Sgt_Eversmann 1 Posted September 4, 2005 nah I mean, I had a LAV which moved like an LAV, not like a tank... Will that be fixed in future Versions Fischkopp? Share this post Link to post Share on other sites
FischKopp 0 Posted September 4, 2005 @SgtEversman Quote[/b] ]BTW: It is a tank class vehicle. That means it move like a tank. It is a engine limitation. The LAV-25 would be possible as car class vehicle but LAV-AD, LAV-AT and LAV-M would be impossible as car class. Cos of unitary i kept tank class for all. ... Wer lesen kann ist klar im Vorteil ... so ... Share this post Link to post Share on other sites
Duncan 0 Posted September 4, 2005 semper fidelis hoooha Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 4, 2005 Quote[/b] ]nah I mean, I had a LAV which moved like an LAV, not like a tank... Like Wa_Va_Voom that was Wilco's reskin of Sigma 6's LAV-25 that moved like a car seeing as it was configed in the car class. FK has already explained why he made his LAVs tank class instead of car class: because of the limitation of ther being no proper optic views on car-class weapon stations i.e no proper zooming and the gunner must be at the same height as the weapon so he can aim it; if you look at his HMMWV with the CROWS system fitted you'll see that it has no optics because the player is below the level of the weapon and human gunners can only traverse the gun a full 360 degrees in the third person view. On car class vehicles there is also no possibility of a commander's turret either, which would make it extremely difficult for players to act as the commander on these vehicles since they couldn't be able to have full 360 degree coverage in the pilot view. The only possible solution I see to all this is if someone figures out how to put turrets on land vehicles in a similar fasion to how Col. Klink did on his PT boats. Then FK could have the turret and hull as separate vehicles (the turret being armour class, similar to Marfy's ZSU-23-2) allowing for zooming optics, missiles, commander turrets etc all to be placed on a car. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 5, 2005 Eh, nvm, way too many models there to convert I'm not up to it. Anyways yes we all know the limitations but thats still stupid, I would rather have it classed as a car like it should be than have working optics, and also, the commander's turret doesn't need to rotate. Share this post Link to post Share on other sites
franze 196 Posted September 5, 2005 Quote[/b] ]I would rather have it classed as a car like it should be than have working optics That's what I thought when I made a BRDM-2. Thank goodness that was a OPFOR vehicle... Trying to shoot those guns and hit a target from internal or external was a real PITA! Share this post Link to post Share on other sites
Heatseeker 0 Posted September 5, 2005 Eh, nvm, way too many models there to convert   I'm not up to it. Anyways yes we all know the limitations but thats still stupid, I would rather have it classed as a car like it should be than have working optics, and also, the commander's turret doesn't need to rotate. You can try and grab sigmas LAV, its a great looking addon too with openable doors and sounds/textures from vitapc, classed has a car the way you like it too, its not like you dont have an alternative out there . I personaly prefer working optics and TOW missiles over perfectly animated front wheels. One thing i found a bit too powerfull with SEF's were the tows though, can one hit really take out a T80 tank . Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 5, 2005 Eh, nvm, way too many models there to convert   I'm not up to it. Anyways yes we all know the limitations but thats still stupid, I would rather have it classed as a car like it should be than have working optics, and also, the commander's turret doesn't need to rotate. You can try and grab sigmas LAV, its a great looking addon too with openable doors and sounds/textures from vitapc, classed has a car the way you like it too, its not like you dont have an alternative out there . I personaly prefer working optics and TOW missiles over perfectly animated front wheels. One thing i found a bit too powerfull with SEF's were the tows though, can one hit really take out a T80 tank . Its not just the animated front wheels, its a bunch of other things. Also, BOH was able to make wheeled ACP's PERFECTLY, I don't see why you couldn't... Share this post Link to post Share on other sites
oyman 0 Posted September 5, 2005 Its not just the animated front wheels, its a bunch of other things. Also, BOH was able to make wheeled ACP's PERFECTLY, I don't see why you couldn't... how are FischKopp's wheels not perfect? Share this post Link to post Share on other sites
hellfish6 7 Posted September 5, 2005 Guys chill. He made a design decision based on what he could and couldn't do. He's largely working by himself - if you don't like it and you have a better idea how about you team up with him and help make them better? Ideas are like assholes - everyone has one but almost nobody knows what to do with them. Think about that. Share this post Link to post Share on other sites
bonko the sane 2 Posted September 5, 2005 personaly, i dont give a damn if its based on car or tank class, i'd rather have gunner optics than realistic steering, in fact, no optics is very unrealistic, congratutations for your wonderful releases, great work p.s: my only gripe is the arty optics, half the time the FOV is blocked by the LAV itself. Share this post Link to post Share on other sites
the_shadow 0 Posted September 5, 2005 i belive FDF and CSLA has optics on their wheeled APC´s.. however, those APC´s only have MG´s.... so it doesnt seem to be impossible to use gunner optics on a wheeled APC... Share this post Link to post Share on other sites
franze 196 Posted September 5, 2005 Car class or not, it's still a nice APC class vehicle. I don't think the world is going to end just because the wheels don't turn or the wheels dont go flat when you shoot them. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted September 5, 2005 @SgtEversmanQuote[/b] ]BTW: It is a tank class vehicle. That means it move like a tank. It is a engine limitation. The LAV-25 would be possible as car class vehicle but LAV-AD, LAV-AT and LAV-M would be impossible as car class. Cos of unitary i kept tank class for all. ... Wer lesen kann ist klar im Vorteil ... so ... sorry Fischkopp, übersehen Nice work, I like your stuff Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted September 5, 2005 Eh, nvm, way too many models there to convert   I'm not up to it. Anyways yes we all know the limitations but thats still stupid, I would rather have it classed as a car like it should be than have working optics, and also, the commander's turret doesn't need to rotate. You can try and grab sigmas LAV, its a great looking addon too with openable doors and sounds/textures from vitapc, classed has a car the way you like it too, its not like you dont have an alternative out there . I personaly prefer working optics and TOW missiles over perfectly animated front wheels. One thing i found a bit too powerfull with SEF's were the tows though, can one hit really take out a T80 tank . apparently the TOW can take out any tank in the world Share this post Link to post Share on other sites
xnodunitx 0 Posted September 5, 2005 TOW's seem to be like the ground used variant of the Hellfire. Share this post Link to post Share on other sites
Bobcatt666 0 Posted September 5, 2005 Tow is a much large missile in size compaired to the hellfire, also wire guided. Limitation is you have to be stationalry to lauch a TOW while a Hellfire is fire and forget. Tow carries larger payload. oddly enough the Javalin is more destructive against hard targets than tow and hellfire missiles having gotten to destroy targets with all three missile systems. Hellfire was better sutied for aircract granting the the ability to use terain as cover to seak enage and destroy targes. The AH-1s main problem is having to hold postion to guide TOW to its target, most main battle tanks can aquire and engae quicker with the main gun against moving and staitionary targets eaasilly and faster than a slow moving guilded missle. Hellfire allows a platform to hide behind a hill and launch over it and destroy your target safely without exposing yourself to enemy fire. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 5, 2005 Tow is a much large missile in size compaired to the hellfire, also wire guided. Â Limitation is you have to be stationalry to lauch a TOW while a Hellfire is fire and forget. Â Tow carries larger payload. oddly enough the Javalin is more destructive against hard targets than tow and hellfire missiles having gotten to destroy targets with all three missile systems. Â Hellfire was better sutied for aircract granting the the ability to use terain as cover to seak enage and destroy targes. Â The AH-1s main problem is having to hold postion to guide TOW to its target, most main battle tanks can aquire and engae quicker with the main gun against moving and staitionary targets eaasilly and faster than a slow moving guilded missle. Â Â Hellfire allows a platform to hide behind a hill and launch over it and destroy your target safely without exposing yourself to enemy fire. Only longbow hellfires are fire and forget, hellfires and hellfire II's are still laser guided. And Hellfish6, I said I would make a new version of these classed as cars, but it would take a while since there are a lot of models.... Share this post Link to post Share on other sites
kerosene 0 Posted September 5, 2005 Car class or not, it's still a nice APC class vehicle. I don't think the world is going to end just because the wheels don't turn or the wheels dont go flat when you shoot them. Wouldn't the wheels be solid rubber anyway? Rather than full of air. Only thing I'd like is if they stood still when they come to a halt. I had the AI drive a few around and they spin on the spot quite a bit. P.S are there any scripts that would be good for using the mortars for indirect fire support? Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted September 5, 2005 Quote[/b] ]Tow is a much large missile in size compaired to the hellfire Sorry, have to disagree. Â Having hefted TOW around during my attachment to the AAC (the basic fitness test for ALL ranks includes lugging one around between 2 handlers...) I can vouch it weighs around 60lbs. Â The AGM114A is around 100 lbs, later versions add about 7-8 lbs (edited for typo.. ). Share this post Link to post Share on other sites
xnodunitx 0 Posted September 5, 2005 http://www.army.mil/fact_files_site/tow/ http://www.chinfo.navy.mil/navpali....re.html Take a look at the weights if ya guys want to be exact. Share this post Link to post Share on other sites
snoops_213 75 Posted September 6, 2005 Wouldn't the wheels be solid rubber anyway? Â Rather than full of air.Only thing I'd like is if they stood still when they come to a halt. I had the AI drive a few around and they spin on the spot quite a bit. P.S are there any scripts that would be good for using the mortars for indirect fire support? No adds to much wieght among other problems, if one got ripped in half during combat it would be easier to change tracks on a tank/apc than change a solid rubber tire that size Yes have this problem with crazy AI. Also see LAVs float on the ground? @FischKopp is there any plan to make LAV-M CoC- UA compatible or any other sort of system? BTW these are great. Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 6, 2005 wow they look so great the model is really nice, its a shame to see them dance arround like AI driven tanks allways do on roads! When they hit something, and the rest doenst know what todo! Ill just use em as static vehicles, because the humvees are great! If you are still going todo something on them maybee make the tyres a bit like these I mean more dirt and not so shiny. The desert camo variants look a bit strange with nice and shiny tyres in the middle of a sandstorm! The cannon sound is nice! Pop Pop Pop Pop And are there also communication vehicles based on this vehicle? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted September 6, 2005 Wilcos LAV doesn't drive like a Tank and has Optics...I don't see the problem why not the same physics for this one?! Share this post Link to post Share on other sites