Munk 0 Posted August 22, 2005 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Generic Middle Eastern Rebels v1.2 by MunkD & WheresMyRabbit? ---------------------------------------- CONTENTS ---------------------------------------- 1. General Information 2. Whats New 3. Required Addons 4. Installation 5. Mission Editing 5a. Unit Class Names 5b. Custom Faces 6. Credits 7. Links 8. Contact Information 9. Disclaimer ---------------------------------------- 1. General Information ---------------------------------------- Several middle eastern units with\without HD weapons. Find the rebels under 'Resistance\Middle East - Men' Find the civilains under 'Civilain\Middle East - Men' Models/Original textures by JJR Wound Textures by WheresMyRabbit? Faces by LiquidSnake Permission must be given by both JJR & MunkD\WheresMyRabbit? before releasing any edited material from this addon. ---------------------------------------- 2. Whats New ---------------------------------------- v1.21 'Always wearing glasses' bug fixed Wound textures fixed Headgear in driver view fixed Unused model found and added (Soldier (FAL)) v1.2: 4 Rebel, 4 Rebel 'Hostages', 11 Civilian and 4 Bonus Units added Textures, selections redone + remapped Several major bugs fixed Slight model corrections Weapon loadouts reworked 'Groups' reworked and added General config updates v1.1: ECP compitability + new face script Medic defined as soldier (extra mag slots) Missing texture fixed Slight model corrections v.1.0: Re-Written Config Added Wound Textures Pistol Proxies Fixed Models New Model (textures swapped) 12 Arabic Faces (random) ---------------------------------------- 3. Required Addons ---------------------------------------- JAM2 - http://ofpec.com/addons/JAM.php ---------------------------------------- 4. Installation ---------------------------------------- Extract all .pbo files to your Operation Flashpoint\Res\Addons directory ---------------------------------------- 5. Mission Editing ---------------------------------------- 5a. Unit Class Names ----- Unit: Class: Rebel Commander jjr_r_rebelCO Rebel Commander (HD) jjr_r_hd_rebelCO Rebel Officer jjr_r_rebelOfficer Rebel Officer (HD) jjr_r_hd_rebelofficer Rebel Squad Leader jjr_r_rebelleader Rebel Squad Leader (HD) jjr_r_hd_rebelleader Rebel (AKM) jjr_r_rebelSoldier Rebel (AKM HD) jjr_r_hd_rebelSoldier Rebel (FAL) jjr_r_rebelSoldier3 Rebel (FAL HD) jjr_r_hd_rebelSoldier3 Rebel (SKS) jjr_r_rebelsoldier2 Rebel (SKS HD) jjr_r_hd_rebelsoldier2 Rebel (GL) jjr_r_rebelgrenadier Rebel (GL HD) jjr_r_hd_rebelgrenadier Rebel (MG) jjr_r_rebelMachinegunner Rebel (MG HD) jjr_r_hd_rebelMachinegunner Rebel Medic jjr_r_rebelMedic Rebel Medic (HD) jjr_r_hd_rebelMedic Rebel (RPG) jjr_r_rebelRPGSoldier Rebel (RPG HD) jjr_r_hd_rebelRPGSoldier Rebel (AA) jjr_r_rebelAASoldier Rebel (AA HD) jjr_r_hd_rebelAASoldier Rebel Hostage 01 gmer_rebel_hos_01 Rebel Hostage 02 gmer_rebel_hos_02 Rebel Hostage 03 gmer_rebel_hos_03 Rebel Hostage 04 gmer_rebel_hos_04 Civilian 1 gmer_civie_01 Civilian 2 gmer_civie_02 Civilian 3 gmer_civie_03 Civilian 4 gmer_civie_04 Civilian 5 gmer_civie_05 Civilian 6 gmer_civie_06 Civilian 7 gmer_civie_07 Civilian 8 gmer_civie_08 Civilian 9 gmer_civie_09 Civilian 10 gmer_civie_10 Civilian 11 gmer_civie_11 Militia 1 gmer_civfight_01 Militia 2 gmer_civfight_02 Militia 3 gmer_civfight_03 Militia 4 gmer_civfight_04 5b. Group Class Names ----- Group: Class: Command Troop jjr_rebel_co_troop Command Troop (HD) jjr_rebel_hd_co_troop Rebel Troop jjr_rebel_troop Rebel Troop (HD) jjr_rebel_hd_troop Rebel Squad jjr_rebel_squad Rebel Squad (HD) jjr_rebel_hd_squad 5c. Custom Faces ----- (Note: During MP random faces will not be the same on every computer) To add one of the twelve custom faces to a single unit add the following code into the units Initalization Field this setface "Face Class" Replace Face Class with one of the following: JJR_Afgan1 JJR_Afgan2 JJR_Afgan3 JJR_Afgan4 JJR_Afgan5 JJR_Afgan6 JJR_Afgan7 JJR_Afgan8 JJR_Afgan9 JJR_Afgan10 JJR_Afgan11 JJR_Afgan12 ---------------------------------------- 6. Credits ---------------------------------------- In no specific order... JJR for the original addon Lost Brothers Mod for faces and all help provide Jinef for his help with the config Paddy for his failed attempt at helping :P Viking for helping get the wound textures working Calm Terror for fixing model errors Royal Air Assault Battalion for MP testing Ruff for external beta testing Killswitch for ECP compatible config + MP face script HonchoBlack for continued support and for getting MunkD off his ass All Missions Editors who are putting the addon to good use MiG for help with the config (even if he doesnt know he's helped) Dynamic Mission Alliance for beta testing ---------------------------------------- 7. Links ---------------------------------------- OFPCentral - http://www.ofpcentral.co.uk/ Royal Air Assault Battalion (sign up today!) - http://raab.ofpcentral.co.uk/ Winters OFP Pub - http://www.wintersofppub.com/ ---------------------------------------- 8. Contact Information ---------------------------------------- MunkD - munkd@ofpcentral.co.uk ---------------------------------------- 9. Disclaimer ---------------------------------------- Use this addon at your own risk, if anything bad happens blame JJR http://raab.ofpcentral.co.uk/munk/gmer_preview_03.jpg Download (7.07mb) Requires: JAM3 (5.93MB) Share this post Link to post Share on other sites
HOBOMAN 0 Posted August 22, 2005 Nice. Top notch work Share this post Link to post Share on other sites
Daniel 0 Posted August 22, 2005 I know a certain British Campaign that would love to use these... Good job, downloading now Share this post Link to post Share on other sites
fat_al 0 Posted August 22, 2005 Very nice! I just got done playing with the 1.1 rebels... EDIT: Anyone willing to do an RHS JAM config? Share this post Link to post Share on other sites
StealthTiger 0 Posted August 22, 2005 High speed data transfer mirrors from Stealth-Net: Generic Middle Eastern Rebels v1.2 Enjoy! Share this post Link to post Share on other sites
exigent 0 Posted August 22, 2005 What does HD mean and what does it do? Great units by the way, i'm diffninitely using these . Share this post Link to post Share on other sites
Katar 0 Posted August 22, 2005 HD means High Dispersion. It means the weapon is inaccurate. Share this post Link to post Share on other sites
benus 0 Posted August 22, 2005 I am not quite sure, but do all those guys with the headscarf and the kerchief (don't know if it is the right word) have eyeglasses on their noses when I go to the editor- GROUP - and choose the rebel sqaud they will all wear glasses ! Is it meant like this ? if yes it is ok but strange. a whole squad with "spectacle wearers" Share this post Link to post Share on other sites
Pathy 0 Posted August 22, 2005 Probably a dodgy selection. Share this post Link to post Share on other sites
honchoblack 2 Posted August 23, 2005 Thanks alot, those units were long awaited by the way, now since they are released, this one goes out to Where-is-my-rabbit? Share this post Link to post Share on other sites
Ironsight 1 Posted August 23, 2005 Whoot finally some realistic middle eastern rebels Share this post Link to post Share on other sites
Munk 0 Posted August 23, 2005 I am not quite sure,but do all those guys with the headscarf and the kerchief (don't know if it is the right word) have eyeglasses on their noses when I go to the editor- GROUP - and choose the rebel sqaud they will all wear glasses ! Is it meant like this ? if yes it is ok but strange. a whole squad with "spectacle wearers" No idea whats happened there. I havent touched any of the models that have this problem and they were working fine in previous versions. I'll inspectigate.... Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted August 23, 2005 well done to cobra for beta testing ...take pics of a bug and dont report it Share this post Link to post Share on other sites
ade_mcc 0 Posted August 23, 2005 Great news! Been looking forward to these for a while now. Share this post Link to post Share on other sites
cobra@pulse 0 Posted August 23, 2005 Hang on hang on. What bug? They're not wearing glasses there are they, and anyway I wasnt BETA testing, I was photographing Plus those where of the RC version from a tad ago so sumut might of changed. Meh Share this post Link to post Share on other sites
Munk 0 Posted August 23, 2005 Hang on hang on. What bug? Check out the guy on the rights ass Share this post Link to post Share on other sites
cobra@pulse 0 Posted August 23, 2005 Ahhh pish posh. Thought you knew about it as "waistcoat clipping issue" . Sorry Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted August 23, 2005 look at their necks Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 23, 2005 Opflash.org mirror Excellent addon! Ive used these guys many times allready, but now even more of em will end up Share this post Link to post Share on other sites
cobra@pulse 0 Posted August 23, 2005 Btw, the reason the guys neck on the right is green is cause i applied a lens flare and its that thats screwed the colour Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted August 23, 2005 wow...can't believe I didn't notice these...woohoo more rebels to shoot Share this post Link to post Share on other sites
chaztheducky 0 Posted August 23, 2005 sweet. im happy now Share this post Link to post Share on other sites
Munk 0 Posted August 24, 2005 Some of the wound textures arent working anymore either. As I havent touched the models I can only hope the problem is with the cfgmodels part of the config. Next time Im hiring some proper beta testers, not like the bunch of slackers I used for this one Share this post Link to post Share on other sites
cobra@pulse 0 Posted August 24, 2005 It doesnt help that the version I beta tested was another version. In which the wound textures did work, see Share this post Link to post Share on other sites
Munk 0 Posted August 24, 2005 Only the face (not head) and body wound textures appear to be working on the older models which were working before. Share this post Link to post Share on other sites