Wa_Va_Voom 0 Posted September 4, 2005 Oh yeah i've tried the VBS ch53 and these win hands down Share this post Link to post Share on other sites
Heatseeker 0 Posted September 4, 2005 The rapel is just perfect, you can even look around, looks really great, well done animation, i have just seen the credits . Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 4, 2005 my only complaint is the same as the beta i had... 2048 sized textures?! u loose 5-10 fps per helo. if u reduced those textures to half thier current size u would still have great resolution and the pbo wouldnt be nearly 70 megs Share this post Link to post Share on other sites
Martin_BM 0 Posted September 4, 2005 Great helis, really great How can i use those scripts using waypoints or trrigers ? Share this post Link to post Share on other sites
the_shadow 0 Posted September 5, 2005 found a tiny bug...a missing texture on the thing between the landing gears (wheels) on the rear landing gears... seams to be on all versions. You sure? I havent found anything like that and ive taken an exagerated look all around them . yes, im positive.... might not be on al models, but its missing on the crashed MH53E and also on the normal MH53E. Share this post Link to post Share on other sites
xnodunitx 0 Posted September 5, 2005 I think FK has been bending over backwards to make these releases for you guys. Yes no doubt,4 releases in 2 days? Man I bet that took alot of quick work,great job FK I respect ya man! Share this post Link to post Share on other sites
jakerod 254 Posted September 5, 2005 Bugs: -Small Helicopter (Showed you a pic of it already) -Squad Leader keeps telling us to get in/target blackhawk instead of chopper -CH-53 tends to run away instead of fight when it starts to take fire -While transporting a Humvee when the CH-53 comes to a stop both vehicles explode (only tested this over a mountain and when in the same group) -Sometimes when the pilot bails out he gets killed by falling out of his shoot or because he hits the helicopter as he jumps (may not be solveable) Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted September 5, 2005 Bugs:-Small Helicopter (Showed you a pic of it already) -Squad Leader keeps telling us to get in/target blackhawk instead of chopper -CH-53 tends to run away instead of fight when it starts to take fire -While transporting a Humvee when the CH-53 comes to a stop both vehicles explode (only tested this over a mountain and when in the same group) -Sometimes when the pilot bails out he gets killed by falling out of his shoot or because he hits the helicopter as he jumps (may not be solveable) all helicopters armed with a pintle mounted weapon or no weapon tend to run away. the same thing with the pilot jumping out the plane in fact if jumping between 10 and 50 meters the parachute doesn't deploy fully and you DIE by fixing "taget chopper" instead of "taget blackhawk" that's a config thing i believe i havn't seen the config but i think the ch53 config would have been based on the uh60 Share this post Link to post Share on other sites
Heatseeker 0 Posted September 5, 2005 Yeah, the blackhawk calling instead of chopper was the first thing i noticed, i also noticed that if you place a chopper in the editor already flying the rotorwash/dust wont work, one time after i disembarked and the engine turned off the rotor dust was still coming up and at night the front lights dont seem to be aligned with the model, these were all i could find so far, please dont kill me has i am only reporting these in case FK plans an update sometime in the future . These were well worth the waiting, i will love them forever, great helos . Share this post Link to post Share on other sites
jakerod 254 Posted September 5, 2005 Quote[/b] ]all helicopters armed with a pintle mounted weapon or no weapon tend to run away.the same thing with the pilot jumping out the plane in fact if jumping between 10 and 50 meters the parachute doesn't deploy fully and you DIE Blackhawks and Chinooks don't always run I have had them return fire. I was higher than 50m I think I jumped out and then I hit the side of the Ch-53 so it took away my chute thinking that I landed and then I fell to my death. Share this post Link to post Share on other sites
Mr_Tea 0 Posted September 5, 2005 1000 thank`s for this and the other USMC addons you released. Very good work on addons that i want to have since a long time ago. Please keep up the work on USMC addons.Thank you. Share this post Link to post Share on other sites
Heatseeker 0 Posted September 5, 2005 Blackhawks and Chinooks don't always run I have had them return fire.I was higher than 50m I think I jumped out and then I hit the side of the Ch-53 so it took away my chute thinking that I landed and then I fell to my death. MG armed helicopters will run away when under fire, even if its just a PK machinegunner, the a.i. will not jeoperdise their birds because the a.i. is too acurate when firing at them. I havent tried to jump out of them yet but regarding the chutes i see it has a realistic feature and i hope BIS will remove all parachutes from helicopter pilots in ARMA . edit: You can make them atack ground targets CAS style with a simple search and destroy waypoint behaviour set to combat, its not their role but its just impressive to see these birds circling around a hot AO when your down there, this is just too cool to be true . Share this post Link to post Share on other sites
profe 0 Posted September 5, 2005 Man I love these addons, especially the pave lows, I've been wanting them in ofp for ages, and this ones are excellent. The only problems I've found are that if you tell the pilot to transport and the time passes, you won't be able to select transport again. Also if you do, bu there is nothing to transport, you can't tell it to abort. Also the rappeling animation could be faster, it is fastrope after all, I think the Bas blackhawks got the fastrope pretty well. Share this post Link to post Share on other sites
Heatseeker 0 Posted September 5, 2005 Man I love these addons, especially the pave lows, I've been wanting them in ofp for ages, and this ones are excellent. The only problems I've found are that if you tell the pilot to transport and the time passes, you won't be able to select transport again. Also if you do, bu there is nothing to transport, you can't tell it to abort. Also the rappeling animation could be faster, it is fastrope after all, I think the Bas blackhawks got the fastrope pretty well. Its rappeling, not fast roping, the two are actualy very diferent has you can see by the anims . Share this post Link to post Share on other sites
franze 196 Posted September 5, 2005 After some testing of this helicopter, I think it really looks amazing. The general model and textures are done very nicely, and the features it has are very nicely done. There are a few things that bug me, though: - It handles like a pig! (although that may or may not be realistic, I'm no CH-53 expert. ) - Functions such as transporting a load or rappeling do not give you a prompt that they've been initialized. Slinging a load seems to only work once. - Rappeling seems to only function for humans (pardon me if theres a way to make the AI use it.) - AI pilots sometimes get themselves killed flying this, for example I rappeled out but the rest of my squad stayed in; I told one of them to disembark, the helicopter flew back to where he got on and landed at a awkward angle, with way too much speed - I think somebody pulled the pin on their grenade and tried to put it back in. Those are mostly the key things that bug me about this helicopter. The key thing is that we now have a naval/marine helicopter now, dedicated from the start, so for that it's a very amazing piece of work. Share this post Link to post Share on other sites
JGreyNemo 0 Posted September 5, 2005 Quote[/b] ]all helicopters armed with a pintle mounted weapon or no weapon tend to run away.the same thing with the pilot jumping out the plane in fact if jumping between 10 and 50 meters the parachute doesn't deploy fully and you DIE Blackhawks and Chinooks don't always run I have had them return fire. I was higher than 50m I think I jumped out and then I hit the side of the Ch-53 so it took away my chute thinking that I landed and then I fell to my death. You can fix this by setting the helicopter settings to a high AI status and then setting their behaviour waypoints, not as SEEK AND DESTROY, but GUARD. When they are fired upon, they will fly in circles and try to engage whoever is firing upon them. This is how I managed to create a quick dirty mission of resistance fighters defending a Marine seaborne invasion by US forces. Fun but extremely frustrating mission to play. Share this post Link to post Share on other sites
uscg pilot 12 37 Posted September 5, 2005 @franze the way to get the ai units to rappel down is to select one at a time hit 6 for action and then press 1 for rappel down Share this post Link to post Share on other sites
franze 196 Posted September 5, 2005 @franze the way to get the ai units to rappel down is to select one at a time hit 6 for action and then press 1 for rappel down  Roj, thanks much. Share this post Link to post Share on other sites
uscg pilot 12 37 Posted September 5, 2005 ah no problem good buddy just helpi nwhen i can @fischkopp great job on all the relases cant wait to see ur av8 Share this post Link to post Share on other sites
Wick_105 0 Posted September 5, 2005 words do no good at this moment......YOU DA MAN Share this post Link to post Share on other sites
Gedis 0 Posted September 5, 2005 so long awaited and finally it's here! so i will give a try to fly hard, especialy Pave Lows what we would do FK, without you? Share this post Link to post Share on other sites
nikki191 0 Posted September 5, 2005 hmm I had a look at these forums today and saw 3 fk addon packs released. Holy crap well done that is a hell of alot of work to do. the marines have finally arrived in style FK i thank you and my marines invading tonal thank you Share this post Link to post Share on other sites
Commando84 0 Posted September 5, 2005 is an av8 on the way?? christmas was early this year, time to start working some marine style missions soon. Wonder if FK will have any marine soldiers waiting around the corner? Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted September 5, 2005 is an av8 on the way??   christmas was early this year, time to start working some marine style missions soon. Wonder if  FK will have any marine soldiers waiting around the corner? There are some av8 pics on the semper fie work in progress thread in the addon and mod discussion thread it also comes with a kick ass harrier pilot here is the news post of theharrier pilot, the harriers and the thread Share this post Link to post Share on other sites
Gedis 0 Posted September 5, 2005 em... i found bugs... they look like eye candy, but: 1) handling is very tough, i think you should remove that slow cow flying effect 2) correct ingame helicopters names, in editor they are correct... 3) i tryed to hook something... like your hummers, lavs... but i couldn't do it... and don't know why... maybe this feature doesn't work? now... it was great to see that CH-53D has 2 engines and CH-53E/Sea Stallion has 3 engines... i though you will forget this one... but when i checked i was amused, you realy know what you are doing... about that cow flight... Stallions are big helis, well not so huge like Mi-26, but still, they are big... and why they can't fly like cows... well, simple answer, engines... CH-53D engines are and should be the weakest, when Pave Lows has new engines... CH-53E and Sea Stallions has 3 engines... so CH-53D should be a bit harder to control comparing to 3 engines versions... and Pave Lows should be controled easyer than CH-53E, because they are similar to the CH-53D but with brand new engines, hydraulics and avionics... So it's up to you, but i hope we will see fixed version soon... Good Luck!!! Share this post Link to post Share on other sites