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Munk

Generic Middle Eastern Rebels 1.2

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Generic Middle Eastern Rebels v1.2

by MunkD & WheresMyRabbit?

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CONTENTS

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1. General Information

2. Whats New

3. Required Addons

4. Installation

5. Mission Editing

5a. Unit Class Names

5b. Custom Faces

6. Credits

7. Links

8. Contact Information

9. Disclaimer

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1. General Information

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Several middle eastern units with\without HD weapons.

Find the rebels under 'Resistance\Middle East - Men'

Find the civilains under 'Civilain\Middle East - Men'

Models/Original textures by JJR

Wound Textures by WheresMyRabbit?

Faces by LiquidSnake

Permission must be given by both JJR & MunkD\WheresMyRabbit?

before releasing any edited material from this addon.

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2. Whats New

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v1.21

'Always wearing glasses' bug fixed

Wound textures fixed

Headgear in driver view fixed

Unused model found and added (Soldier (FAL))

v1.2:

4 Rebel, 4 Rebel 'Hostages', 11 Civilian and 4 Bonus Units added

Textures, selections redone + remapped

Several major bugs fixed

Slight model corrections

Weapon loadouts reworked

'Groups' reworked and added

General config updates

v1.1:

ECP compitability + new face script

Medic defined as soldier (extra mag slots)

Missing texture fixed

Slight model corrections

v.1.0:

Re-Written Config

Added Wound Textures

Pistol Proxies

Fixed Models

New Model (textures swapped)

12 Arabic Faces (random)

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3. Required Addons

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JAM2 - http://ofpec.com/addons/JAM.php

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4. Installation

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Extract all .pbo files to your Operation Flashpoint\Res\Addons directory

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5. Mission Editing

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5a. Unit Class Names

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Unit: Class:

Rebel Commander jjr_r_rebelCO

Rebel Commander (HD) jjr_r_hd_rebelCO

Rebel Officer jjr_r_rebelOfficer

Rebel Officer (HD) jjr_r_hd_rebelofficer

Rebel Squad Leader jjr_r_rebelleader

Rebel Squad Leader (HD) jjr_r_hd_rebelleader

Rebel (AKM) jjr_r_rebelSoldier

Rebel (AKM HD) jjr_r_hd_rebelSoldier

Rebel (FAL) jjr_r_rebelSoldier3

Rebel (FAL HD) jjr_r_hd_rebelSoldier3

Rebel (SKS) jjr_r_rebelsoldier2

Rebel (SKS HD) jjr_r_hd_rebelsoldier2

Rebel (GL) jjr_r_rebelgrenadier

Rebel (GL HD) jjr_r_hd_rebelgrenadier

Rebel (MG) jjr_r_rebelMachinegunner

Rebel (MG HD) jjr_r_hd_rebelMachinegunner

Rebel Medic jjr_r_rebelMedic

Rebel Medic (HD) jjr_r_hd_rebelMedic

Rebel (RPG) jjr_r_rebelRPGSoldier

Rebel (RPG HD) jjr_r_hd_rebelRPGSoldier

Rebel (AA) jjr_r_rebelAASoldier

Rebel (AA HD) jjr_r_hd_rebelAASoldier

Rebel Hostage 01 gmer_rebel_hos_01

Rebel Hostage 02 gmer_rebel_hos_02

Rebel Hostage 03 gmer_rebel_hos_03

Rebel Hostage 04 gmer_rebel_hos_04

Civilian 1 gmer_civie_01

Civilian 2 gmer_civie_02

Civilian 3 gmer_civie_03

Civilian 4 gmer_civie_04

Civilian 5 gmer_civie_05

Civilian 6 gmer_civie_06

Civilian 7 gmer_civie_07

Civilian 8 gmer_civie_08

Civilian 9 gmer_civie_09

Civilian 10 gmer_civie_10

Civilian 11 gmer_civie_11

Militia 1 gmer_civfight_01

Militia 2 gmer_civfight_02

Militia 3 gmer_civfight_03

Militia 4 gmer_civfight_04

5b. Group Class Names

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Group: Class:

Command Troop jjr_rebel_co_troop

Command Troop (HD) jjr_rebel_hd_co_troop

Rebel Troop jjr_rebel_troop

Rebel Troop (HD) jjr_rebel_hd_troop

Rebel Squad jjr_rebel_squad

Rebel Squad (HD) jjr_rebel_hd_squad

5c. Custom Faces

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(Note: During MP random faces will not be the same on every computer)

To add one of the twelve custom faces to a single unit add the following

code into the units Initalization Field

this setface "Face Class"

Replace Face Class with one of the following:

JJR_Afgan1

JJR_Afgan2

JJR_Afgan3

JJR_Afgan4

JJR_Afgan5

JJR_Afgan6

JJR_Afgan7

JJR_Afgan8

JJR_Afgan9

JJR_Afgan10

JJR_Afgan11

JJR_Afgan12

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6. Credits

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In no specific order...

JJR for the original addon

Lost Brothers Mod for faces and all help provide

Jinef for his help with the config

Paddy for his failed attempt at helping :P

Viking for helping get the wound textures working

Calm Terror for fixing model errors

Royal Air Assault Battalion for MP testing

Ruff for external beta testing

Killswitch for ECP compatible config + MP face script

HonchoBlack for continued support and for getting MunkD off his ass

All Missions Editors who are putting the addon to good use

MiG for help with the config (even if he doesnt know he's helped)

Dynamic Mission Alliance for beta testing

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7. Links

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OFPCentral - http://www.ofpcentral.co.uk/

Royal Air Assault Battalion (sign up today!) - http://raab.ofpcentral.co.uk/

Winters OFP Pub - http://www.wintersofppub.com/

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8. Contact Information

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MunkD - munkd@ofpcentral.co.uk

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9. Disclaimer

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Use this addon at your own risk, if anything bad happens blame JJR

gmer_preview_01.jpg

gmer_preview_02.jpg

http://raab.ofpcentral.co.uk/munk/gmer_preview_03.jpg

Download (7.07mb)

Requires: JAM3 (5.93MB)

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I know a certain British Campaign that would love to use these... tounge2.gif

Good job, downloading now thumbs-up.gif

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Very nice! I just got done playing with the 1.1 rebels...

EDIT: Anyone willing to do an RHS JAM config? smile_o.gif

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What does HD mean and what does it do? Great units by the way, i'm diffninitely using these biggrin_o.gif .

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HD means High Dispersion. It means the weapon is inaccurate.

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I am not quite sure,

but do all those guys with the headscarf and the kerchief (don't know if it is the right word) have eyeglasses on their noses huh.gif

when I go to the editor- GROUP - and choose the rebel sqaud they will all wear glasses !

Is it meant like this ? if yes it is ok but strange.

a whole squad with "spectacle wearers" smile_o.gif

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Thanks alot, those units were long awaited tounge2.gif

by the way, now since they are released, this one goes out to Where-is-my-rabbit? yay.gif

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I am not quite sure,

but do all those guys with the headscarf and the kerchief (don't know if it is the right word) have eyeglasses on their noses huh.gif

when I go to the editor- GROUP - and choose the rebel sqaud they will all wear glasses !

Is it meant like this ? if yes it is ok but strange.

a whole squad with "spectacle wearers" smile_o.gif

No idea whats happened there. I havent touched any of the models that have this problem and they were working fine in previous versions. I'll inspectigate....

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Great news! Been looking forward to these for a while now.

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Hang on hang on. What bug? They're not wearing glasses there are they, and anyway I wasnt BETA testing, I was photographing tounge2.gif

Plus those where of the RC version from a tad ago so sumut might of changed.

Meh

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Hang on hang on. What bug?

Check out the guy on the rights ass tounge2.gif

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Btw, the reason the guys neck on the right is green is cause i applied a lens flare and its that thats screwed the colour smile_o.gif

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Some of the wound textures arent working anymore either. As I havent touched the models I can only hope the problem is with the cfgmodels part of the config. Next time Im hiring some proper beta testers, not like the bunch of slackers I used for this one tounge2.gif

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Only the face (not head) and body wound textures appear to be working on the older models which were working before.

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