Sled88 0 Posted October 19, 2005 And we decided to use the gravity gun in conspiracies too... :P Share this post Link to post Share on other sites
Sled88 0 Posted October 20, 2005 Heyho today is may birthday^^ and i ve got vbs1 core and some addon!!!! ^^ YEAH!!! so btw: conspiracies part 2 is 60% complete at the moment! So the demo will be released soon! Share this post Link to post Share on other sites
brataccas 0 Posted October 20, 2005 Heyho today is may birthday^^ and i ve got vbs1 core and some addon!!!! ^^ YEAH!!! so btw: conspiracies part 2 is 60% complete at the moment! So the demo will be released soon! cool happy birthday, did u get vbs second hand? what modules did u get? (sry for goin offtopic ^^) whohoo! a demo of part 2 Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted October 20, 2005 Happy Birthday SleD!!! I'm proud to work with you Have a nice day Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 20, 2005 EDIT: eeeeer, im lost, forget it, well, happy Bday anyway.. Share this post Link to post Share on other sites
cooked auto 6 Posted October 20, 2005 If you mean that pshycic one, I belive that one was extremly weak in its original shape. So if you could get pass it throwing stuff at it you could kill it quite easy. Dont remember anything about it being invisible. And wouldnt a invisible enemy that keeps throwing stuff on you be quite hard to kill? ye it may be easy to kill but perhaps make it more tougher to kill to make it a bit more challenging perhaps? And I didnt say the enemy invisible just the gun itself to make the minion look as though its telekinetic  Ah, my bad then. Share this post Link to post Share on other sites
ingram 258 Posted October 20, 2005 Happy BDay my friend:) Share this post Link to post Share on other sites
Sled88 0 Posted October 21, 2005 thx guys... oh man... you have to love this community!!! its the best^^ so like i said... the demo comes to you soon... and plz look at the iron and steel project... we need some members... and for conspiracies too!!!! Share this post Link to post Share on other sites
Sled88 0 Posted October 22, 2005 Conspiracies Part 2 Demo next week on the 27.10.2005! Its a very BIG sector... Sector 16.2... i think its 1x2km big... ca. 40 enemies, helis, amored and infantry enemies and some civils and dealers! because its a demo mission there is a limit of 3o min to play the sector! here are some screens! made with bts dxdll 4.0 Share this post Link to post Share on other sites
Sled88 0 Posted October 23, 2005 Ahhh yes... and dont forget to take a look on the trailer nr2 for part 2... it shows the demo-mission! click here Share this post Link to post Share on other sites
deanosbeano 0 Posted October 23, 2005 absolutely unbeleivable, you should be proud, what a fantastic piece of work. well done and keep it up. and thnkyou for extending my ofp experience the intro mish is excellent Share this post Link to post Share on other sites
Sled88 0 Posted October 23, 2005 thx... oh and there is one question open... what do you guys wish to have in the demo of part 2? dont be tired... answer the question! Share this post Link to post Share on other sites
Katzelowski 0 Posted October 23, 2005 Nothing we want part 2! Don't waste time on something minor like a demo, would be better to keep on working on the mod. Share this post Link to post Share on other sites
Sled88 0 Posted October 23, 2005 the sector in the demo is sector 16.2 in the mod... i am just want to make a more interessting demo so c´mon! we dont know when we finish part 2... thats why we want to present a demo with the new features of part 2! Share this post Link to post Share on other sites
kevb0 0 Posted October 24, 2005 The units chosen and the islands are perfect for this mod, but I'm finding that the actuall campaign is alittle too linear for me... What fun is it when you spawn 100 meters from the objective, next to a crate with all the weapons in the game in it? I don't know about most of the community, but I find it much more fun and challenging, if it was free roaming. Having a general objective that tells you just to get something done, and not tell you how to do it seems much more OFP like to me. Does anyone else agree with me? Share this post Link to post Share on other sites
Sluganda 0 Posted October 24, 2005 The units chosen and the islands are perfect for this mod, but I'm finding that the actuall campaign is alittle too linear for me...What fun is it when you spawn 100 meters from the objective, next to a crate with all the weapons in the game in it? I don't know about most of the community, but I find it much more fun and challenging, if it was free roaming. Having a general objective that tells you just to get something done, and not tell you how to do it seems much more OFP like to me. Does anyone else agree with me? I agree... I think this mod is only pack of relased addons with boring campaning... sorry but this is my verdict and I think I' m not alone ... Share this post Link to post Share on other sites
redface 1 Posted October 24, 2005 well I have voiced my concerns a few posts above, I chose to do in more circumspect terms though, as the effort needs respect so far this mod has people who can create a story, an island and atmosphere (which is already what most custom missions fail to address) it now needs more complex missions, or needs to be joined by people who can make them Share this post Link to post Share on other sites
Sled88 0 Posted October 24, 2005 i said it 100 times and more... part 1 is for build up the story in conspiracies... it must be linear... in part 2 and 3 you have much more freedom... just test the demo... Share this post Link to post Share on other sites
Battletek™ 0 Posted October 24, 2005 so guys, this is the battletek account (from the leadership of battletek) 1. Quote[/b] ]it now needs more complex missions, or needs to be joined by people who can make them ummmmm.... ok... u know, we listen to the community, we bring your ideas in it... but now this! damn! why you dont make such as qualified missions as we make? 2. WE SAID IT 10000 TIMES THAT THE 1 PART WAS FOR THE STORY!!!!!!!!   we thought you like campaigns (missions) with some story... doesnt you? ok next time only linear no story, only some enemys... you want we do it  3. everybody say now ohhhh its not a mod cause we jused other addons! god damn! you allways say plz missionmakers use the community addons... now we used them and you still cry???!?!?!!? The Battletek Staff Share this post Link to post Share on other sites
Sled88 0 Posted October 24, 2005 ... WTF? this damn members... okay back to topic plz... we need your wishes to create a demo for everybody! Share this post Link to post Share on other sites
Sluganda 0 Posted October 24, 2005 Quote[/b] ]Its a very BIG sector. I think its 1x2km big and with about 40 enemies, helis, amored and infantry enemies and some civils and dealers! because its a demo mission there is a limit of 3o min to play the sector! here are some screens! 3 minutes?? You must be joking?!? Download many many MB for 3 minutes, 40 enemies..? Share this post Link to post Share on other sites
stainer 0 Posted October 24, 2005 30 minutes. Read the post carefully Share this post Link to post Share on other sites
Baphomet 0 Posted October 25, 2005 Is this just to increase the intensity of the experience this time limit? Or is it some ploy to appear like you're a professional outfit and that your demo is in fact a demo and not in reality just a single mission? I don't get it. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 25, 2005 Ladies, gentlemen, please... Share this post Link to post Share on other sites