Big Dawg KS 6 Posted March 15, 2006 You'll get yelled at for that picture, you should know the rules by now - no images > 100kb... If I were you I'd edit that before Placebo sees it... C'mon now, let's not forget about these things, there's no excuse for breaking that rule... Even if you're new, the rules are pinned and you are advised to read them before posting. Share this post Link to post Share on other sites
TheWraith 0 Posted March 15, 2006 i already have one of them in my addon (i just cant release it yet) also i made a few off world boards (like that ep were they study the black hole, some offworld sites had like big welcom signs i'd suggest looking for a Flags addon, that'll narrow down how to add the jpg to an ext file (if needed) then use a Standard this setFlag "filename" command from the com ref, and move the flag over the other board or add your texture to a MapBoard and put that over the sign addon with a flag is best bet to learn code style from you could open the addon in oxygen and find the actual texture, replicate its size, they use a setBoject texture command, im not sure how, but it can be done legal note:  that would be changing how the addon looks "during your mission" NOT changing the addon its self wich is what im stuck on at the moment  Share this post Link to post Share on other sites
colonel well 0 Posted March 15, 2006 Area-SGC Â Area-SGC pic Share this post Link to post Share on other sites
TheWraith 0 Posted March 15, 2006 Area-SGC Â Area-SGC pic thats cool the way you mapped the extra monitors at the top can you see the back of them from the other side or does it hide the back ? Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 Area-SGC  Area-SGC pic thats cool the way you mapped the extra monitors at the top  can you see the back of them from the other side or does it hide the back ? I hide the back from them look pic2 : http://img55.imageshack.us/img55/4898/areasgcpic22wm.jpg but i can test whit see the back I post an another pic3 soon Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 hi all ! puddle jumper beta ! http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/AB_Downloads.htm Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 Area-SGC  Area-SGC pic thats cool the way you mapped the extra monitors at the top  can you see the back of them from the other side or does it hide the back ? I hide the back from them look pic2 : http://img55.imageshack.us/img55/4898/areasgcpic22wm.jpg but i can test whit  see the back  I post an another pic3 soon  nice back monitor pic Area-SGC pic3 Share this post Link to post Share on other sites
Dingmatt 0 Posted March 16, 2006 wish i had the SGC.... Gate update: Fix a number of addressbook bugs, added support for walmis' GDO. Anymore that people know about? Share this post Link to post Share on other sites
TheWraith 0 Posted March 16, 2006 that version of the SGC is avalible dude its on here http://www.ofp-sgc.com/content/blogcategory/14/18/ its the mission called "Stargate Command" and you need the buildings addons from the link under it (thats not the BxBx SGC though) before millions say its nothing like the pics on thier site lol ps The Puddle Jumpers Looking good, but the readme kinda sounds like people cant even use it in a video Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 that version of the SGC is avalible dudeits on here http://www.ofp-sgc.com/content/blogcategory/14/18/ its the mission called "Stargate Command" and you need the buildings addons from the link under it (thats not the BxBx SGC though) before millions say its nothing like the pics on thier site lol ps The Puddle Jumpers Looking good, but the readme kinda sounds like people cant even use it in a video  it is not bxbx it's colonel well Area-SGC me Share this post Link to post Share on other sites
ATC Rogue 0 Posted March 16, 2006 Yip I'm pretty sure it's Colonel Well's Stargate Command. I'm currently using it as a base for a mission but then I remembered after reading all the posts about other people's material I thought I would be stupid if I didn't ask you before using your creative work. @ Colonel Wells....Would it be ok if I took your SG command mission file and merge it with a different Island (Lost Brothers Southern Sinai Island), then use it as a basis for a mission? If that's possible I know I'm pretty new to mission making but I have a few team mates to help me however I've been the only one tracking the progress of the Stargate addons and I don't understand how to script and add commands to make sure the gates work how I would like them to within the mission, therefore I probably would need help as I've already come across one problem I don't understand. If I'm not allowed to do anything or you wouldn't like me to then I would happily stop all work I have on the mission and scrap it. Thanx ATC Rogue. Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 Yip I'm pretty sure it's Colonel Well's Stargate Command. I'm currently using it as a base for a mission but then I remembered after reading all the posts about other people's material I thought I would be stupid if I didn't ask you before using your creative work. @ Colonel Wells....Would it be ok if I took your SG command mission file and merge it with a different Island (Lost Brothers Southern Sinai Island), then use it as a basis for a mission? If that's possible I know I'm pretty new to mission making but I have a few team mates to help me however I've been the only one tracking the progress of the Stargate addons and I don't understand how to script and add commands to make sure the gates work how I would like them to within the mission, therefore I probably would need help as I've already come across one problem I don't understand. If I'm not allowed to do anything or you wouldn't like me to then I would happily stop all work I have on the mission and scrap it. Thanx ATC Rogue. you can make what you want with my Aera-sgc and stargatecommande , if you have ideas for add addons in the sgc-base , do it ! I think it's a god way to modifie and edit my area-sgc , because everybody can have good ideas for make a nice sgc-base Share this post Link to post Share on other sites
ATC Rogue 0 Posted March 16, 2006 I've used your SG Command mission as I mentioned and moved the outside stargate to another location, however when I start off in the SGC and try to dial the other gate I get the error : '(sg_gates select(_num1)select|#| 1 select 2 == sg_gates select(((_this select 2)+1)-countSGaction)select 1 select 2)': Error Zero division. Does anyone know what it means or how to fix it? Share this post Link to post Share on other sites
colonel well 0 Posted March 16, 2006 I've used your SG Command mission as I mentioned and moved the outside stargate to another location, however when I start off in the SGC and try to dial the other gate I get the error :'(sg_gates select(_num1)select|#| 1 select 2 == sg_gates select(((_this select 2)+1)-countSGaction)select 1 select 2)': Error Zero division. Does anyone know what it means or how to fix it? try stargate mod rc4 Share this post Link to post Share on other sites
ATC Rogue 0 Posted March 16, 2006 I just checked and I am running the rc4 mod Edit :- I just thought I'd add that I'm attempting to make a multiplayer mission so I'm using the stargate v1.1 and a DHD that works with it (sorry I can't be more specific as I'm lost as to which versions of what file I've now got). I don't know if that info helps but I'm assuming the rc4 file was only for the stargate version 1.2 so technically it wouldn't matter if I had it in my res/addons folder or not. Share this post Link to post Share on other sites
Connors 0 Posted March 16, 2006 The readme says nothing about my problem Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 16, 2006 The readme says nothing about my problem Had you read the readme you wouldn't have the problem... Share this post Link to post Share on other sites
boo-dro 0 Posted March 16, 2006 The readme says nothing about my problem not specifically, but if you read the readme, you'd know to put the description file in your mission folder Share this post Link to post Share on other sites
boo-dro 0 Posted March 16, 2006 hi all ! puddle jumper beta ! http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/AB_Downloads.htm Its bigger than the gate, but if you fly very slowly, enough goes through to transport you, but then you have to back out very slowly...unfortunately, you lose control of any people in the jumper with you at that time. Its cool! Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted March 17, 2006 I would recommend using a flight stick, seems like it helps the most. I can fly at full speed a few feet off the ground and go through the gate...If I fly with the keyboard, I'm screwed Will the next bxbx gate pack incorporate this manual gate dialing? I kinda hope they don't, unless they also keep their automatic gate DHD. It seems good for missions where you want the whole SG experience , but not for just playing around. Just wondering, has anyone used the Homelan map for any SG missions? The Stargate world map seems to lag on my comp And thats kinda weird since I can play Half-life 2 on high res... Share this post Link to post Share on other sites
boo-dro 0 Posted March 17, 2006 I would recommend using a flight stick, seems like it helps the most. I can fly at full speed a few feet off the ground and go through the gate...If I fly with the keyboard, I'm screwed Will the next bxbx gate pack incorporate this manual gate dialing? I kinda hope they don't, unless they also keep their automatic gate DHD. It seems good for missions where you want the whole SG experience , but not for just playing around. Just wondering, has anyone used the Homelan map for any SG missions? The Stargate world map seems to lag on my comp And thats kinda weird since I can play Half-life 2 on high res... I can fly just fine with the keyboard, but...a puddle jumper with extended pods doesnt fit through the stargate. The end. If you dont like the manual dialing, I would stick with 1.1, they arent that different. I, on the other hand, like memorizing the addresses like a true SG geek Share this post Link to post Share on other sites
colonel well 0 Posted March 17, 2006 I just checked and I am running the rc4 mod  Edit :- I just thought I'd add that I'm attempting to make a multiplayer mission so I'm using the stargate v1.1 and a DHD that works with it (sorry I can't be more specific as I'm lost as to which versions of what file I've now got). I don't know if that info helps but I'm assuming the rc4 file was only for the stargate version 1.2 so technically it wouldn't matter if I had it in my res/addons folder or not. put in your mission folder the "description.ext" file Share this post Link to post Share on other sites
colonel well 0 Posted March 17, 2006 Hi all ! I have a little question about wormhole animation : when the  earth stargate  is in  a building ( like Area-Sgc )  , and when i dialing it , the gate don't work after event horizon , no wormhole and no travel to the next offworld stargate someone have the same probleme ?   who can help me to fix this bug ? Share this post Link to post Share on other sites
TheWraith 0 Posted March 17, 2006 i think its a Object Proximity thing its a crazy little bug (although kinda cool to) if you dial an earth gate (inside a building OR outside) then go drop something on the ramp i walk up to worm hole then select binoculars then i drop them (right next to the event horizon) then walk away after doing this, your chances of the gate transporting you are 0% and the gate will Stay open for 38 mins wich is megga authentic weird though how it wont let you through untill you pic up the binocs then step through Share this post Link to post Share on other sites
Dingmatt 0 Posted March 17, 2006 Quote[/b] ]I just checked and I am running the rc4 mod  Edit :- I just thought I'd add that I'm attempting to make a multiplayer mission so I'm using the stargate v1.1 and a DHD that works with it (sorry I can't be more specific as I'm lost as to which versions of what file I've now got). I don't know if that info helps but I'm assuming the rc4 file was only for the stargate version 1.2 so technically it wouldn't matter if I had it in my res/addons folder or not. If your using 1.1 then that is your version, the RC's are for v1.2. Unfortunatly if your experiencing a bug with v1.1 then you can't get any help as its no longer supported by DSF, thus the release of the 1.2 gate. You'll just have to wait for the 1.3 mp gate. Share this post Link to post Share on other sites