they r at the correct position. So with a free view with all editing objects would really help me much! with best wishes Frantic Share this post Link to post Share on other sites
DBR_ONIX 0 Posted October 14, 2005 My ArmA Editor wish-list : 1 - 3D real-time preview. For aligning objects, mainly, positioning people in buildings etc.. All the Delta Force mission editors had this, and it was good 2 - Changeable interface, so you don't need unnessariy things open 3 - EXTERNAL MISSION EDITOR!! So I dont have to run OFP to get to the mission editor, unless the windowed-OFP works better, but a seperate editor would be great.. Erm, thats all I can think of for now - Ben Share this post Link to post Share on other sites
Balschoiw 0 Posted October 14, 2005 You´re aware that none of that will go into ArAs ? If you got editor suggestions you may adress them in the OFP2 thread but ArAs will unlikely be much changed. Share this post Link to post Share on other sites
5133p39 16 Posted October 14, 2005 You´re aware that none of that will go into ArAs ?If you got editor suggestions you may adress them in the OFP2 thread but ArAs will unlikely be much changed. well, probably not, but who knows? maybe someone will read few posts here, think about it a little, and then he will say "well, we can add this simple thing like the filtered selections", or something like that - most of the things i have mentioned are VERY SIMPLE to implement. Who knows? MAYBE (if there will be some updates - even one - like there was for OFP), maybe they will add some of these simple features. I think we all know, that BIS won't delay the release of ArmA for a year just because someone thinks the editor should be completely reworked, but to add one or few ultra simple and little features? i think it could be possible. I also think that much of these features are already implemented in the upcoming ArmA and its editor, but it won't hurt to mention what we want Share this post Link to post Share on other sites
hudson_uk 0 Posted October 14, 2005 I'd like them to make it easier to add respawn. Share this post Link to post Share on other sites
Balschoiw 0 Posted October 14, 2005 Quote[/b] ]most of the things i have mentioned are VERY SIMPLE to implement. How do you know ? I am sure there are changes with ArAs as the program comes with new scripting features and functions. I guess it´s also very likely that there will be some kind of camera tool embedded. But rudimentary editor changes with a major upgrade are more likely for OFP2 than ArAs. On a sidenote: As Xbox OFP Elite and Aras are very close to each other it is assumeable that we will get some benefit from the simplified editor for XBox. Maybe we get presets. Who knows ? Share this post Link to post Share on other sites
mattxr 9 Posted October 19, 2005 You´re aware that none of that will go into ArAs ?If you got editor suggestions you may adress them in the OFP2 thread but ArAs will unlikely be much changed. We anrt saying they should be implemented we are just deciding for our selfs what might be added... i would like it if they had real time view for poisitioning objects would be great.. Share this post Link to post Share on other sites
mr reality 0 Posted October 22, 2005 I would like the "script" waypoint to maybe have its own drop down menu where you could select the type of script to be implimented. The scripts would obviously be already in the game. It would save time from having to traul through OFPEC and finding the best one..It would also be good for newbies to the editor as some people can't grasp the scripting side of OFP. Share this post Link to post Share on other sites
D.murphy man 0 Posted October 22, 2005 I wouldnt be suprised if thats actually implemented into the mission editor. We already know that for OFP:E theres somthing similair to that where you can selected already scripted stuff in the editor i belive. Like template missions types and such. Share this post Link to post Share on other sites
mattxr 9 Posted October 24, 2005 well what could happen is you just download scripts and place them into a ArmA Script folder /ArmedAssault/Scrips/ Then it gives you a drop down menu of scripts which are in your folder it then copies that script into your mission folder, so you can have your fav scripts and such.. Share this post Link to post Share on other sites
kerosene 0 Posted October 25, 2005 I'd like a built in command reference that you could copy and paste from, that would be sweet. Share this post Link to post Share on other sites
Reddy 0 Posted November 8, 2005 that would be nice if we could write scripts and another text files without alttab. I mean ofp has to have an ability to edit text files insidely. It also would be nice to have integrated paa and ogg converters. Briefing editor. Description edititor. Menu-maker is very needed! It's so time taking to create complex menu in ofp via description.ext. And other tools. BIS please make editing more comfortable Share this post Link to post Share on other sites